Ubisoft Bemoans 95% Piracy Rate

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BloatedGuppy

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Feb 3, 2010
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http://www.rockpapershotgun.com/2012/08/22/ubisoft-boss-declares-f2p-is-because-of-95-piracy-rates/

Nothing to add. It's just really, really funny.

Adding DoPo's spoilered full article to the OP. Thanks DoPo. I was too lazy.


Rock, Paper, Shotgun is read by over 92% of the Earth?s population, and our most frequent readers are in the top 15% most attractive people on Earth! Yes, we all love statistics we don?t provide any evidence for. There?s so much fun to be had. Ubisoft have also been revelling in that fun, by telling GI.biz [http://www.gamesindustry.biz/articles/2012-08-22-guillemot-as-many-pc-players-pay-for-f2p-as-boxed-product] that they experience ?93-95% piracy? rates. Which is odd, what with all their boasting that their always-awful DRM has been so darned effective at combating piracy. How incredibly confusing! Anyway, this, says bossman Yves Guillemot, is why they?re heading down the path of F2P games.





Here?s the logic: Only 5-7% of people ever fork out cash for the F2P models that are out there. And that just happens to match the piracy rates seemingly plucked out of the air. You may immediately say, ?Er, if it?s the same, why bother doing something different?? But Guillemot explains that with the F2P model, that 5-7% who pay will keep on paying, over and over, making more money for the F2Ping company in the long run. Thus making the F2P model more financially effective.


But the problem is deeper than just believing that piracy rates are 95%. (Because of course you just can?t measure that. You can count torrents and compare it to sales, etc, but it?s still a guess.) Let?s just say that piracy rates are 95%, because I?ve no more evidence to say they aren?t than they likely have to say they are. The issue is determining what it?s 95% of.


There is no hard evidence to show that piracy affects sales. If Ubisoft has some, then they should share it. There is evidence to show that pirated copies almost never translate to lost sales (and as much anecdotal evidence to show that piracy encourages sales as there is to show it discourages them), and we absolutely cannot take the music and film industry?s laughable route of declaring every pirated copy as lost revenue. That?s plain deceitful, and of no help to anyone. So instead you could, if you were actually interested in business and not in scaremongering, say ?We sold X hundred thousand copies of game Y?. Or indeed Z hundred copies. And then you could stop saying anything else, since that?s the only useful data you actually have.


Because really what matters is how many you sell, or ? in F2P land ? how much money you persuade people to give you.


The 95% figure is based on two numbers (one of them guesswork) happening to match up: F2P rates, and alleged piracy rates. It?s a comparison that is completely meaningless, as the two have little in common. When I buy a game, as much as the vile EULAs and licenses we are required to agree to may say otherwise, I do on some vague level have (if not own) a copy. When I play an online game, I am only ever visiting that game?s house, and the moment they switch it off (and they will) all my investment is gone forever. And one of them IS FREE. It says so right in the business model. I?m allowed to play it for free. And in doing so, by Ubisoft?s logic, means I am being compared with a pirate. That is so damned distasteful.


Conflating F2P numbers with piracy ?numbers? is a handy way to excuse going down the path of the far cheaper development for F2P gaming, where sticking it in a browser, or cutting it down for a downloadable client, means players have their expectations severely cut down. A path that can, if you strike lucky, find your product catching a very large audience of people willing to constantly fork out small increments in order to be able to keep playing. Most don?t succeed, but one big hit can be enough. They?re cheaper to develop, they also have the potential of having players just keep on paying, and people don?t expect them to be nearly as good as full price boxed games ? and hey, they?re free, right? So why would anyone complain?


Of course it?s absolutely fine for Ubi to head off in the F2P direction. It makes business sense for people to leap and grab cash before the fad is over, and the next new thing comes along. You may not like the business model, you may even think the way pay-to-play?s insidious increments work is distasteful. But if you?re a publisher, it?s a revenue stream you?ll want to tap into. But Ubi, please don?t make ridiculous excuses. Honestly, I find it bewildering that the entirety of Ubi?s board of directors hasn?t decreed that Guillemot is never allowed to say the word ?piracy? again as long as he lives. Their reputation amongst PC gamers is so utterly terrible right now, despite releasing a ton of great games on the machine. It would just be amazing to see the company, for once, celebrating their PC customers, rather than berating them. Because they have customers. Paying customers. Maybe instead of pointing out that whatever their imagined piracy rates are, they could acknowledge they also have people who pay a huge chunk of cash for their games, and just maybe act like they?re grateful. Just maybe.



Author : Buffer, Inc
Website : http://bufferapp.com/diggdigg
 

Tohuvabohu

Not entirely serious, maybe.
Mar 24, 2011
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Care to copy/paste key moments in this article? I can't view RPS at work :/ But this sounds like the kind of thing I need to see.

EDIT: Nevermind, just read the full article on Eurogamer through my phone.

All I can really say at this point: Fuck you, Ubisoft.
 

