Vampire: The Masquerade Bloodlines 2!!

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The news many fans have been praying for for over a decade now has finally been announced. After some teasers in the form of short video clips and screenshots of familiar, eerie locations, Vampire: The Masquerade Bloodlines 2 has been announced and is already listed on Steam with a proposed March 2020 release date. Originally released in 2004, the first VTMB game was Troika's swansong. A magnificent roleplaying game with unique and unmatched atmosphere, lore and world-building, it had some unforgettable levels and characters and a plot that was canon with the World of Darkness. Sadly it was hampered by bugs, teething problems from the new Source engine, a rushed and poorly timed release and more.

The roleplaying aspect of the game however was stellar, as was the storytelling and combined with it's unique vampiric ambience and World of Darkness lore, it's been a cult favourite for years. It was an unapologetically mature game, brimming with gore, violence, sex, seduction, crime, murder, religion, sleaze, corruption, deceit and horror. Fans have long since patched almost all bugs and the Community Patch is still updated to this day. The fanbase have finished and fleshed out unfinished content, balanced the game more and added a level of polish the devs never had the chance to. Combat remains fairly janky but, the vampire powers are still great.

Disaster struck in November 2006, depending on ones point of view, when CCP Games *spit* bought World of Darkness and announced a VTM MMO. It was to have all sorts of permadeath and "family/clan" features and the "walking in stations" technology later a part of Eve was originally developed for this purpose. While some players liked the idea, most did not since an MMO in development meant there would never be a single-player experience again. For fans of Bloodlines, this meant we'd never get a deep, rich, role-playing experience similar again.

After 9 years in development, the project was scrapped in 2014. There were some shenanigans with CCP licensing publishing rights to the PnP games, but good news was to come just a year later when in 2015, Paradox Interactive bought White Wolf from CCP. They went on to announce plans to develop the IP with new video and PnP games.

Tho there were hints this title would be a remake (the original video clip teaser was almost certainly Santa Monica pier, a notable location from Bloodlines), a sequel is very exciting. Set in the same world, but a different city (Seattle), the player will be "Unsanctioned Blood: A vampire created in an attack that violated every rule of the Masquerade." Not unlike our PC in VTMB, we are supposedly sired outside the rules of the Masquerade. It also includes costume DLC such as Smiling Jack and Jeannette's outfits and Damsel's beret. Will any of them be in the game? Will their voice actors reprise their roles!?

Other important questions include things like which ruleset the game will use. After VTMB's canon story led to "gehenna", the WoD was relaunched with new games and The Masquerade was replaced by Requiem. Requiem was a different ruleset with different playable clans, powers, etc. VTMB also famously had entirely different dialogue and playstyles for the Malkavians (my favourite) and Nosferatu clan players....might VTMB2 have the same? Will the combat be more action-gamey, or rely on stats like the original? Hopefully we'll learn more in the coming months.

Personally, I couldn't think of a title I'm more excited to see announced than this one. Apart from Cyberpunk 2077, a VTM game is one of few things that could garner an insta-purchase. To leave us with some hope, the Steam page description ends with:
Written by the creative mind behind the original Bloodlines [edit: Brian Mitsoda], Vampire: The Masquerade? - Bloodlines? 2 brings the ambitions of the first game to life and sees the return of a few fan favorite characters.
 

Sonmi

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undeadsuitor said:
r they gonna let us make stealth diplomatic characters and then make levels where it's impossible to sneak or talk your way through again
The end of the game was rushed to meet with shortened time constraints, I doubt the final product will be as unfinished and stump you with sequences like the Hollywood Sewers or the Ming Xiao fight this time around.
 

Gethsemani_v1legacy

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Sonmi said:
undeadsuitor said:
r they gonna let us make stealth diplomatic characters and then make levels where it's impossible to sneak or talk your way through again
The end of the game was rushed to meet with shortened time constraints, I doubt the final product will be as unfinished and stump you with sequences like the Hollywood Sewers or the Ming Xiao fight this time around.
People say this, but the truth is that Bloodlines had "combat/stealth sections" where social skills didn't matter straight from the get go. It happens straight away in the first two missions you get from LaCroix (well, technically second and third as the first is the drug pushers house), both to blow up the Sabbath operation in the train yards and later entering the ship . In both those you get an early choice to use social skills to move a guard away, but then it is crouch or fight all the way to the end. A pattern that will continue all the way to the end, with hub missions and side quests often providing more use for social skills then the actual story "levels". Grouts Mansion and the Museum neither provides much use for social skills. I love Bloodlines, but it definitely did not provide a path for a pacifist, social character.

For now, while I am stoked for a new Bloodlines I will remain cautiously optimistic. The writing team is strong, but that's about all we know about the game at this point and the fact that the trailer is all pre-rendered "vision" instead of actual gameplay footage is not inspiring. Especially not for a game that's been in the pipe for 3 years and is supposedly a year away from release.
 

