Understanding Halo's Success and Mainstream Appeal

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wookiee777

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No, this isn't an "I hate this game, therefor it shouldn't be successful" thread. This is a legitimate question.

While I do think that the Halo series, at least the two I've played (1 and 3) are boringly average, bland, and grossly overrated, I don't entirely understand why this was the series that really appealed to mainstream audiences. Out of every possible sci-fi shooter, or any other game why Halo? What does it have that gives it such a vast appeal? It's more than just personal preference, there's got to be a reason that this was the game series that really dug into popular consciousness (aside from all those other times in gaming history where something dug into popular consciousness). You could ask the same question about Call of Duty, and I'd honestly like to hear reasoning behind that to.

So the question is simple, why is the Halo franchise such a success? Why is that this was the series that seemed to really round-up mainstream audiences?

I might have dreamed this, but I may or may not have posted a topic similar to this before. If I have, I apologize in advance. (I also realize that this question has been asked before, but the search didn't turn up anything interesting on previous posts.)
 

Eclipse Dragon

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Because it's Halo, or at least that's the answer I get when I ask this very same question.

To understand what's so great about it, you need to understand what it's responsible for doing.
Halo is to FPSs what Final Fantasy 7 is to JRPGs. It launched with the original Xbox, although it may look boringly average by today's standards, it was pretty groundbreaking back in 2001. Things that Halo did first (recharging shields, vehical combat, sniper rifles) are now mainstream in modern FPS titles. It was also one of the first FPS games to put some kind of effort into story presentation.

It's like asking "Why is Andy Warhol or Jackson Pollock so great?" by today's standards, the things they did don't seem so great, but we wouldn't have today's standards if they hadn't done it first.

Disclaimer: I'm not an expert of Halo or FPSs, this is just information I've picked up from my fan friends as they force me to sit and watch them play through every single game in the series. Somebody else could probably explain it more in-depth than I.
 

Zhukov

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Because it brought FPSs to consoles and did a good job of it.

People don't seem to realise this, but pre-Halo, FPSs and consoles had something of a rocky relationship. Yes, there were some successes such as Goldeneye and Metroid Prime (both highly popular in their own right), but Halo was the one that broke through. The very solid multiplayer had a lot to do with it.

As for Call of Duty... eh, not so sure. The series got its big break with the first Modern Warfare and has essentially been riding the success of that game ever since. Why was that game such a big hit? I couldn't really say. I guess there are just a lot of people out there who like the whole customized-gun-toting, Arab-and-Russian-shooting military schtick.
 

Birdfalcon

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Wow Ninja'd on both .....But yeah Halo pretty much defined the last gen of console gaming You take a look also what it did on other fronts as well. The Halo prequel books making game companies go "Oh hey lets have our writers write canon novels" There is also Red Vs Blue pretty much inventing Machihma & Bungie's sudden rise from obsucre Mac devolper to full blown AAA company, And my last ponit if the Halo movie hadn't been in Devolpment hell we wouldn't have District 9.
 

Waffle_Man

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wookiee777 said:
I would attribute it to three primary reasons:

First, the game was probably the first shooter that was designed with consoles in mind, giving it both a unique type of gameplay as well good controls. Sure, there were golden eye and perfect dark, but to be frank, they still felt like the ports of much better PC games. Also, with the benefit of having played goldeneye very recently, I would say that the controls are terrible (inverted look can't be turned off, the only way to aim manually is using the unreliable spring-from-center aim, and the game has such over abundant auto-aim that it basically plays itself on single player) and the game is a series of trial and error levels that had logic to rival a bad adventure game.
Halo was designed around the now standard dual thumb stick set up (when practically every other shooter defaulted to legacy), which meant that the game could be designed around it. It made for more vertical game play, as well as a higher emphasis on location oriented damage. This has a number of implications, such as more enemy variety, more acrobatics, increased level variety, and skillful grenade usage. The game's design also correctly used the limited number of immediately accessible keys to great effect by emphasizing less on the reflex heavy raw input allowed by a mouse and key board and more on timing and more on deliberate and slower paced decision making. This isn't to say that Halo is a slow game, but the amount of time to think about things is generally emphasized more than on many PC games. The controller might not let player make twitch shots very easy, but as a big fan of counter strike, a game that requires an insanely high amount of aiming precision, the fundamentals of high level shooter play are still present with Halo's set up: Pre-aiming and positioning. At the same time, it had a much lower skill floor than many PC contemporaries without neccessarily having a lower skill celling. The result is a type of gameplay that I don't really think has been replicated since.

Which brings me to the second point: Halo's multiplayer was really well done. Funny, considering the whole of it was done in a few weeks by mostly three people in CE. The multiplayer in halo was actually something that wasn't either a counter-strike economics affair or a quake pick-everything-up-and-prevent-other-players-from-getting-armed match. These things aren't bad, but they do make it hard for people who aren't good that the game to get in. Halo had stuff in the environment, but it usually spawned everyone with a decent set of weaponry and large scale vehicular combat that seemed to emphasis team play. Keep in mind that this was before unreal tournament or battlefield. Further more, the game had an insane number of gametypes and alterations that worked on all of the maps. Halo 2 cemented the game as a genuine competitively viable skill based shooter that wasn't just pistol head shots. Halo 2 not only introduced the series to online play (as well as being one of the first games to try to positively utilize it's nature as an online console game), but it's massive amount of balance tweaks as well as glitches and good map design allowed good players to really stand out. Contrary to claims by some, Halo's multiplayer does stand on it's own merits and not just because there wasn't an alternative.

Of course Halo 1 actually didn't sell as well as all of it's predecessors simply because it's multiplayer component wasn't quite as mature, but it seems that the vast majority of people seem to consider Halo CE's campaign to be either the best, or a close second. The reason is two fold. First, while the game is often criticized as repetitive because of the environment, the overall structure of the game was brilliantly done. Every single mission was effectively the furthest extent that the player could see and every level had an immediate and easily understood object within the give premise. The only time the game ever makes you do the whole "fetch quest" routine is on a single level (the silent cartographer). Some of the levels could have been mashed together and shortened for a much greater effect, but it cannot be understated how many other shooters get this aspect wrong when it comes to pacing. It also works well with the game's story, which is an example of having a very large universe, but only divulging enough of it to drive the current conflict. Halo could have done a better job, so this might not make sense to someone who didn't like Halo, but if you want an example of a game that (very) arguably does it better, look at Half-life 2. Conflict that is immediate and understandable, while still being connected by a larger picture. Not terribly deep, but compelling as hell. Despite the very small number of elements in halo's over all game design, the game does a fairly good job of constantly introducing new ways of approaching those elements, which has the effect of giving Halo a simple but incredibly versatile vocabulary of player agency that is consistent throughout the whole game. Halo still has probably one of my favorite endings of all time, simply because it take all of the elements that it's introduced to player through out the game and puts them to the test. Coupled with the fact that it didn't end on a huge cliff hanger ending (the series could have easily ended right there and not have felt open ended), it has made many people view the game as having been far more satisfying in hindsight than some of it's individual levels might have warranted.

There are other things like the infinitely amusing physics engine or the pleasing aesthetic choices, but it really just comes down to the three things I mentioned above: Platform appropriate with a unique design, competitively viable multiplayer, and a campaign that focusses on immediate and understandable conflict that is still being connected by a larger picture. I would be lying if said that I'm not a fan of the series, but it's definitely not my favorite shooter by any means, so keep in mind that I'm not trying to say that the game is unsurpassed in all of these regards.
 

Innocent Flower

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Skill based gameplay that punishes you for mistakes but still allows for recovery (unlike dota) For instance throwing a grenade can get you killed because of how it takes time away from shooting... but a good sticky can win you a fight that you would have lost. Futhermore you're not killing every enemy in a second so the game isn't based around getting the jump on someone else but rather surviving a firefight.

It's vehicles offer great variation in the game and it's aliens are pretty varied. Enemies and weapons are well recognisable. The music on the earlier games is also awesome. the art assets are absolutely awesome too (although four is debateable)
 

NinjaDeathSlap

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If you're asking if Halo does anything really unique and special that hasn't been done by any other IP with similar mechanics or setting in gaming history... no, it probably doesn't, and I say this as a big Halo fan.

I think a lot of it is down to timing. Halo CE was one of the first big new IP's to appear on the original Xbox, the big new arrival onto the hardware market at the time. So, for people who were just getting into gaming in a big way at that time (aka: me) it was an ideal starting point to my gaming career, and although my tastes have expanded out significantly since then, Halo will always be special to me, for I imagine much the same reason that IP's like Mario and Zelda are so special to Generation NES. Gaming for me started with Halo, and if I hadn't fallen in love with Halo, I may never have got into gaming at all, so it has a significance to me that is equal to more than the sum of its parts.

Not to say that it's all down to timing though. For me to have liked it as much as I did it must have had a lot more going for it than that. On the gameplay side of things, combat was fast-paced and fun, with a large variety of weapons to use as well as a large variety of enemies to use them on. On the story front, although the series has never been the best at storytelling, I've always been captivated by the sci-fi setting, and the feel of mystery that runs throughout the entire universe. The Flood genuinely terrified me at first, and still give me the creeps to this day, not to mention the bigger character focus that they've pushed as the series has gone on, and will hopefully only get better at.

So that's my two cents at least. I hope I've helped to answer your question. Although these threads are always at risk of burning in flames anyway, I must say it's nice to see someone who doesn't understand the popularity of a series actually ask the fans what they see in it, rather than just dismiss it and anyone who associates themselves with it.
 

White Lightning

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Probably due to the easyness (If it wasn't a word it is now) of the games, as well as the nostalgic value. The easyness allows new players to jump right into the multiplayer, while the nostalgicness (Did it againness) brings back the older gamers. Not to say new people to the series can't enjoy the campaign (It's not all the complicated let's be honest here) but they might not like it as much.

CoD does the samething, most people who play it have played the other ones or are being introduced to it by their friends, and given how easy it is to play they usualy have a good and enjoyable first impression.

While looking at say Gears of War where the multiplayer is tougher to learn and hard as hell to master most of the people who play it are almost only people who have played the prequels (despite the divide in the communtiy) most of them are seasoned veterans of the earlier games, so new players have a rougher experience with it.

I'm not saying this as a negative either, I mean I like Halo as much as the next guy but when I want my competitive game itch relieved I usually don't turn to Halo. It's a fun party game that anyone can jump in and enjoy, and that's why people like it so much.
 

wookiee777

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I'm not sure most people are getting what I'm asking. I'm not asking what it did to the genre or how good you think it is, I'm asking what it did to appeal to mainstream audiences. Being revolutionary doesn't necessarily mean popular. I'm asking what's in its appeal that a non-gamer would be drawn to that would create new fans and turn this series into the enormously popular thing it is today. I don't hear people at Wal-mart or at school talking about how great Baldur's Gate is, but they may mention Halo without having known much about pre-Xbox generation games. The series drew them to gaming, all I want to know is why.
 

ohnoitsabear

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I'm guessing a huge part of it is Microsoft marketed the shit out of it. Microsoft was designing Halo to be the system seller for the Xbox, and so they wanted everybody to know about it. Marketing is a very powerful tool if used properly.
 

NinjaDeathSlap

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wookiee777 said:
I'm not sure most people are getting what I'm asking. I'm not asking what it did to the genre or how good you think it is, I'm asking what it did to appeal to mainstream audiences. Being revolutionary doesn't necessarily mean popular. I'm asking what's in its appeal that a non-gamer would be drawn to that would create new fans and turn this series into the enormously popular thing it is today. I don't hear people at Wal-mart or at school talking about how great Baldur's Gate is, but they may mention Halo without having known much about pre-Xbox generation games. The series drew them to gaming, all I want to know is why.
Well, for one thing, Baldur's Gate whould be an extremely... heavy, title for someone who's only just getting into gaming. While I wouldn't call Halo 'easy' (been playing them for over a decade and Legendary still kicks my arse) it is very simplistic and intuitive. The sort of game where someone who's not already big into gaming can pick up and play without having to spend the first hour and a half just figuring out how everything works. Like I said in my first post I also think the timing of the first Halo is also significant in this regard, meaning it essentially was able to snag a whole generation of new gamers all to itself.
 

Terminate421

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wookiee777 said:
No, this isn't an "I hate this game, therefor it shouldn't be successful" thread. This is a legitimate question.

While I do think that the Halo series, at least the two I've played (1 and 3) are boringly average, bland, and grossly overrated, I don't entirely understand why this was the series that really appealed to mainstream audiences. Out of every possible sci-fi shooter, or any other game why Halo? What does it have that gives it such a vast appeal? It's more than just personal preference, there's got to be a reason that this was the game series that really dug into popular consciousness (aside from all those other times in gaming history where something dug into popular consciousness). You could ask the same question about Call of Duty, and I'd honestly like to hear reasoning behind that to.

So the question is simple, why is the Halo franchise such a success? Why is that this was the series that seemed to really round-up mainstream audiences?

I might have dreamed this, but I may or may not have posted a topic similar to this before. If I have, I apologize in advance. (I also realize that this question has been asked before, but the search didn't turn up anything interesting on previous posts.)


The thing about halo is that its completely different from every form of Sci-fi "Space Marine" shooter game. There is an appeal about it that makes it fun. The game is not overrated, nor is it boring. Playing just one or two of the games does not give a valid opinion on the franchise as a whole either.

One thing I am tired of is the thought process that small children and fratboys only play it. (Actually they moved to Call of Duty, I have not found ONE little kid on Halo 4 so far.)

But now onto why it's successful.



The reason they make sequels is because they sell and actually do have a purpose besides the call of duty method to a "Multiplayer update". If you play the Halo games at all. You can see EVERY change that the games have made as the series progressed, it retained the same style of gameplay but it's approach is vastly different than the last one. At this point it has become an Arena Shooter with a battlefield styled class based system.

It works in its own way to stand out amongst any other shooter, in fact, in MY opinion, I find this much better than any other shooter.

It's story actually multilayered besides "Grr kill aliens cuz evil". The story to halo has always been about tell you what to do (like a spartan) and then find out bits and pieces throughout the game when it lets you explore the rather large map space it gives you.

I can ALMOST compare it to Pokemon in its own way, very easy to pick up and play and still have a damned good time. But also deep underneath that lies a system that is difficult to master (My logic sounds broken comparing a shooter to an RPG but it's the best I got in terms of multilayerism)

To add to it is it's unique understanding of what you make out of a game, different game modes, a map editor, a theater mode, all of which make for one big package for the player to enjoy. Even if you do not play multiplayer there is quite a bit you can do in Single Player outside of the campaign (Though, most does not involve shooting things). (Theater mode for screenshots or Forge art)
 

Luca72

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Birdfalcon said:
...And my last ponit if the Halo movie hadn't been in Devolpment hell we wouldn't have District 9.
Holy shit you're right. So that's what it was all for!
 

Fluffythepoo

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Zhukov said:
Because it brought FPSs to consoles and did a good job of it.

People don't seem to realise this, but pre-Halo, FPSs and consoles had something of a rocky relationship. Yes, there were some successes such as Goldeneye and Metroid Prime (both highly popular in their own right), but Halo was the one that broke through. The very solid multiplayer had a lot to do with it.
this.. plus an enjoyable story and its quick and easy for friends to make games and play together
 

repeating integers

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I actually have nothing left to say that you guys haven't already. I'm quietly surprised by the awesomeness and well-thought out posts on this thread - time was a thread like this would have attracted mostly "because people are stupid" responses. Wonder what brought about the change?
 

xPixelatedx

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People often bash the game saying it's generic and the original Halo wasn't revolutionary at all. Obviously they don't take into account that unlike goldeneye and other prior games, Halo introduced a pretty big new element to most console players; vehicles. Goldeneye didn't have a usable tank in multilayer, nor could anyone circle said tank with a car armed with a mountable gun. The music was also incredible, enchanting and will stand out through the ages. Video games just don't have catchy music anymore, so when you go back and listen to the original halo theme, it's quite jarring. Listening to it just made you want to play. I should also note Goldeney was the same way. To bad that's a lost art.
 

DaWaffledude

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Because of the (then) revolutionary graphics and gameplay, which carried 1 and 2. Then, Forge and Theatre which carried 3 and Reach.

Also, Red vs Blue being the first mainstream machinima probably helped.

CAPTCHA: captcha in the rye.
Someone must have gotten a kick out of typing that...
 

Rad Party God

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Halo might be the only franchise that almost makes me regret selling the 360, beyond the historical importance it had, it's just a series that gets almost everything right for my tastes, it has an incredibly epic soundtrack, it has tight controls (for a console shooter), it has an incredibly varied and fun arsenal of weapons, it has a decent story with decent lenght and the enemies, while not very smart, are just fun to shoot at and even watching them die is very satisfying, not to mention the epic myrad of multiplayer modes and options it has.

So yeah, I like Halo.