So it's became a trend in games to have a half dozen difficulty settings, only to allow people access to maybe two or three at time of first sitting down, and I think that sucks.
I don't know about anyone else, but I usually start playing a game at the default level, and after a few levels when I've got the controls and nuances down I generally up the level a little bit so it's actually a challenge, a game is more fun for me when there is actually a risk I'll fail at a given task, if there is no risk of failure in a mission, it's not fun, it's the same reason you don't see Shane Warne playing in a local indoor cricket league (well apart from the fact it would be a dick move).
Take for example Mass Effect 2 (I know your all sick of hearing about it) but the combat was pretty ho hum for me around the third mission, until I upped it to veteran, and then later to hardcore, it suddenly became fun because I had to do more then pop off heads. It mattered where I put my squad mates, it mattered which target I went after first, it was well fun.
So when a game (e.g Bayonnetta) uses unlockable difficulty to "encourage" replays, I'm almost personally insulted, it's padding designed to make your game longer, pure and simple.
So am I alone?
I don't know about anyone else, but I usually start playing a game at the default level, and after a few levels when I've got the controls and nuances down I generally up the level a little bit so it's actually a challenge, a game is more fun for me when there is actually a risk I'll fail at a given task, if there is no risk of failure in a mission, it's not fun, it's the same reason you don't see Shane Warne playing in a local indoor cricket league (well apart from the fact it would be a dick move).
Take for example Mass Effect 2 (I know your all sick of hearing about it) but the combat was pretty ho hum for me around the third mission, until I upped it to veteran, and then later to hardcore, it suddenly became fun because I had to do more then pop off heads. It mattered where I put my squad mates, it mattered which target I went after first, it was well fun.
So when a game (e.g Bayonnetta) uses unlockable difficulty to "encourage" replays, I'm almost personally insulted, it's padding designed to make your game longer, pure and simple.
So am I alone?