Video Game Story Arcs YOU Disagree With

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Marlon Petty

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Mar 8, 2012
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What do I mean with this thread? Doesn't really matter beginning, middle or exciting conclusion, if you disagreed with the way it happened on screen; talk about it! I'll start.

Skyrim: I am utterly disgusted that you can't name yourself the High King. I eat Dragon souls and wield a vampiric demon katana, yet I can't say to anyone, "Yo! My (insert race here) ass can kill ALL of you with a word. I. AM. YOUR. KING. Bow down, but rejoice! For together we will rebuild Skyrim as a beacon of hope for the world. Forget the Stormcloaks. Forget the Empire. Together, we shall build a new realm, OUR (insert ominous government type here)!

Supreme Commander 2: I liked how Forged Alliance basically glossed over the relevance of the originals endings, but you expect me to believe that the Aeons and Cybrans would enter into an alliance that radically alters their socio-economic models? May as well have surrendered for all the chaos that it would cause. Come on, that is like the US and USSR getting together but saying, "Alright, one of our economic models has to go for us to rule the world together." It rather defeats the purpose...

Anyway I have to iron my laundry, but feel free to go to town, chummers.
 

Muspelheim

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Apr 7, 2011
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Agreed, I wish Skyrim would've allowed a few more choices. The Empire and the Stormcorks seemed just about equally dickish to me, I wish I'd been able to form an option three. Sjin-Rajh the Dragonborn for High King, everyone! How can you say no to such a cool cat? If you can, take it up with his Daedric mates.

The thing is, story needs to be part of the framework that holds up the gameplay. However, this can still be done with skill, or be done poorly. One thing that comes to mind is the old World of Warcraft storyline trap. Since it's a MMORPG mainly about killing big, evil things and stealing their stuff, the storyline must be constructed thereafter. The effect is that the Warcraft storyline nowadays mainy feels like a conveyor belt feeding the series' villains into the open mouths of the players. It breaks the spell a fair bit.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Yeah Skyrim managed to have one of the most uninteresting stories i've seen for a while. I don't know how they managed it but it's quite impressive... Personally, all the open worldiness in the world can't save your game if the story is that boring.

OT: Ummmm, I could go on about the main character of Persona 3 being really, really unlikable again but i'll stop beating that horse for a bit I think. All i'll say is that his character never developed out of the dickish loner archetype and that singlehandedly ruined the entire game.

*sigh* I'm going to play P3 again with an attempted happy mindset. I honestly do like the game and everything about it is awesome apart from Minato and the party AI.

More on point, I wasn't keen on Lily's route in Katawa Shoujo being focused more on your main character getting destroyed by his heart condition rather than y'know it being about Lily. They kind of had to because from the very start, Lily is over her blindness and focusing on that would have got them nowhere. It's good, sure but it's no Hanako route. Hanako's route is best by far.

[http://media.photobucket.com/user/woody938/media/Katawa%20Shoujo/Hanako/hanakob.jpg.html]

D'AWWWWWWWWWW SO CUTE! NEED HUGS!
 

OldDirtyCrusty

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Mar 12, 2012
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While the first Army of Two was a fun B-movie with a enjoyable storyline they screwed it up with the second and third. The Second AoT has only it`s setting and nothing else ("yay, we take a foreign underused setting and let the explosions start." "Wait, where are the reasons?" "No need to worry, my six year old could use a bit more pocket money, i´ll let him do the story." "Sound good, don´t forget to ask him about moral choices, this is the new shit we need to implement. Every game now has them."). The third AoT introduces new pointless boring player characters and shits on everyone who might like Rios and Salem in the first place. Otherwise they destroyed all hopes that they might get back on track with a good storyline containing Rios and Salem as player characters.

The ending of Arkham City: Ohhh Hamill calls it quit and get`s his personal wank off ending. Sorry but that`s not the way you handle Batmans best enemy. This ending really pissed me off. The beginning was a whole WTF moment (yeah, sure they arrest people just like that, the poor excuse later didn`t make it much better).

I heard good news about the J voiceactor in the upcomming B:Origins hopefully Rocksteady don´t let it be the final ending of him (J) and picks up the pieces in the following Arkham game.
Arkham Asylum is the better game storywise anyway. Gameplaywise i love them both. They both do a outstanding job on capturing the "I AM Batman"feeling.