Sneaklemming said:
AC10 said:
Sneaklemming said:
AC10 said:
It's working at detracting pirates, but that doesn't mean:
1) Any of the pirates are buying the game.
2) People who bought the game aren't having issues with the DRM.
3) People who would have bought it without this DRM are going to buy it.
You sure the pirates aren't going to buy it? Because I'm no so sure.
Well SURELY someone who would have pirated it is going to buy it. But conversely, I was going to buy the game but now I'm not going to because my internet flakes out all the time. It's a two way street here.
Also, you need to understand the world of the hardcore pirates. I know a lot of people from Eastern Europe and Russia. The culture there is "If you can get it for free, why pay for it?" This is how they think, this is how their market is shaped. Hell I know a guy who wanted to support Crytek and bought Crysis because he liked them so much and all his friends made fun of him for it. If the pirates there can't pirate a game the odds of them bothering to pay for it is pretty much 0, they'll just find some other game to pirate.
I see where you're coming from.
Although its a huge generalisation on Russia and Eastern Europe, not all pirates are from that part of the world. You may be correct though.
Still, then if your argument is true, do you think that companies if they see that pirates ignore a game and that pirates copies does not equal lost sales (even marginally), that the companies will retract the DRM even if it works?
This is similar to the Sins of a Solar empire, argument where they had no DRM, but the game still sold.
I think this is how I feel, but it's just such a huge, gigantic issue. I really wish companies could make a game without DRM and still not have it pirated, but we both know that's not how it works.
We'd really need some good data on how many buy a game when unable to pirate, and how many pirate a game when able to buy. This is pretty hard to measure though. There are people who pirate with no intention or even prior interest in the game. They're just doing it because they can. Then there's the fans who've already probably pre-ordered it but see it early on a pirate network and get it early, feeling justified that they've theoretically already paied for it. Then, finally, there's people who pirate the game and like it so much they buy it to support the devs. Hell, if the game doesn't have a demo people are going to pirate it just to see if it runs on thier PCs properly. Since, as PC gamers we don't get to return or resell our games.
So I feel it's foolish for a company to assume all pirated copies = lost sales, because I really don't think that's true. Hell, 20% the pirated copies could have been people who've preordered the game (a completely made up number, just saying).
Anyways, I haven't really answered your question. I feel that Stardock has the right philosophy, but it's been biting them in the ass as well. Their games sell well (I've actually bought all of them just to support them) but they're also pretty heavily pirated which is a real ***** because they're one of the good guys as it were. There's more than one reason to this as well: DRM is expensive and a real, real pain in the ass to develop with.
Looking at Ubisoft's DRM for instance, they have to run the servers, pay for bandwidth, electricity, employees to maintain and deal with problems with them... the whole shabang here. That can't be cheap. From a development standpoint, having the game phone home to receive certain packets from Ubisoft's servers is a real pain as well. Someone had to, by hand, put these special checks in certain parts of the game. This is on top of the regular checks for connection.
What's more, having the game checking for a connection which is probably done on another thread (I'm a programmer by profession BTW), while maybe not extremely computationally expensive, is STILL work your PC has to do that it doesn't need to. The game would theoretically run better without the DRM in it. So in my eyes, the devs don't like it, the consumers don't like it and the pirates don't have to deal with it. If the pirates can't pirate it, I'm not all that sure they're going to buy it, but this gets back to the original question of "how do we know that they won't buy it?" I guess we can't
