Yeah so I've seen Loads of Fallout role-plays but their either not quite what I'm looking for or they've already been closed so after finally figuring out how to post I have created this one:
I'll need people to keep me informed on how many caps they have.
Rules are pretty much the same as other role-plays so here's what I propose for character builds:
S.P.E.C.I.A.L added together cant be over 40
you choose 5 perks, 4 must be equal to or under level 12 with one exception which can be up to level 20
If your Strength is 5 or less you can only have 2 weapons. If your strength is 6-7 you can have 3, if your strength is 8-9 you can have 4, if your strength is 10, you can have 5. Heavy weapons (Fat Man, Plasma Caster, Minigun, etc.) Count as two weapons.
If your Strength is >5 you can only wear light armor and if it's <8 you can wear heavy armor.
Your tag skills are what you can do and what will improve over time, no other skills can be trained in ( I think that's fair enough right? ) if you tag guns you now how to shoot, if you tag repair, you can fix stuff, if you don't you can't but as time passes you get better at the things you tagged
and last but not least traits, traits are like perks but they have better rewards, and come at a price, you can have traits from Fallout: new Vegas or make up two of your own AS LONG AS THEY MAKE SENSE, please consult me if your unsure
And one last thing, when putting in S.P.E.C.I.A.L put in your base stats, then but the stat (after perks, traits etc.) in brackets next to it
>>>>>>YOU DON'T HAVE TO BE HUMAN AS LONG AS YOU'RE SENTIENT>>>>>>>>>>>>>>>>>ADJUST YOUR SKILLS ACCORDINGLY<<<<<<<<<<<<<<<<<
if your interested in joining pm me and I'll add you and also I'm gonna need to add a limit to characters so sorry about that...
(and also my account looks newbie but that's mainly because I notice the amount of intelligent people on the escapist so I basically joined just to post this RP)
(I'll put mine in a comment)
Here's a copy of the character sheet:
Name:
Age:
Species/Race:
Gender:
Description:
Faction:
Goals:
Weapons:
Armor:
Other items:
Background:
Tag skills:
Perks:
Traits:
S.P.E.C.I.A.L:
Notes:
I'll need people to keep me informed on how many caps they have.
Rules are pretty much the same as other role-plays so here's what I propose for character builds:
S.P.E.C.I.A.L added together cant be over 40
you choose 5 perks, 4 must be equal to or under level 12 with one exception which can be up to level 20
If your Strength is 5 or less you can only have 2 weapons. If your strength is 6-7 you can have 3, if your strength is 8-9 you can have 4, if your strength is 10, you can have 5. Heavy weapons (Fat Man, Plasma Caster, Minigun, etc.) Count as two weapons.
If your Strength is >5 you can only wear light armor and if it's <8 you can wear heavy armor.
Your tag skills are what you can do and what will improve over time, no other skills can be trained in ( I think that's fair enough right? ) if you tag guns you now how to shoot, if you tag repair, you can fix stuff, if you don't you can't but as time passes you get better at the things you tagged
and last but not least traits, traits are like perks but they have better rewards, and come at a price, you can have traits from Fallout: new Vegas or make up two of your own AS LONG AS THEY MAKE SENSE, please consult me if your unsure
And one last thing, when putting in S.P.E.C.I.A.L put in your base stats, then but the stat (after perks, traits etc.) in brackets next to it
>>>>>>YOU DON'T HAVE TO BE HUMAN AS LONG AS YOU'RE SENTIENT>>>>>>>>>>>>>>>>>ADJUST YOUR SKILLS ACCORDINGLY<<<<<<<<<<<<<<<<<
if your interested in joining pm me and I'll add you and also I'm gonna need to add a limit to characters so sorry about that...
(and also my account looks newbie but that's mainly because I notice the amount of intelligent people on the escapist so I basically joined just to post this RP)
(I'll put mine in a comment)
Here's a copy of the character sheet:
Name:
Age:
Species/Race:
Gender:
Description:
Faction:
Goals:
Weapons:
Armor:
Other items:
Background:
Tag skills:
Perks:
Traits:
S.P.E.C.I.A.L:
Notes: