Videogame development help

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Sam Aldam

New member
Feb 25, 2010
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Hey everyone, I've been trying to make a game for a long time now and I've decided I need help. I've gone to about 5 different communities and received no help so far. So, the game is a sci-fi FPS or third person shooter, the player takes the role of a ferret who has had her house crushed by a crash landing alien ship. It turns out there's an invasion on a global scale, but who cares about the? They crushed your house and so you have to exterminate them all. SImple really. So, what I'm wondering is if anyone would like to help me out with this game? I know it's not easy to make games and that it isn't going to be commercial quality or any of that, I've been trying to make this thing since I was 14 and I'd love to see it made soon.
 

Booze Zombie

New member
Dec 8, 2007
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It's great that you've got an idea, but unless you're also a writer and gameplay concept creator you having an idea won't mean much.
Not to mention that you'll need some programmers, artists, sound designers, etc...

It's not very easy.
 

TriggerHappyAngel

Self-Important Angler Fish
Feb 17, 2010
2,141
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So basically you need Designers, Programmers and Artists who would like to build that game with you?

Little chance that you'll find a team like that on the internet that is willing to work on your idea for free.

Try to find some friends who are willing to work together with you, I only make games with my friends because I simply can't rely on people I only know over the internet.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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The only success I've had in starting to learn how to make games is to use Microsoft's XNA studio.

If you want to use that, you'll need to learn C#, 3D modelling skills and some 3D maths.

Anyway, you need [a href="http://www.microsoft.com/express/Downloads/#2010-Visual-CS"]Visual C# 2010[/a] and the [a href="http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97"]XNA plugin[/a].

Once you have them, I recommend working through the tutorials on the main page of Visual C# until you're sure you know what you're doing, then working through some of the XNA tutorials to get a feel for that.

Afterwards, you can go [a href="http://msdn.microsoft.com/en-us/library/bb203897(v=XNAGameStudio.31).aspx"]here[/a] to learn about some 3D programming (which is where the horrible maths comes in).

If you decide to have a go, then good luck!