Trends In Gaming You Hate.

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Machine Man 1992

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Never let it be said that I am a compassionate and understanding man, so it should come as not surprise that there a just things that go on in the gaming world that make me want flip out and break things, especially when people keep doing the same things over and over again.

SO, here are some things that have been going on around here and writ large that have been driving me up the wall lately;

Racism, Sexism and Violence
This has been something of a hot button topic around these parts, and I'm fucking sick of it. Look, I get it; white people have been born into a position of relative advantage to other races. Males have advantages over females, this is not a new phenomena. But just so we're clear; racism against whites is still racism, just as sexism against men is still sexism. It shouldn't matter who the target is ITS STILL WRONG. Not only that, but what do you want me to do about it? I don't have any power over what society does, the most I can do is not be racism or sexist. And what really gets to me is how the term racism has turned into the smart-bomb of debate; calling someone a racist is a surefire way to shut down all meaningful discussion. Either you deny it (in which case you're still racist according to the moon logic these debates run on) or partially accept it, but it doesn't matter because now you're arguing from a weakened position, you're basically forced to admit a blatant falsehood to be true.

Level-Unlocked Multiplayer
And now for something completely different. Ever since Call of Duty 4 became a mega hit, everybody and their mother has included a multiplayer component that has players leveling up to unlock newer and more powerful weapons. How nobody saw the obvious flaw in this is beyond me. It essentially locks newer players out from picking up the game, as they continually get curbstomped by fully leveled players who've been playing since launch day. And no, Jim Sterling, it's not the same as the mad-dash for the rocket launcher other games had, because learning the fastest route to all the best weapons does not require you grind for bloody days, getting killed over and over again, just to stay competitive. That's not to say there haven't been games that do this well: Crysis 2 rocked tits because it gave everybody superpowers, made the "perks" have actual tangible benefits, and having a smaller number of unique weapons, rather than a crap-load of weapons that have little in the way diversity. Plus if I'm going to get assassinated by a player I can't see, I'd rather it because they were literally invisible than because I can't see them from the clutter in the level. Blops 2, despite what Yahtzee says, is one of the better examples of this type of multiplayer, if for no other reason than they've dispensed with the stupid, self-sustaining killstreak rewards and instead used rewards based on score, each of which is fairly easy to counter. But stupid decisions abound; first by using the weapon leveling system that requires more grinding to get attachments, second by using having tokens to unlock gear, but still locking the gear behind a level gate. You have to unlock shit twice!

Pretentious Games as Art
This one is a tad more subjective than the other two, because the definition of art is a fluid and fickle thing. I'll just say I've had it up to here with games that try to be about something. Games like Spec Ops: The Line, one of the most frustratingly overhyped and rock-stupid games I've played in a long time (and I sat through Braid!). It tries to be anti-war and subversive, deconstructing the Modern Military Shooter (a genre that was heading toward self-parody anyway), but in reality is just an anti-videogame screed that'd make Jack Thompson proud. It knows it's blisteringly hypocritical, so the gameplay is made shitty on purpose. And people praise it for this! Were this any other game, it'd have been crucified upon a cross of fire. Mostly what I'm sick of is the constant praise games like these get, where any criticism is countered with "Oh, you just didn't get it! Here's a video of someone really smart sounding on the internet who I just parrot over and over again because trying arrive at the same conclusion as them on my own is hard." I had a similar problem with Braid, however it's actually fun and interesting to play, it's just the story is completely incomprehensible. I've been told it's about the invention of the atomic bomb, but the fact the game, at no point, makes it clear whats going on is a major strike against it. Another thing that gets to me is the fan reaction to these games; If thou darest speak ill of thine golden calf, thou art soundly bludgeoned for obviously being part of the unwashed masses flinging shit at the ivory tower of intellect. Just because a game has something to say, does not excuse it being told poorly, or having shit gameplay.

Motion Controls and Touch Screens
I'd put a long rant here, but what to say that hasn't already been said before and better? They're unimmersive, gimmicky, finicky, and add little to gameplay.

"Broader Appeal"
Oh EA; only Electronic Arts could be so despised as to beat out major banks as the most hated company in America. Can't say they don't deserve it though, they seem determined to make every game they have under development suck by, instead of focusing on one or two interesting elements, throwing every possible thing people liked about other games into an unrecognizable gray morass. I'm cautiously optimistic about Dead Space 3; on the one hand, weapon crafting and a conclusion to a series that I adore. On the other hand, Gears of Lost Planet, and I'm worried they'll axe what few scares remain because the game being scary didn't focus test well.

