The basic bread and butter of the gameplay is there, and certainly well-executed. When you fight alongside the Titan as opposed to in it, it also does have some decent AI, and will deploy tactical items like Sonar Pulses instead of simply blind firing at enemies. I personally found the Titan loadouts a little meh. You can't really customize them, just pick from the presets that're unlocked as you progress (I believe you can use them earlier if you go back and replay the missions). Scorch and Ronin don't really do well in the campaign situations at all though. Homing missiles also seem to be the staple go-to ability for multiple loadouts. Pilot weapon selection I was surprisingly impressed with. The training montage shows off your bog standard AR, Bolt/marksman, pistol, smg. But you get numerous unique variants in the missions on those (Electric LMG for robots for instance, a machine gun that increases its fire rate as you keep it going, twin-barrel sniper, and the shotgun pistol), along with some more unusual toys. There's a shuriken set of items that replace your grenades with more interesting attacks as well.
When they said in that interview that they'd go off, brainstorm an idea for a level, then come back though. Well, that really kind of shows.
With a few exceptions, every level more or less ends up running around some gimmick or another, that vanishes afterwards A couple of times its a tool, or its something in the level layout. Oddly, the grappling hook never makes an appearance at all. You also don't have a Pilot vs Titan fight, unless you decide to hop out of your own volition. The 3rd (I think) mission gets the winning prize of those. Without going into spoilers its a bit Portal inspired, and involved effectively playing 2 levels at once. Some of the other gimmicks seem like they'd be a setup for puzzle elements, but end up just being tedious busy work (Shoot the panel next to the door with your Arc Tool to proceed). You get a big Titan squad vs Titan squad fight at one point, then the next level basically becomes a linear simple platforming (albeit on an interesting setpiece). And one level just straight up gives you an aimbot gun to just run through mowing everyone down. Which would be a great moment of power, except in the storyline its the big downer point.
The boss fights mostly just introduce the different models of Titans. The one with the sword being the most unique amongst those. The toughest of the lot is a flying Titan whose fight is kind of wonky because of the arena design making movement very restricted and awkward, leaving the best option to simply go lasers blazing at him and hope he doesn't decide to do enough unblockable missile spam to kill you first. Strangely, the last Titan you fight is kind of a pushover, you can just shoot her with your gun shield up (on the final unlocked loadout) and effectively not be in any danger.
The writing is not really bad, but definitely fairly predictable, though it at least doesn't take itself seriously (there is for instance a very obvious Die Hard and Terminator 2 reference within the space of 10 minutes at one point). "Robot takes everything literally" is a staple of a lot of the jokes, but they're still delivered well, and a couple of good setups actually get called back later on. The villains get less setup as it goes on, with the flying Titan guy just kind of showing up with only a brief mention of his name earlier on, where earlier bosses had whole levels of dialogue (or monologue).
Ending Related stuff
When they said in that interview that they'd go off, brainstorm an idea for a level, then come back though. Well, that really kind of shows.
With a few exceptions, every level more or less ends up running around some gimmick or another, that vanishes afterwards A couple of times its a tool, or its something in the level layout. Oddly, the grappling hook never makes an appearance at all. You also don't have a Pilot vs Titan fight, unless you decide to hop out of your own volition. The 3rd (I think) mission gets the winning prize of those. Without going into spoilers its a bit Portal inspired, and involved effectively playing 2 levels at once. Some of the other gimmicks seem like they'd be a setup for puzzle elements, but end up just being tedious busy work (Shoot the panel next to the door with your Arc Tool to proceed). You get a big Titan squad vs Titan squad fight at one point, then the next level basically becomes a linear simple platforming (albeit on an interesting setpiece). And one level just straight up gives you an aimbot gun to just run through mowing everyone down. Which would be a great moment of power, except in the storyline its the big downer point.
The boss fights mostly just introduce the different models of Titans. The one with the sword being the most unique amongst those. The toughest of the lot is a flying Titan whose fight is kind of wonky because of the arena design making movement very restricted and awkward, leaving the best option to simply go lasers blazing at him and hope he doesn't decide to do enough unblockable missile spam to kill you first. Strangely, the last Titan you fight is kind of a pushover, you can just shoot her with your gun shield up (on the final unlocked loadout) and effectively not be in any danger.
The writing is not really bad, but definitely fairly predictable, though it at least doesn't take itself seriously (there is for instance a very obvious Die Hard and Terminator 2 reference within the space of 10 minutes at one point). "Robot takes everything literally" is a staple of a lot of the jokes, but they're still delivered well, and a couple of good setups actually get called back later on. The villains get less setup as it goes on, with the flying Titan guy just kind of showing up with only a brief mention of his name earlier on, where earlier bosses had whole levels of dialogue (or monologue).
Ending Related stuff
You never get to fight either of the Big Bad guys. General Marder (who is barely even onscreen) just disappears, presumably dying in the explosion of Typhon. Blisk just shows up after you stop the Fold Weapon and offers to hire you since you've proven your competence.
They also kind of overuse BT being "killed". They build up the relationship well, but then it gets pulled out 3 or 4 times all in the final act to try and build tension.
They also kind of overuse BT being "killed". They build up the relationship well, but then it gets pulled out 3 or 4 times all in the final act to try and build tension.