Personally i've always been unable to enjoy games that place any time restrictions as a major part of the gameplay. It's not that i think that time limits shouldn't ever be used in video games, because alot of people do enjoy them.
Any sense of exploration and immersion seem to go out the window, which are two of the things i really look out for in a game. For example, i bought Banjo-Kazooie Nuts & Bolts seemings as i really enjoyed the older one on N64 (probably my second favourite 3D platformer, after Mario 64 of course). However 95% of missions/quests were tied to beating the clock or beating your best times, and i just couldn't play the game.
I suppose also as well time trials or challenges tend to be more about competition, i guess though i'm just thining in terms of games like Mirror's Edge, where the time trials where all about either beating certain set times or even trying to get a time low enough to be on the leaderboards.
I really just can't play games where it plays a large part, or i can put with little to no sense of enjoyment. Does anybody else have this problem?
Any sense of exploration and immersion seem to go out the window, which are two of the things i really look out for in a game. For example, i bought Banjo-Kazooie Nuts & Bolts seemings as i really enjoyed the older one on N64 (probably my second favourite 3D platformer, after Mario 64 of course). However 95% of missions/quests were tied to beating the clock or beating your best times, and i just couldn't play the game.
I suppose also as well time trials or challenges tend to be more about competition, i guess though i'm just thining in terms of games like Mirror's Edge, where the time trials where all about either beating certain set times or even trying to get a time low enough to be on the leaderboards.
I really just can't play games where it plays a large part, or i can put with little to no sense of enjoyment. Does anybody else have this problem?