So what are some trends you despise, Escapists? Are they anything like my list? Or is this just going to descend into anarchy because I brought up racism?
 

Racecarlock

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Chores are not games. And neither is taking the girlfriend bowling. I'm trying to have a fantasy here. I don't want to take out the trash, I don't want to sit and watch a kid do his homework, I don't want to set the dinner table. I have rogue squadron in this room, ready to be played on my n64. You must give me a reason not to slam rogue squadron into my 64 and blow up the death star. You must have something as good as killing dragons. You must have something that is somewhat engaging. Shaving is not engaging. Applying makeup, getting dinner, rotating tires or whatever. It's not what I play games to do.

And i've definitely got better things to do than fucking clean toilets!
 

StriderShinryu

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Dec 8, 2009
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GunsmithKitten said:
Homogenization and an overall fear of being distinct.

I'm totally behind the idea of "Each taste has a game for it", but despise games that try to appeal to every taste at once.
This is pretty much mine as well. And, really, the sadder part is that gamers themselves are often the ones hypocritically calling this both a problem and then complaining when games aren't changed to suit their tastes. I mean, I can understand it from a business perspective. The more people you can sell your games to, the more money you can potentially make. From a gamers perspective though, it's just silly. There are so many great games out there these days in almost every genre that even if you had nothing else to do in life and all the money in the world, there's probably still no way you could play them all. There's no reason at all to complain when Game X or Y isn't perfectly suited to your tastes. Whether it be not liking military shooters, finding the Souls games too hard ot anything else, just go and play something else and let those who do enjoy it enjoy it.
 

ShinyCharizard

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Oct 24, 2012
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Publishers and developers chasing the Call of Duty crowd. The COD crowd are perfectly happy playing COD and will not buy your game just because you tried to make it similar.
 

Dango

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Feb 11, 2010
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The idea that for a game to be "art" it has to copy what makes other mediums "art".
 

kazann

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Jan 18, 2013
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Machine Man 1992 said:
"Broader Appeal"
Oh EA; only Electronic Arts could be so despised as to beat out major banks as the most hated company in America. Can't say they don't deserve it though, they seem determined to make every game they have under development suck by, instead of focusing on one or two interesting elements, throwing every possible thing people liked about other games into an unrecognizable gray morass. I'm cautiously optimistic about Dead Space 3; on the one hand, weapon crafting and a conclusion to a series that I adore. On the other hand, Gears of Lost Planet, and I'm worried they'll axe what few scares remain because the game being scary didn't focus test well.

So what are some trends you despise, Escapists? Are they anything like my list? Or is this just going to descend into anarchy because I brought up racism?
this, this and this -- damn i hate EA


Racecarlock said:

Chores are not games. And neither is taking the girlfriend bowling. I'm trying to have a fantasy here. I don't want to take out the trash, I don't want to sit and watch a kid do his homework, I don't want to set the dinner table. I have rogue squadron in this room, ready to be played on my n64. You must give me a reason not to slam rogue squadron into my 64 and blow up the death star. You must have something as good as killing dragons. You must have something that is somewhat engaging. Shaving is not engaging. Applying makeup, getting dinner, rotating tires or whatever. It's not what I play games to do.

And i've definitely got better things to do than fucking clean toilets!
Thats there to drive narrative and the first example you used in mafia 2 was reasonable.
 

Yojimzo

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Jul 3, 2012
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Do overdone game genre's count? If so Military sho- Actually, Im going to use a Yahtzee term here, Spunkgargleweewee,

But in terms of trends, I agree with the homogenization being a bad thing, I mean am i the only one who finds it sad that there tended to be more original games back when we still used bit's for visual quality?
 

ten.to.ten

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Mar 17, 2011
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deanospimoni said:
Indie games that market nostalgia as innovation.
I'll try to broaden that. For me it's indie games that market uncreativity as creativity. Whether that's nostalgia, LOL random "humour", tired and played out internet references/jokes, no substance arty-farty crap as a substitute for real emotional thoughtfulness, anything to do with bacon, "SCIENCE!", zombies, cake/pie, brainless macho MAN masculinity etc. etc. etc.

