Underworld Ascendant

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I'll begin at the end, by saying I just uninstalled it and asked for a refund. I think the number of Steam refunds I've requested can be counted on three fingers, so there's a conclusion right there.

I've had my eye on this game for a while. With some former Looking Glass developers at the helm and the promise of Deus Ex/Thief type of game with magic and a fantasy setting, it was green lights across the board. I think I even "Shut up and take my money" memed it on another forum. So now it's out, I bought it for the quite reasonably priced $25/?20. However, what followed was disappointment.

The biggest issues are that there are some bugs and major design issues. Forgiving it's jank, it doesn't save keybinds between sessions and the only way to save progress is to totally complete a level. Saving and reloading will restart the whole thing, costing up to 20 minutes of progress at a time. These are terrible oversights and to let a final release version of a ship without a working save system is dreadful.

It has a physics engine and the player is expected to carry, rotate, throw and manipulate objects. One puzzle involved carrying one object into a flame to light it and to carry the burning object elsewhere to light something else. There is loot, coins and skill points, the latter of which can be spent adding boosts to combat, magic or stealth, to swing a sword faster, sneak quieter or have longer lasting spells. Spells can be cast by wands, held like a weapon, or by combining different runes in different combinations to give different effects, like heal, buff, push, fire, etc. It's made in unity but it isn't an asset flip, it's a proper game, just a very janky, poorly made one.

So, despite a promising blurb, it's sitting at 42% positive on steam. Unless it gets some major patches, steer clear. I believe it was made with the best of intentions and with all the ambition an "immersive sim" from ex Looking Glass team could offer, but it hasn't come together.
 

Trunkage

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Looking Glass died 18 years ago. Did they join other teams since then? I think that would be more telling. Using a reference for that long ago is pretty useless.

This also sounds like the ex-WOW staff making Wildstar, which is shutting down soon I think. Just because you have some talent doesn't mean your going to be successful.
 

Elfgore

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I ended up getting this game on my radar a few months back, I think the article I found said it could compete with Bethesda on the first-person RPG.... yeah that turned out real well. I read some reviews that went into some more depth and wow... this game just doesn't seem buggy and broken. But just lacking in both design and mechanics. Pity.
 

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KingsGambit said:
With some former Looking Glass developers at the helm and the promise of Deus Ex/Thief type of game with magic and a fantasy setting, it was green lights across the board.
The phrase you're looking for is "spiritual successor to Ultima Underworld and Arx Fatalis."

Disappointed to hear that it didn't turn out very good, was a massive fan of those games and was hoping for something else to scratch that itch.
 

Abomination

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By my understanding it suffers from a lot of procedural generated content rather than having a fixed world like Ultima Underworld and Arx Fatalis did.

I was excited for it, but it looks like it fell over. Might have a go when it's been patched a bit but for now I have no interest given the horrid reviews.
 

Chimpzy_v1legacy

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trunkage said:
Looking Glass died 18 years ago. Did they join other teams since then? I think that would be more telling. Using a reference for that long ago is pretty useless.
Since you asked, I did some digging. Most Looking Glass people are kind of hard to track, but out of the key people I know were at least somewhat involved in the development of Underworld Ascension and OtherSide Entertainment in general?

[li]Warren Spector did Deus Ex and Thief 3 with Ion Storm Austin (aka the half that didn't do Daikatana), then Epic Mickey for Disney, then worked at the University of Texas until joining OtherSide Entertainment to help with Underworld Ascension and System Shock 3.[/li]
[li]Paul Neurath worked on Arx Fatalis (Arkane Studios) and an expansion for Neverwinter Nights (Floodgate Entertainment/BioWare), then was studio director of Zynga Boston, before founding OtherSide. Currently producer and presumably CEO of OtherSide.[/li]
[li]Nate Wells went on to Irrational Games, working on Freedom Force, SWAT 4 and BioShock, followed by a stint at Crystal Dynamics (no idea what he did there). Joined OtherSide in 2015 as lead artist, but left in februari 2018 to become art directer at Arkane Studios.[/li]
[li]Tim Stellmach moved on to Vicarious Visions, a studio that pretty much did nothing but (handheld) ports and/or (movie) licensed games, then did some music games with 4mm Games (Def Jam Rapstar) and Harmonix (Fantasia: Music Evolved). Now at OtherSide as lead designer.[/li]
[li]Doug Church also worked at Ion Storm, then Crystal Dynamics (Tomb Raider: Legend). Did some stuff with EA Los Angeles on some 3 game deal with Steven Spielberg that only produced Boom Blox and its sequel. Also worked at Valve, but all I know for sure there is CS:GO. Currently a consultant for OtherSide. According to Spector also the guy who coined the term 'immersive sim'.[/li]

That's pretty much all I found, you be the judge. There's also Richard Garriot and Ned Lerner, but afaik, they're not involved with this game of OtherSide Entertainment.