Warhammer 40,000 Space Marine

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geldonyetich

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It looked pretty ponderous, but bearing in mind that the video at the head of the thread is several months old, it's possible they worked a lot of that out. I like which direction they're going with it anyway.

Could be canceled, who knows? I can't find an official web page on it.

Here's something interesting [http://www.tsumea.com/australasia/australia/news/270808/thq-studio-australia-needs-developers-for-warhammer-40000-project] - the recruitment for the game was apparently done in August of last year. So what we were looking at was about 3 months work? I don't know how much of that predates the recruitment.

THQ has been doing quite a bit of layoffs lately. Only trouble is, they've got satellites worldwide, it's hard to say of THQ Australia was hit or not.
 

DoW Lowen

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Omfg I'm in love, thank you for showing me this.

But still, why a space marine? Why not the Eldar or the Chaos? I know Firewarrior was a complete failure of a game, but it would still be pretty cool to play as the Tau.
 

Reaperman Wompa

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DoW Lowen said:
Omfg I'm in love, thank you for showing me this.

But still, why a space marine? Why not the Eldar or the Chaos? I know Firewarrior was a complete failure of a game, but it would still be pretty cool to play as the Tau.
It's simple:

The mass of Wh40K players love Space Marines

Simpler, as it's a simple "You're bigger but they have numbers" scenario

Everyone (or so designers think) wants to be the great hero

I know where you're coming from but Space Marines are easier. Personally I would prefer something maybe like one of the CoD's or like Rainbow six Vegas and you play as IG, but even doing something different they will follow the trend to make a simple gun run, with lots of gore. That's all you can expect from a fps, or even most games with guns, recently that is.
 

Calax

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DoW Lowen said:
Omfg I'm in love, thank you for showing me this.

But still, why a space marine? Why not the Eldar or the Chaos? I know Firewarrior was a complete failure of a game, but it would still be pretty cool to play as the Tau.
Probably because we can't think like any other race or creedo than Imperium.
 

kdragon1010

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Blizzard? Starcraft Ghost? don't mind me while I start crying uncontrollably. I loved the warhammer 40k rts.

Anyway, I dunno those in-game cutscene things seems to me like they break up the flow too much. I'll hold off on judgeing things like the AI that can't aim a ranged weapon to save thier life being the game isnt finished.

Looks pretty cool graphically though.
 

AntiAntagonist

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Apr 17, 2008
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Criticisms:
Hope that the gameplay pacing is less clunky in later builds. Seems like having to do a finishing move every time a player needed to kill someone would be cumbersome.

Finishing moves make sense for the first few pissants and most of the badasses, but making them too common will make it dull.

I'm hesitant about players being required to play as a cog in a theocratic empire. No idea how accepting they'll be, or if they'll even care. (This comment in reference to those players not versed in WH40K.)

Good things in the vid:
Awesome models, animation and camera work. I surmise the later builds will have more variation in lighting & shadow, but there's already some there (and it looks good!)
 

Dommyboy

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Needs to be a big game with lots of levels, customization options, the protagonist would look cooler with a helmet, lots of weapons and lots of tactics that you can use.

How about a part where you can play as an Assault Marine? That would be awesome.
 

TheCheesy4

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Nov 21, 2008
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Ralackk said:
Even though in games like Rome total war you can have like 6000 people on screen, I think the problem is not the graphics but the AI. Those 6000 men are split into like 20-30 units of men. If you had 6000 individual men with there own AI I think your cpu would melt a hole through your floor.
Heavenly Sword had some parts with hundreds of enemies on screen at once, namely the ending.

I wonder if there will be anyone other than Space Marines and Chaos. Imagine fighting off a Tyranid or Ork assault. Of course, as this is an action game, there will most-likely be a vehicle section or two, so as long as they handle well, just imagine driving a Rhino through a battlefield, or one of those motorbikes.

And if it has multiplayer, they should have the option to play as verious races, in big Battlefield or Star Wars Battlefront-type battle.

EDIT And Spawn!
 

Eclectic Dreck

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Programmed_For_Damage said:
Ever since Space Hulk I've been waiting for a WH40K game like this. The only issue is you'd be locked in to one chapter. Hope it's the Dark Angels but it doesn't really look like it; looks more like the Ultramarines. Hard to tell with the grainy video.

It does look very GeOW with the "roadie run" and chainsword.
I'll be rooting for the game, that's for sure. There is much untapped potential to be found in the WH:40K universe. Though, personally I favor the Tau (based on my limited understanding of the rules) and the Imperial Guard (because there's something to be said about the inherent humanity present here). Space Marines are, in all accounting, super human. The Imperial Guard relies on nothing but a flack jaket, rifle, bayonet and the good old fashioned intestinal fortitude. Though, on the table top game both armies are fairly inflexible and tend to rely on overwhelming firepower to win the day.
 