Adam Jensen_v1legacy

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I'd love to say that I'm interested, but these days one can never be sure that Epic isn't lurking behind the corner trying to turn a game that you're excited for into an exclusive.
 

Sonmi

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undeadsuitor said:
Sonmi said:
undeadsuitor said:
r they gonna let us make stealth diplomatic characters and then make levels where it's impossible to sneak or talk your way through again
The end of the game was rushed to meet with shortened time constraints, I doubt the final product will be as unfinished and stump you with sequences like the Hollywood Sewers or the Ming Xiao fight this time around.
yeah that's the joke. wait hold on I think i posted this somewhere else

"VTM:B2 will only be an authentic VTM:B experience unless the first level has 100% of the budget and the game slowly drains development funds until the last level is a handheld recording of a post-it note storyboard for what was supposed to happen."


let's all admit to ourselves right now, an entire year from release (but preorder now!!!!!) that it's going to be a streamlined version of the previous system in order to maintain a level of quality and content. so when it's eventually revealed that the list of vampire clans is slashed in half and there's little to no rpg elements we aren't too disappointed.
Judging on the official site's section on clans, it looks like we'll be getting six to start with, if we don't get more as DLC. I don't know which one they'd cut out though, seeing as they're all so important to the lore. Gangrel seems the most likely to get the axe, either that or Toreador, the other ones feel too essential to leave out, though cutting Nosferatu would probably lighten the workload significantly (how do Nosferatu thinbloods even work in any case?).

In any case, I trust Paradox fairly well, I expect them to do justice to the game.

EDIT: Seems like one Clan is "Bonus" too, either a page explaining Thinbloods, or a pre-order clan or something. Which potentially would lower the amount of clans to 5.
 

Sonmi

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undeadsuitor said:
looks like 5 clans and a bonus one probably for preorders

if I had to bet I would probably say that Nosderatu will be cut (because like you said, its a lot of work since that class changed the entire game at least on the surface) and the preorder bonus will probably be Malkavian since their dialog is always filled with spoilers and other meta commentary
I did a bit of digging around the site, and made a couple of conclusions along the way.

The "Clans" markers are accompanied by images, some of them pretty directly evoking the Tremere (Occult stuff), the Ventrue (fancy skyscraper lounge), the Brujah (bar that has just gone through a barfight), and the Nosferatu (alleyway/sewers). The other two (which includes the "Bonus" one) are fairly banal. I can't see them cutting the Malkavian as they were so essential to the original Bloodlines experience, so I think we'll be getting them, and I think the last tab marker either covers the Toreador or the Thinbloods, as the Gangrel would likely get an image representative of their wilder nature.

If we're ever to get the Gangrels, it'd be through the Werewolf-focused expansion that's bundled with the most expensive version of the game.

My two cents.
 
Jan 27, 2011
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Super looking forward to it. Can't wait until we can see actual gameplay. :D

Seriously, I replayed the original game like 6 times across 2 years. I did every single clan except Ventrue, and did Nosferatu twice. Aside from some wonkiness (especially as a Nossie), the game was one of the best roleplaying experiences I've had.

So yeah, gimme dat shit. I want it. Even if I'm playing as a Thin-blood and likely won't be able to gain super awesome and iconic powers exclusive to the full-blooded clans.

Sonmi said:
the Ming Xiao fight
Ugh, that fight.

First time I played the game, I was a highly moral nosferatu. This means, I missed out on stuff like access to the blood bank and the Odious Chalice because that requires you to do some seriously messed up stuff, and I missed out on a ton of EXP because as a Nossie I was afraid to talk to anyone and thus missed out on half the sidequests.

So, there I was, facing down a friggen almost-eldritch horror with no healing, a bunch of useless guns, no armor at all, and few special abilities. Took me like 20 tries. If I didn't have that enchanted Katana I found, and figured out how to do frame-perfect attack cancels for faster attack speed, AND the flamethrower, I would never have made it.
 

Sonmi

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Jan 30, 2009
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aegix drakan said:
Sonmi said:
the Ming Xiao fight
Ugh, that fight.

First time I played the game, I was a highly moral nosferatu. This means, I missed out on stuff like access to the blood bank and the Odious Chalice because that requires you to do some seriously messed up stuff, and I missed out on a ton of EXP because as a Nossie I was afraid to talk to anyone and thus missed out on half the sidequests.

So, there I was, facing down a friggen almost-eldritch horror with no healing, a bunch of useless guns, no armor at all, and few special abilities. Took me like 20 tries. If I didn't have that enchanted Katana I found, and figured out how to do frame-perfect attack cancels for faster attack speed, AND the flamethrower, I would never have made it.
In each one of my combat-light playthroughs, I seriously consider joining the Kuei Jin only because it means I won't have to go through that abortion of a boss fight.