The indie game explosion of the last couple of years has given me a whole new level of respect for professional game studios. Not that all indie games are bad, there are some fantastic ones, but most of them play like rejected Grasshopper Manufacture prototypes without even a tenth of the humour.

Dango said:
The idea that for a game to be "art" it has to copy what makes other mediums "art".
This too. I can't think of an "art" game I've played that didn't feel like it was trying way too hard and completely missing the point.
 

Racecarlock

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kazann said:
Racecarlock said:

Chores are not games. And neither is taking the girlfriend bowling. I'm trying to have a fantasy here. I don't want to take out the trash, I don't want to sit and watch a kid do his homework, I don't want to set the dinner table. I have rogue squadron in this room, ready to be played on my n64. You must give me a reason not to slam rogue squadron into my 64 and blow up the death star. You must have something as good as killing dragons. You must have something that is somewhat engaging. Shaving is not engaging. Applying makeup, getting dinner, rotating tires or whatever. It's not what I play games to do.

And i've definitely got better things to do than fucking clean toilets!
Thats there to drive narrative and the first example you used in mafia 2 was reasonable.
I think watching the darksydephil playthrough of heavy rain (I don't have a ps3), combined with some experiences with generic art games (every day the same dream), and that walking dead demo I played pretty much confirmed that I'm not that into narrative driven games.

Walking dead was good, but something about the way privateer and GTA let me go anywhere and do anything I want and the way Ace Combat and 1945 dogfighting games and the rogue squadron games let me go through the battles any way I want just seems so much better to me than "Walk here, press button, watch cutscene of guy getting thing, exposition dialogue, quicktime event" repeat.

You ever had a food that all of your friends insist is awesome, but then you try it and no matter how good it is, you just can't get into it? That's heavy rain style narrative driven adventure games for me. I grew up on driving games, plane dogfighting games, battletanx, and rogue squadron. Those are much better for me because you can choose how to tackle the situations. Not through dialogue, but through action. Something narrative based games seem to look down on.
 

Andy of Comix Inc

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Apr 2, 2010
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Threads like these. I've seen maybe five of them pop up in the last two weeks. They almost always have the wrong idea of what the word "trend" means (two or three companies or people doing things - not a trend), and they're almost always just an excuse to spout a bunch of crap about stuff you hate that for one reason or another other people love. It's not about bad trends in gaming, it's about you trying to make yourself feel better against people who think different than you. Gah.

Oh. Also DRM that should be in the main game is fucking stupid. Grr Mass Effect 3. Grr Asura's Wrath.

Machine Man 1992 said:
Racism, Sexism and Violence
This has been something of a hot button topic around these parts, and I'm fucking sick of it. Look, I get it; white people have been born into a position of relative advantage to other races. Males have advantages over females, this is not a new phenomena. But just so we're clear; racism against whites is still racism, just as sexism against men is still sexism. It shouldn't matter who the target is ITS STILL WRONG. Not only that, but what do you want me to do about it? I don't have any power over what society does, the most I can do is not be racism or sexist. And what really gets to me is how the term racism has turned into the smart-bomb of debate; calling someone a racist is a surefire way to shut down all meaningful discussion. Either you deny it (in which case you're still racist according to the moon logic these debates run on) or partially accept it, but it doesn't matter because now you're arguing from a weakened position, you're basically forced to admit a blatant falsehood to be true.
If you can point me to the games that exercise actual, legitimately harmful "racism" against whites, then please, show me. And it can't just be like a game where a white man is the bad guy. Or white people do bad things to non-white people and make you feel bad against those white people. That's not racism. You being accused of being racist when, y'know, maybe you just like joking a bit... that's not racism. So yes, find me your examples.
 

joe-h2o

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Oct 23, 2011
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Andy of Comix Inc said:
Threads like these. I've seen maybe five of them pop up in the last two weeks. They almost always have the wrong idea of what the word "trend" means (two or three companies or people doing things - not a trend), and they're almost always just an excuse to spout a bunch of crap about stuff you hate that for one reason or another other people love. It's not about bad trends in gaming, it's about you trying to make yourself feel better against people who think different than you. Gah.
Arg, you beat me to it!

To the OP: I'm sorry you didn't like Spec Ops, but it was not trying to be "art" so that you can shoehorn it into a "pretentious games as art" box to call it a trend. (Although I'm not addressing the argument that all creative works are art; I know that you are trying to use the therm as a pejorative).

