Here's the thing. I've been a gamer almost for the better part of my life now, and most of the games I've played have been gory and violent. And hell yeah, I like it. I don't really think it has made me more violent person, and there's even been enough situations where that has proven until now (or these situations have just proven that I have enough common sense to know that I probably suck at fighting, I don't know). But then again... you see, I'm a German, and thus you can imagine that I've had more than my share of the "Should violent video games be banned" debate in the past week. It's certainly not been my first, and I've been through the sickeningly stupid arguments of the anti-gaming crowd so often now that I wanted to drill a nail into my head before they had even got started.
But something curious happened while I witnessed the discussion, the endless tos-and-fros of arguments and counter-arguments:
I really felt ashamed of the positions many gamers took in the debate.
That took me by surprise. How, being a gamer myself, could I ever NOT sympathize with these brave people holding up to the tiresomely inane perceptions, reality-bending "descriptions" and oversimplicistic explanations that kept being thrown at them by people who have probably never played anything besides Solitaire? The anti-gaming front is wrong on so many levels, how could my fellow gamers not be... right?
It's because I think they're not. They're not as wrong as the anti-gaming front, but being less wrong than their counterpart has never made anyone right, ever.
It's the ever same defenses that make me sick. It's how they're claiming that Counter-Strike, or CoD, or what-have-you, is nothing more than hide-and-seek and that the scenario doesn't matter, hell, you don't even recognize it after some time. I wonder, then, why don't we just play hide and seek? If it's nothing more than that - why don't we settle for some ASCII graphics of strawmen? Why all the guns, the military scenarios? Why the somewhat-realistic killing? What's that for, if we really don't care that much?
And while we're at it - how can we seriously claim games have no effect on us if we're so intense on immersion? Almost every single critical discussion of a given game centers around this, and it's what we play the games we love for. It's the intensity of the experience we're after - and one is left to wonder: if it isn't intense experiences that stick with us, what is?
You see, I really don't want to blend in with the choir of those who want to ban FPSses or completely ban them for minors or whatever. But I do think it's time we take ourselves - and our chosen diversion - seriously and admit: Yep, it's bloody and intense, and the stuff we do in these games is, for a large part, at least morally questionable.
I think we should start asking ourselves some questions, like: What the hell is it that fascinates us so much about killing that we dedicate a large amount of time to doing it virtually? I guess there's something true to the idea that humans just have a potential for violence that needs an outlet, but I think there's more to that. Consider, for instance, that we actually can consider ourselves quite lucky NOT having to kill someone in real life, and I think all of us do. Nevertheless, we're more than happy to do it in games. WTF?
Why is it that we have so much fun doing it? I mean, I want to know what that creepy thing in me is that wants to do that, and hell, "archaic impulses" just aren't a satisfying explanation.
And what does it do to us? How do we react to it? In what ways might it, despite the endless claims to the contrary, alter our personalities?
What do you think?
But something curious happened while I witnessed the discussion, the endless tos-and-fros of arguments and counter-arguments:
I really felt ashamed of the positions many gamers took in the debate.
That took me by surprise. How, being a gamer myself, could I ever NOT sympathize with these brave people holding up to the tiresomely inane perceptions, reality-bending "descriptions" and oversimplicistic explanations that kept being thrown at them by people who have probably never played anything besides Solitaire? The anti-gaming front is wrong on so many levels, how could my fellow gamers not be... right?
It's because I think they're not. They're not as wrong as the anti-gaming front, but being less wrong than their counterpart has never made anyone right, ever.
It's the ever same defenses that make me sick. It's how they're claiming that Counter-Strike, or CoD, or what-have-you, is nothing more than hide-and-seek and that the scenario doesn't matter, hell, you don't even recognize it after some time. I wonder, then, why don't we just play hide and seek? If it's nothing more than that - why don't we settle for some ASCII graphics of strawmen? Why all the guns, the military scenarios? Why the somewhat-realistic killing? What's that for, if we really don't care that much?
And while we're at it - how can we seriously claim games have no effect on us if we're so intense on immersion? Almost every single critical discussion of a given game centers around this, and it's what we play the games we love for. It's the intensity of the experience we're after - and one is left to wonder: if it isn't intense experiences that stick with us, what is?
You see, I really don't want to blend in with the choir of those who want to ban FPSses or completely ban them for minors or whatever. But I do think it's time we take ourselves - and our chosen diversion - seriously and admit: Yep, it's bloody and intense, and the stuff we do in these games is, for a large part, at least morally questionable.
I think we should start asking ourselves some questions, like: What the hell is it that fascinates us so much about killing that we dedicate a large amount of time to doing it virtually? I guess there's something true to the idea that humans just have a potential for violence that needs an outlet, but I think there's more to that. Consider, for instance, that we actually can consider ourselves quite lucky NOT having to kill someone in real life, and I think all of us do. Nevertheless, we're more than happy to do it in games. WTF?
Why is it that we have so much fun doing it? I mean, I want to know what that creepy thing in me is that wants to do that, and hell, "archaic impulses" just aren't a satisfying explanation.
And what does it do to us? How do we react to it? In what ways might it, despite the endless claims to the contrary, alter our personalities?
What do you think?