BlueMage

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Eclectic Dreck said:
Programmed_For_Damage said:
Ever since Space Hulk I've been waiting for a WH40K game like this. The only issue is you'd be locked in to one chapter. Hope it's the Dark Angels but it doesn't really look like it; looks more like the Ultramarines. Hard to tell with the grainy video.

It does look very GeOW with the "roadie run" and chainsword.
I'll be rooting for the game, that's for sure. There is much untapped potential to be found in the WH:40K universe. Though, personally I favor the Tau (based on my limited understanding of the rules) and the Imperial Guard (because there's something to be said about the inherent humanity present here). Space Marines are, in all accounting, super human. The Imperial Guard relies on nothing but a flack jaket, rifle, bayonet and the good old fashioned intestinal fortitude. Though, on the table top game both armies are fairly inflexible and tend to rely on overwhelming firepower to win the day.
"A flak jacket, a flash-light shaped like a rifle, and millions more marching behind them for when they die."

That's the Imperial Guard.

On the other hand, I'm intrigued by this. There's something inherently fun about being a super-human power-armoured killing machine with a chainsword.
 

Trako

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The first Warhammer 40K game I've played was Chaos Gate. It's pretty ancient by today's standards, and I really have no idea how close to canon it was, but ever since that game I've wanted a shooter type game in the WH40K universe. Power shields, chain swords, etc. were all in the game, but I liked the heavy bolter, personally- thing was like a howitzer.

I really don't like that cine-action whatever that's called. If it can't be turned off, it would get really really annoying really really fast. And the lone hero idea has been overdone quite a bit. I suppose this isn't the WH40K game for me, and not sure how much justice it would give to the license.

Kind of veering off the subject slightly, but still remaining in the WH40K vein, the MMO was the only thing so far that had me interested, but from what I've read they're going to make it more RPG-like and possibly not a FPS. I suppose I'll have to wait and see, but that also worries me.

"Trako hits Chaos Space Marine with heavy bolter for 2056 (-34).
Chaos Space Marine dies.
Trako earns 1327 experience.
Trako is now level 2!"

Ehhhh.

I was really really hoping for a Planetside-esque game which would make more sense, since there are battle levels and command levels, which I think actually fits better in the WH40K universe. Ah well, wait and see I suppose.

Sorry for the thread hijack, carry on, Space Marines. For the Emperor!
 

Bigdom

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Just a personal opinion, but i've never understood why devs and publishers never learned from the success of space hulk and stick players in terminator armour in a first person, squad based slaughterhouse of a game. There's so many possibilities but i'm worried the devs on that video will end up taking the lazy option of parroting recent popular games instead of using the license to it's full potential.
 

DoW Lowen

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Calax said:
Probably because we can't think like any other race or creedo than Imperium.
Yeah you're probably right. But Space Marine for lack of a better word is hollywood, I'd feel like Rambo or Delta force if I play marines. Besides it's not fair that a single space marine can take on several Chaos. A Chaos space marine can easily match an Imperium SM quite easily. And aren't Tactical Space Marines better at range anyway?

Reaperman Wompa said:
It's simple:

The mass of Wh40K players love Space Marines

Simpler, as it's a simple "You're bigger but they have numbers" scenario

Everyone (or so designers think) wants to be the great hero

I know where you're coming from but Space Marines are easier. Personally I would prefer something maybe like one of the CoD's or like Rainbow six Vegas and you play as IG, but even doing something different they will follow the trend to make a simple gun run, with lots of gore. That's all you can expect from a fps, or even most games with guns, recently that is.
Yeah Space marines alone make up for 50% of all games workshop profit, that includes all 40k, Warhammer and LoTR merchandise.

Actually that idea could work, but IG aren't swat team or tactical, it's more reminiscent of the colonial rushes where you run out and shoot wildly.
 

TsunamiWombat

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DoW Lowen said:
Calax said:
Probably because we can't think like any other race or creedo than Imperium.
Yeah you're probably right. But Space Marine for lack of a better word is hollywood, I'd feel like Rambo or Delta force if I play marines. Besides it's not fair that a single space marine can take on several Chaos. A Chaos space marine can easily match an Imperium SM quite easily. And aren't Tactical Space Marines better at range anyway?

Reaperman Wompa said:
It's simple:

The mass of Wh40K players love Space Marines

Simpler, as it's a simple "You're bigger but they have numbers" scenario

Everyone (or so designers think) wants to be the great hero

I know where you're coming from but Space Marines are easier. Personally I would prefer something maybe like one of the CoD's or like Rainbow six Vegas and you play as IG, but even doing something different they will follow the trend to make a simple gun run, with lots of gore. That's all you can expect from a fps, or even most games with guns, recently that is.
Yeah Space marines alone make up for 50% of all games workshop profit, that includes all 40k, Warhammer and LoTR merchandise.

Actually that idea could work, but IG aren't swat team or tactical, it's more reminiscent of the colonial rushes where you run out and shoot wildly.
IG are too vast to stereotype. They are COMMONLY used as fodder by imperial generals, but not always. Read Gaunts Ghosts for a great look at the IG, and a founding that specializes in stealth and blackops inparticular.
 