What Spec Ops did was just about as far from a trend as you can possibly go within its genre. Don't mistake not liking it (which is perfectly valid) for evidence of a trend.

It tells a story in a way that is very common in other media but is relatively new to video games. Where it differs is that you're now the protagonist rather than a dispassionate observer, so the brutal revelations hit harder because they feel like they are aimed at *you* rather than just a character you have become invested in.
 

Rawne1980

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Jul 29, 2011
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The only actual repeat offenders to do with gaming that have irritated me over the years is DRM and QTE's.

Well, not DRM in general, sometimes it works (Steam for example) but sometimes it really doesn't (anything Ubisoft) and sometimes it's just not needed and broken (Diablo 3).

If you are going to add an "always online" requirement to your game then please, for the love of monkeys, STOP USING SHIT SERVERS. And yes Ubisoft, i'm looking at you. Constant server crashes and repeated disconnects .. and that's if you can get on the servers to start with.

Although Blizzard did just as bad as you with Diablo 3. That was about as stable as an Elephant balancing on a tightrope. I'll give Blizzard a pass though. I mean, it's not as if it had 8 years experience with a high pop MMO before that is it?

Oh, wait....

And QTE's....

I can't count the ways in which I hate these.

Some I can tolerate, God of War for example, some I just can't stand and they forced me into quitting the game ... yes Resident Evil 4, I hate you.

I don't pay much attention to what's going on so it's mainly my fault. When i'm playing a game I do so to relax so i'm relatively chilled and just plodding along doing my thing and then QTE pops up and I just can't be arsed.

The worst are those in cut scenes .... when i'm not holding my control pad or i'm having a drink/smoke.

Stop it. Stop putting them in cut scenes you irritating tossers.
 

Angie7F

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Nov 11, 2011
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In game purchasing...
I miss the good old days when you buy a game, and you get what you get.
No need to pay more money for weapons and armour that can actually get you somewhere in the game.
 

Legion

Were it so easy
Oct 2, 2008
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DLC that affects the main campaign.

I am not against DLC as a concept. If it adds an optional section to the game that allows you to play the game without feeling like you are missing out if you don't, it's perfect.

If you look at all of the DLC's (except Broken Steel) from the last Fallout's as an example. They each add a good couple of hours of content that allows you to explore a different section of the world, gives you some cool new gear and has a self contained story. If I play the game without the DLC then I am missing out on stuff naturally, but I am not having the main story affected in any way. By not playing it I am not at a disadvantage in regards to the story compared to those that do have it.

Then you get the kind of DLC that Bioware makes. The kind that directly affects the main plot if not in game-play, through lore and story changes. Those who did not play Lair of the Shadow Broker missed out on discovering Liara replace him. Those who did not play Arrival have no context as to why Shepard has their command taken from them at the start of Mass Effect 3. It's not until the game actually states these things as established facts that you realise these things, but coming out like that it just feels poorly written.

In the first Mass Effect they had the right idea in regards to Bring Down the Sky. It was not related to the main quest of chasing down Saren, it wasn't a means to stopping the Reapers. It was an optional and enjoyable mission based around saving a planet from devastation at the hands of a meteor. Playing it added a couple of hours onto the game, but missing out doesn't make you lose out on the main story in any way.
 

Soxafloppin

Coxa no longer floppin'
Jun 22, 2009
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Online passes.

The belief that every game must have a Multiplayer aspect to sell well.
 

MrBenSampson

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Oct 8, 2011
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I'm really tired of having to take cover behind chest-high walls, especially when the same button is used for taking cover and sprinting. That mechanic has become very boring to me. It has also led to a lot of frustration when my spine gets fused to the nearest surface while I'm try to flee from something. For the past year, I've been avoiding games with this mechanic.

I've been playing through my PS2 collection lately, and the homogenization of modern games has made me appreciate Shadow of the Colossus so much more.
 

Full

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Sep 3, 2012
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These are less "game trends you hate" and more "things that you dislike about the industry". But I agree with you on the homogenization bit and the mutliplayer leveling systems.

This will probably derail into a "EA sucks" thread. I like those, because it does, but I'm just saying this may be the case.
 

Blunderboy

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Apr 26, 2011
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Gamers always bitching and moaning about their hobby.

If a game has features you don't like, don't play it.

It's supposed to be fun. Whatever your definition of fun is, stick with that and enjoy it, and leave others to their own enjoyment.