If anyone wants to know the legitimate reason behind why used games policies are going to be in place, go watch TotalBiscuit's "Used Games" show.
It's a real problem in the games industry, because companies like Gamestop don't pay them for used game sales. It's pure profit. The developers make nothing. Not only that, but they go out of their way and force heavy handed business measures to make sure people buy ONLY used games. I remember going to buy a new game, and they told me I could not only get it cheaper, but get even more points on my rewards card by going used. I was at the register with the new game! And what are you saving - 5 bucks, tops? You saving 5 bucks just cost the developer about 30. Now imagine how many used game sales there are for every release.
You can use analogies like "oh but DVDs, oh but cars", but they all flop. Movies have about 5 selling points - theatres, DVD, Pay per view/On demand, TV deals, and rental stores. And you can't compare a luxury $60 game with an essential $20,000 car. Games are an inherently different beast.
The PC gaming crowd has gotten this. They understand how it needs to work. No more used games leads to a MUCH better market. We get things like massive Steam sales because the developers can actually afford to do it now! We get super cheap games because devs are pretty much assured they'll get paid for every copy!
But even Steam has problems because of companies like GameStop. Steam and developers want to sell even cheaper - which will help sell even more and discourage piracy and it's "I can't afford it" argument. However, game companies have been in a position of bullying publishers for years. Because no one can argue with the only person selling their product! Because of this reliance, they force publishers and developers to have exclusive pre order or release extra content they otherwise wouldn't include. They've threatened to take games off the rack if they lowered the Steam price below the Gamestop price.
It's a real problem in the games industry, because companies like Gamestop don't pay them for used game sales. It's pure profit. The developers make nothing. Not only that, but they go out of their way and force heavy handed business measures to make sure people buy ONLY used games. I remember going to buy a new game, and they told me I could not only get it cheaper, but get even more points on my rewards card by going used. I was at the register with the new game! And what are you saving - 5 bucks, tops? You saving 5 bucks just cost the developer about 30. Now imagine how many used game sales there are for every release.
You can use analogies like "oh but DVDs, oh but cars", but they all flop. Movies have about 5 selling points - theatres, DVD, Pay per view/On demand, TV deals, and rental stores. And you can't compare a luxury $60 game with an essential $20,000 car. Games are an inherently different beast.
The PC gaming crowd has gotten this. They understand how it needs to work. No more used games leads to a MUCH better market. We get things like massive Steam sales because the developers can actually afford to do it now! We get super cheap games because devs are pretty much assured they'll get paid for every copy!
But even Steam has problems because of companies like GameStop. Steam and developers want to sell even cheaper - which will help sell even more and discourage piracy and it's "I can't afford it" argument. However, game companies have been in a position of bullying publishers for years. Because no one can argue with the only person selling their product! Because of this reliance, they force publishers and developers to have exclusive pre order or release extra content they otherwise wouldn't include. They've threatened to take games off the rack if they lowered the Steam price below the Gamestop price.