It's very damning mark on an otherwise stellar game.
 

Elfgore

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Pity it's not a remake. The first game could use it. This is still fine though! Modern, supernatural settings are sorely lacking in the modern industry, so any game set in it I'll be interested in it!

Fewer clans than the original, so I'm hoping they're more fleshed out in gameplay. Other than that, looking forward to more!
 

Gordon_4_v1legacy

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Am I terrible for wanting Geek and Sundry's Vampire the Masquerade team to have voice cameos in there somewhere? I ask because that campaign is my only exposure to the setting and mechanics.
 

Here Comes Tomorrow

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Sonmi said:
undeadsuitor said:
looks like 5 clans and a bonus one probably for preorders

if I had to bet I would probably say that Nosderatu will be cut (because like you said, its a lot of work since that class changed the entire game at least on the surface) and the preorder bonus will probably be Malkavian since their dialog is always filled with spoilers and other meta commentary
I did a bit of digging around the site, and made a couple of conclusions along the way.

The "Clans" markers are accompanied by images, some of them pretty directly evoking the Tremere (Occult stuff), the Ventrue (fancy skyscraper lounge), the Brujah (bar that has just gone through a barfight), and the Nosferatu (alleyway/sewers). The other two (which includes the "Bonus" one) are fairly banal. I can't see them cutting the Malkavian as they were so essential to the original Bloodlines experience, so I think we'll be getting them, and I think the last tab marker either covers the Toreador or the Thinbloods, as the Gangrel would likely get an image representative of their wilder nature.

If we're ever to get the Gangrels, it'd be through the Werewolf-focused expansion that's bundled with the most expensive version of the game.

My two cents.
Given the notoriety of the Malk playthrough will 100% be a DLC and have a bunch of quests built around them.

It's tough to get hyped because I don't have a great deal of faith in modern RPG writing for this to be anywhere near the level of inventivness as the first game. They've already kind of muddied the waters by wearing their political agenda on their sleeve with the comments about custom pronouns and such but before you come at me with your calls of Gamergater and heed my reasons.

I have no problem with custom pronouns and genders in this. It is absolutely fitting for the vampires of the WoD to do stuff like that and complaining about it just shows ignorance of the setting. My concern is that by attempting to be so politically sensitive it will hamper the writing. A lot of Bloodlines and WoD in general was about dealing with dark, fucked up stuff that lurks under the surface of the world. Bloodlines featured snuff films, torture dungeons and probably other stuff I'm forgetting. I'm worried that we'll end up with a sanitised version of the WoD where all the grime and awfulness has been wiped off for fear of offending someone. I don't think the Voerman sisters for example would fly if you're trying to be sensitive to todays political climate. The WoD shouldn't be sensitive to anyone really.
 

Here Comes Tomorrow

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undeadsuitor said:
Here Comes Tomorrow said:
I don't think the Voerman sisters for example would fly if you're trying to be sensitive to todays political climate.
I mean, Split and Crazy Jane from Doom Patrol say hi i guess.

theres nothing in the original bloodlines thats more or less triggering than whats available today so this entire *pre*-possible outrage hand wringing is just that. hand wringing so you have something to talk about.
Video games don't get the same freedom as older mediums like television or comics. If Jeanette is on TV is nothing new. If Jeanette is in a 2019 video game she's a misogynistic sex fantasy for incels.
 

Here Comes Tomorrow

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undeadsuitor said:
Here Comes Tomorrow said:
undeadsuitor said:
Here Comes Tomorrow said:
I don't think the Voerman sisters for example would fly if you're trying to be sensitive to todays political climate.
I mean, Split and Crazy Jane from Doom Patrol say hi i guess.

theres nothing in the original bloodlines thats more or less triggering than whats available today so this entire *pre*-possible outrage hand wringing is just that. hand wringing so you have something to talk about.
Video games don't get the same freedom as older mediums like television or comics. If Jeanette is on TV is nothing new. If Jeanette is in a 2019 video game she's a misogynistic sex fantasy for incels.
That's a lie and you know it. (the freedom thing. Jeanette has always been a sex fantasy for incels)
But no one cared in 2004 cause social politics in video games wasn't something that made money so devs were free to make plot lines about sexually abused split personality fap bait and didn't need to worry about a barrage of articles calling them gross weirdos. Devs don't really get that luxury now and Bloodlines 2 is probably going to be more high profile than the first due to reputation.

MY issues is that if there is a setting where devs should be allowed to put characters like that in a game and explore uncomfortable themes and dark humour it's WoD, but I fully expect them to shy away from anything really fucked up and keep it pretty sanitary.
 

Smithnikov_v1legacy

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Here Comes Tomorrow said:
but I fully expect them to shy away from anything really fucked up and keep it pretty sanitary.
and why I'll stay away from it. "Sanitized" is not what I want out of my World of Darkness games.