DoW Lowen

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Jan 11, 2009
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TsunamiWombat said:
DoW Lowen said:
Calax said:
Probably because we can't think like any other race or creedo than Imperium.
Yeah you're probably right. But Space Marine for lack of a better word is hollywood, I'd feel like Rambo or Delta force if I play marines. Besides it's not fair that a single space marine can take on several Chaos. A Chaos space marine can easily match an Imperium SM quite easily. And aren't Tactical Space Marines better at range anyway?

Reaperman Wompa said:
It's simple:

The mass of Wh40K players love Space Marines

Simpler, as it's a simple "You're bigger but they have numbers" scenario

Everyone (or so designers think) wants to be the great hero

I know where you're coming from but Space Marines are easier. Personally I would prefer something maybe like one of the CoD's or like Rainbow six Vegas and you play as IG, but even doing something different they will follow the trend to make a simple gun run, with lots of gore. That's all you can expect from a fps, or even most games with guns, recently that is.
Yeah Space marines alone make up for 50% of all games workshop profit, that includes all 40k, Warhammer and LoTR merchandise.

Actually that idea could work, but IG aren't swat team or tactical, it's more reminiscent of the colonial rushes where you run out and shoot wildly.
IG are too vast to stereotype. They are COMMONLY used as fodder by imperial generals, but not always. Read Gaunts Ghosts for a great look at the IG, and a founding that specializes in stealth and blackops inparticular.
To be honest I mainly specialize in Dawn of War, and all I know about IG is that the die, and they die fast. I'll take more of a look at it, I'm currently building an Eldar army for the table top, just got my Avatar of Khaine yesterday and I'm still yet to get the codex. But from what people tell me, IG is obscenely strong at times.
 

Calax

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Space marines and their chaos brethren are usually not seen in more than squad/company sizes during combat, and even then only if the combat warrants their intervention because it interests the chapter.

I don't know about tabletop power levels but I have heard that IG is actually much different from how DOW is played (They are usually based around lots of tanks and men in firing lines rather than dancing squads of troopers around). And usually the IG's best protection is flack jackets, 1 space marine can mop the floor with a MASSIVE number of Guardsmen.

Also I think that there is a misconception about chaos. Just as the forces of the Imperium are made up of Guardsmen primarily, the forces of chaos are usually cultists who are disorganized and often don't have much in the way of armor, but follow the soviet doctrine of bum rush to victory. Chaos Marines are usually only found in small groups like I mentioned, and if there is even a HINT of a chaos marine on a planet, the local Astartes chapter will be all over it like a fat man on a jelly doughnut. While the Astartes have better equipment and biology than the Chaos Marines, Chaos usually makes up for this in the fact that often Chaos Marines have been around since the Horus Heresy, and have almost a Millennium of combat experience over the Astartes who can usually only go for about 500 years before their bodies crap out on them.
 

Lunar Shadow

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DoW Lowen said:
TsunamiWombat said:
DoW Lowen said:
Calax said:
Probably because we can't think like any other race or creedo than Imperium.
Yeah you're probably right. But Space Marine for lack of a better word is hollywood, I'd feel like Rambo or Delta force if I play marines. Besides it's not fair that a single space marine can take on several Chaos. A Chaos space marine can easily match an Imperium SM quite easily. And aren't Tactical Space Marines better at range anyway?

Reaperman Wompa said:
It's simple:

The mass of Wh40K players love Space Marines

Simpler, as it's a simple "You're bigger but they have numbers" scenario

Everyone (or so designers think) wants to be the great hero

I know where you're coming from but Space Marines are easier. Personally I would prefer something maybe like one of the CoD's or like Rainbow six Vegas and you play as IG, but even doing something different they will follow the trend to make a simple gun run, with lots of gore. That's all you can expect from a fps, or even most games with guns, recently that is.
Yeah Space marines alone make up for 50% of all games workshop profit, that includes all 40k, Warhammer and LoTR merchandise.

Actually that idea could work, but IG aren't swat team or tactical, it's more reminiscent of the colonial rushes where you run out and shoot wildly.
IG are too vast to stereotype. They are COMMONLY used as fodder by imperial generals, but not always. Read Gaunts Ghosts for a great look at the IG, and a founding that specializes in stealth and blackops inparticular.
To be honest I mainly specialize in Dawn of War, and all I know about IG is that the die, and they die fast. I'll take more of a look at it, I'm currently building an Eldar army for the table top, just got my Avatar of Khaine yesterday and I'm still yet to get the codex. But from what people tell me, IG is obscenely strong at times.
You have no idea. I have a friend that is IG and he has perfected static defense through gear selection and vehicle seleection. Goddamn his basilisk annd Leman Russ. He ain't half bad at mobile assault either, using an opened top Chimera as a mobile mortar bed. I play Tau, so the Railguns tend to help with the artillery.