I'll begin at the end, by saying I just uninstalled it and asked for a refund. I think the number of Steam refunds I've requested can be counted on three fingers, so there's a conclusion right there.
I've had my eye on this game for a while. With some former Looking Glass developers at the helm and the promise of Deus Ex/Thief type of game with magic and a fantasy setting, it was green lights across the board. I think I even "Shut up and take my money" memed it on another forum. So now it's out, I bought it for the quite reasonably priced $25/?20. However, what followed was disappointment.
The biggest issues are that there are some bugs and major design issues. Forgiving it's jank, it doesn't save keybinds between sessions and the only way to save progress is to totally complete a level. Saving and reloading will restart the whole thing, costing up to 20 minutes of progress at a time. These are terrible oversights and to let a final release version of a ship without a working save system is dreadful.
It has a physics engine and the player is expected to carry, rotate, throw and manipulate objects. One puzzle involved carrying one object into a flame to light it and to carry the burning object elsewhere to light something else. There is loot, coins and skill points, the latter of which can be spent adding boosts to combat, magic or stealth, to swing a sword faster, sneak quieter or have longer lasting spells. Spells can be cast by wands, held like a weapon, or by combining different runes in different combinations to give different effects, like heal, buff, push, fire, etc. It's made in unity but it isn't an asset flip, it's a proper game, just a very janky, poorly made one.
So, despite a promising blurb, it's sitting at 42% positive on steam. Unless it gets some major patches, steer clear. I believe it was made with the best of intentions and with all the ambition an "immersive sim" from ex Looking Glass team could offer, but it hasn't come together.
I've had my eye on this game for a while. With some former Looking Glass developers at the helm and the promise of Deus Ex/Thief type of game with magic and a fantasy setting, it was green lights across the board. I think I even "Shut up and take my money" memed it on another forum. So now it's out, I bought it for the quite reasonably priced $25/?20. However, what followed was disappointment.
The biggest issues are that there are some bugs and major design issues. Forgiving it's jank, it doesn't save keybinds between sessions and the only way to save progress is to totally complete a level. Saving and reloading will restart the whole thing, costing up to 20 minutes of progress at a time. These are terrible oversights and to let a final release version of a ship without a working save system is dreadful.
It has a physics engine and the player is expected to carry, rotate, throw and manipulate objects. One puzzle involved carrying one object into a flame to light it and to carry the burning object elsewhere to light something else. There is loot, coins and skill points, the latter of which can be spent adding boosts to combat, magic or stealth, to swing a sword faster, sneak quieter or have longer lasting spells. Spells can be cast by wands, held like a weapon, or by combining different runes in different combinations to give different effects, like heal, buff, push, fire, etc. It's made in unity but it isn't an asset flip, it's a proper game, just a very janky, poorly made one.
So, despite a promising blurb, it's sitting at 42% positive on steam. Unless it gets some major patches, steer clear. I believe it was made with the best of intentions and with all the ambition an "immersive sim" from ex Looking Glass team could offer, but it hasn't come together.