Ludonarrative dissonance is pretty much always seen as something negative in video games, as something that ruins the experience by breaking the player's immersion and suspension of disbelief. However, I've been wondering if there are any games that use it to their advantage.
For those of you who don't know what ludonarrative dissonance is, it's the conflict between what's being presented in a narrative vs what's being presented in gameplay. For example, in cutscenes the character is portrayed as a pacifist, yet the game has you slaughter thousands upon thousands of people during the gameplay parts.
My personal example, which also motivated me to start this thread, would be Saints Row 2. You see, in the game you are presented with all those crazy missions requiring of you to constantly kill people and destroy things, and they're all presented as pure, almost innocent fun, sprinkled with some hard satire for good measure. However, pretty much every time you complete one of those "fun" missions, the consequences are, more often than not, horrible, usually with someone ending up getting tortured or mutilated, dying an unnecessarily violent death, or parts of the city getting utterly obliterated. All of that caused by a sadistic, sociopathic protagonist, who stops at nothing to deliver a message that he should not be messed with. It all serves as means of delivering a strong message about how much the world of crime is romanticised in mass media vs what it really looks like.
Can you think of any other video games that do similar things with their narratives?
For those of you who don't know what ludonarrative dissonance is, it's the conflict between what's being presented in a narrative vs what's being presented in gameplay. For example, in cutscenes the character is portrayed as a pacifist, yet the game has you slaughter thousands upon thousands of people during the gameplay parts.
My personal example, which also motivated me to start this thread, would be Saints Row 2. You see, in the game you are presented with all those crazy missions requiring of you to constantly kill people and destroy things, and they're all presented as pure, almost innocent fun, sprinkled with some hard satire for good measure. However, pretty much every time you complete one of those "fun" missions, the consequences are, more often than not, horrible, usually with someone ending up getting tortured or mutilated, dying an unnecessarily violent death, or parts of the city getting utterly obliterated. All of that caused by a sadistic, sociopathic protagonist, who stops at nothing to deliver a message that he should not be messed with. It all serves as means of delivering a strong message about how much the world of crime is romanticised in mass media vs what it really looks like.
Can you think of any other video games that do similar things with their narratives?