Brendan Stepladder

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May 21, 2012
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Only one logical course of action: Give massive corporations our money for the greater good. Said greater good consists of John Riccitiello buying each of his kids their own yacht.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
8,665
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Tohuvabohu said:
Care to copy/paste key moments in this article? I can't view RPS at work :/ But this sounds like the kind of thing I need to see.
Here?s the logic: Only 5-7% of people ever fork out cash for the F2P models that are out there. And that just happens to match the piracy rates seemingly plucked out of the air.
The 95% figure is based on two numbers (one of them guesswork) happening to match up: F2P rates, and alleged piracy rates. It?s a comparison that is completely meaningless, as the two have little in common. When I buy a game, as much as the vile EULAs and licenses we are required to agree to may say otherwise, I do on some vague level have (if not own) a copy. When I play an online game, I am only ever visiting that game?s house, and the moment they switch it off (and they will) all my investment is gone forever. And one of them IS FREE. It says so right in the business model. I?m allowed to play it for free. And in doing so, by Ubisoft?s logic, means I am being compared with a pirate. That is so damned distasteful.
And here is the full thing, if you wish

Rock, Paper, Shotgun is read by over 92% of the Earth?s population, and our most frequent readers are in the top 15% most attractive people on Earth! Yes, we all love statistics we don?t provide any evidence for. There?s so much fun to be had. Ubisoft have also been revelling in that fun, by telling GI.biz [http://www.gamesindustry.biz/articles/2012-08-22-guillemot-as-many-pc-players-pay-for-f2p-as-boxed-product] that they experience ?93-95% piracy? rates. Which is odd, what with all their boasting that their always-awful DRM has been so darned effective at combating piracy. How incredibly confusing! Anyway, this, says bossman Yves Guillemot, is why they?re heading down the path of F2P games.





Here?s the logic: Only 5-7% of people ever fork out cash for the F2P models that are out there. And that just happens to match the piracy rates seemingly plucked out of the air. You may immediately say, ?Er, if it?s the same, why bother doing something different?? But Guillemot explains that with the F2P model, that 5-7% who pay will keep on paying, over and over, making more money for the F2Ping company in the long run. Thus making the F2P model more financially effective.


But the problem is deeper than just believing that piracy rates are 95%. (Because of course you just can?t measure that. You can count torrents and compare it to sales, etc, but it?s still a guess.) Let?s just say that piracy rates are 95%, because I?ve no more evidence to say they aren?t than they likely have to say they are. The issue is determining what it?s 95% of.


There is no hard evidence to show that piracy affects sales. If Ubisoft has some, then they should share it. There is evidence to show that pirated copies almost never translate to lost sales (and as much anecdotal evidence to show that piracy encourages sales as there is to show it discourages them), and we absolutely cannot take the music and film industry?s laughable route of declaring every pirated copy as lost revenue. That?s plain deceitful, and of no help to anyone. So instead you could, if you were actually interested in business and not in scaremongering, say ?We sold X hundred thousand copies of game Y?. Or indeed Z hundred copies. And then you could stop saying anything else, since that?s the only useful data you actually have.


Because really what matters is how many you sell, or ? in F2P land ? how much money you persuade people to give you.


The 95% figure is based on two numbers (one of them guesswork) happening to match up: F2P rates, and alleged piracy rates. It?s a comparison that is completely meaningless, as the two have little in common. When I buy a game, as much as the vile EULAs and licenses we are required to agree to may say otherwise, I do on some vague level have (if not own) a copy. When I play an online game, I am only ever visiting that game?s house, and the moment they switch it off (and they will) all my investment is gone forever. And one of them IS FREE. It says so right in the business model. I?m allowed to play it for free. And in doing so, by Ubisoft?s logic, means I am being compared with a pirate. That is so damned distasteful.


Conflating F2P numbers with piracy ?numbers? is a handy way to excuse going down the path of the far cheaper development for F2P gaming, where sticking it in a browser, or cutting it down for a downloadable client, means players have their expectations severely cut down. A path that can, if you strike lucky, find your product catching a very large audience of people willing to constantly fork out small increments in order to be able to keep playing. Most don?t succeed, but one big hit can be enough. They?re cheaper to develop, they also have the potential of having players just keep on paying, and people don?t expect them to be nearly as good as full price boxed games ? and hey, they?re free, right? So why would anyone complain?


Of course it?s absolutely fine for Ubi to head off in the F2P direction. It makes business sense for people to leap and grab cash before the fad is over, and the next new thing comes along. You may not like the business model, you may even think the way pay-to-play?s insidious increments work is distasteful. But if you?re a publisher, it?s a revenue stream you?ll want to tap into. But Ubi, please don?t make ridiculous excuses. Honestly, I find it bewildering that the entirety of Ubi?s board of directors hasn?t decreed that Guillemot is never allowed to say the word ?piracy? again as long as he lives. Their reputation amongst PC gamers is so utterly terrible right now, despite releasing a ton of great games on the machine. It would just be amazing to see the company, for once, celebrating their PC customers, rather than berating them. Because they have customers. Paying customers. Maybe instead of pointing out that whatever their imagined piracy rates are, they could acknowledge they also have people who pay a huge chunk of cash for their games, and just maybe act like they?re grateful. Just maybe.



Author : Buffer, Inc
Website : http://bufferapp.com/diggdigg

OT: Really, Ubisoft?



I...can't really add much, actually. Insert Nathan Fillion confised gif for the rest of my reaction.
 

WoW Killer

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Mar 3, 2012
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How much shit must this guy be in with his shareholders to have to come up with such a ludicrous excuse for his sales figures?!?

Oh, and way to go in completely missing the point of F2P. He says he'll have around the same number of paying players, but he'll be able to charge them a higher price (sounds like a great marketing campaign!). And apparently nobody will care about the quality so he'll be able to make the games for cheaper too. So I guess gamers aren't interested in big budget F2P titles like TF2, Tribes: Ascend and DOTA 2 then. It's not like the F2P experience can ever entice people to spend a little even when they wouldn't have forked out for a full box-price. No, if you're not spending more than a triple-A RRP then you're basically equivalent to a pirate.
 

Tohuvabohu

Not entirely serious, maybe.
Mar 24, 2011
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DoPo said:
Thanks for that, Eurogamer's article just covers what the CEO said. I see that RPS had a lot more to say on this.

Jim Sterling called Ubisoft "the worst PC publisher on the planet", they're really not doing anything to change this fact of life either.

Still though, I'm at a loss on what to say about this. Is there no company oversight to what this fucking moron says??? I just don-You know what, nevermind.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Tohuvabohu said:
Still though, I'm at a loss on what to say about this. Is there no company oversight to what this fucking moron says??? I just don-You know what, nevermind.
You know what, I think you're with me on this one:



The .gif I had in mind.

By the way, the Escapist also covered the news [http://www.escapistmagazine.com/news/view/119200-Ubisoft-Puts-PC-Piracy-Rate-at-93-95] - whole 11 minutes before BloatedGuppy did. Shame on you, BG, you were late! :p

And I think one of the person in the comments there is on to something:

Suennodil said:
Number of living humans - Sold copies = Number of pirates !
Well said, sir.
 

TrevHead

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Apr 10, 2011
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I have almost zero interest in f2p games but I can understand their train of thought, they want to make money from all those pirates so making it f2p where they can get ppl addicted and spending money.

Look at China they love their f2p games over there and do spend alot of money http://www.gamasutra.com/view/news/176023/5_things_every_mobile_game_developer_should_know_about_Chinese_players.php

It sucks for us who don't want f2p farmville clones, but as long as someone is making similar none f2p games and Ubi continue to make games like Rayman Origins it's not the end of the world.
 

Xenowolf

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Sounds to me like some kind of weird shitty attempt to guilt trip people and get them to buy F2P DLC.
 

TheIronRuler

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Mar 18, 2011
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Every pirated game does not mean a lost sale. This is what I hate about game developers ranting about piracy. It is troublesome, but come on people - It doesn't mean people would still buy your video game for 60(!) dollars. Private gaming shop next to my house has new PC games at ~130(~32$) and even then I'm usually reluctant to buy my games there and would just prefer to trade games with my friends (Is that wrong? Please don't ban me, I don't pirate games).
 

Archer666

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I should get a job at Ubisoft. I'm very good at saying things without any basis or evidence and I love blaming people for my own shortcomings!
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Archer666 said:
I should get a job at Ubisoft. I'm very good at saying things without any basis or evidence and I love blaming people for my own shortcomings!
OK, we'd like you to provide evidence of that... Oh... Welcome aboard.
 

Erttheking

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...am I the only one getting tired of constantly shitting on developers? Really it seems like the only time that there's a thread about them it's because they fucked up or did something stupid. I know know Jim Sterling's "I love videogames but hate videogames" video but really it seems like the Escapist community just hates every developer in the world...except Valve of course, what with them being God and all. I don't know, I guess I'm just getting tired of going onto the Escapist and seeing about how much (Activision/Ubisoft/EA/Zynga) sucks so much. Personal taste probably, I'd much rather talk about something else than how every single person in the industry sucks. Really this community seems to thrive off of it.
 

Fappy

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SmashLovesTitanQuest said:
I wish some shareholder would just realize how defunct the company is, then fire the top division and hire me.

I mean, I probably wouldn't stop the downward turn of the company - AC is the only thing holding it up, and everybody who knows me knows that series would be cancelled before someone showed me the office - but I could use the money, and Ubisoft clearly isn't doing anything worthwhile anytime soon anyway.

They better come up with something new soon-ish, AC is getting burnt out and it's going to leave a massive hole in their pocket when they run out of ideas. Big enough to severely injure the company anyway.
If I was a shareholder I'd try to get you in... but being an Ubisoft shareholder would imply I am financially suicidal.
 

Chimpzy_v1legacy

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Jun 21, 2009
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You know, I don't remember I ever heard the few companies that don't continually annoy and/or screw their customers (which pretty much amounts to just Valve and CD Projekt) complain about losing revenues because of piracy.

Strange isn't it? Food for thought.