Warhammer 40k: DoW - Series Retrospective - "Snatching Failure from the Jaws of Success"

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Nugget

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With Dawn of War II around the metaphorical corner, and Warhammer Online set to line EA's coffers with enough cash to make Spore [http://www.escapistmagazine.com/forums/read/326.71399] seem like a financial success, I thought it may be time to look back on its predecessor. Given the typically "geeky" nature attributed to the tabletop version, and tabletop gaming in general, the first decent foray of Games Workshop's flagship product into the world of videogames may have gone over the heads of a lot of the casual gaming market. That's not to say it's the first ever foray of Games Workshop's products being used as videogames, but it's certainly one of the more recent, with games such as Space Hulk being tie-ins and produced in the '90's. They were, with the exception of a few, pretty stale and average, with the backstory and Warhammer 40k universe not being wholly explored.

Fast-forward ten years or so, to Dawn of War. I had a brief experience with playing the tabletop version, and a lot more experience with the model-making and painting side of it. When I saw the humble little box on a shelf in 2004, I knew I had to have it. Paying the cash, dragging it home and giving it a spin, I expected what I got out of previous Games Workshop tie-ins - distinctly average. I was surprised, however, to find an engaging RTS, impressive camera controls and decent use of the licence. Having spoken to a few friends about the game and showing them it, they were at first a bit turned off by the back-story, but it was accessible, and didn't assume too much of the player's knowledge. They too, were hooked. The gameplay was superb, using the then-new concepts of infantry morale and fear, vehicle armour and using cover. It had gorgeous graphics and ran well on almost every computer, gained multiple awards and lots of favourable ratings. A sound, thrashing success, with only the campaign seeming a bit thin on the ground, and unchallenging.

Almost exactly a year later, the first expansion pack, Winter Assault was released. As with The Sims "franchise" (though conglomerate or Democratic Republic of- are seeming more valid each day), expansions are typically where a game stumbles and faceplants into the publisher's-bank-balance-red. Once more, I was pleasantly surprised! Instead of just re-skinning a few units and throwing in a new, badly made race, I thoroughly enjoyed this pack's offering. With the addition of the Imperial Guard and some impressively canon, yet highly enjoyable units (the Space Marine Chaplain is both a powerhouse and tasty to those that know anything about the universe), Winter Assault was also recieved well by critics - though at the time, a linear campaign was seeming a little stale, despite the story and variety coming on in leaps and bounds. The choice to play as more than one race during such was also a marvellous addition. Again, a resounding success, and while not adding anything particularly new to the gameplay (the cover system felt like it could be so much more - unlike its sister game, Company of Heroes, which made full use of a cover system) it didn't bugger anything that up from the base game. And nearer the end of the campaigns, we catch a tantalising glimpse of things to come - the Necrons.

Warhammer 40,000 Dawn of War: Dark Crusade is next in line, and the frst thing to be given an overhaul was the method of delivery. In some sort of attempt to make the game more accessible for new players, one can play this game without the base or the expansion - but will miss out on playing the races included in the first two online and in skirmishes. While this may have worked wonders for their cash deposits, it irked those of us who purchased the first two, having to pay almost as much for a full game. But, naturally, with such stellar performances so far, what could go wrong?

Uh-oh. He just said the words. Yes, folks those words of horror. Things could go wrong, and they did.

The new factions, the Necrons and the Tau, were well-implimented, but someone seems to have forgotten to test them against the other races. The Necrons are able to throw in an immense monolith unit with a giant laser (easily replaced in seconds), and the Tau have a virtually limitless supply of cannons-on-legs. Against each other, they're a fair fight, but otherwise, living hell. Having established a lack of balance, one can assume that this has a detrimental affect on the campaign - well, you'd be right, and not just that. Having decided to "get with the times", a campaign map (like every other RTS) is included, meaning it is played like a game of risk. However, Dawn of War isn't known for its speedy loading times, and having to build a base again, and again, and again, and having to fight the same battles repeatedly to keep territories quickly gets painfully exhausting. The multiplayer, however, remains essentially the same, with many players going as far as Kicking players of Tau and Necrons from their games. Irritating and a shame, in all. Surely, it can't get much worse than that?

GAH! HE DID IT AGAIN!

Not content with eviscerating the entire concept of a story driven campaign with the addition of choices, in Dawn of War: Soulstorm the focus is no longer on one continent - but several planets in this campaign. The entire system is so full of utter pap, (both solar and game systems) I didn't feel the need, nor have the time to actually complete the damned thing. The new races, the Dark Eldar and Sisters of Battle, are a little more balanced, but feel incomplete, and with so many races the game is cluttered and hard to predict a strategy for - and the only winning strategy is, and always has been since day one, fully upgraded Space Marines, rendering every other race pointless. Since Soulstorm was developed by Iron Lore, and not Relic, you can tell that THQ simply wanted to appease the hungry fans for race-numbers, while Relic worked (rather, works) on DoW II. Truly, it's a shame.

The Dawn of War series started off well, but with the aging of the game's engine becoming more apparent with the release of Company of Heroes and other RTSs, seemingly incomplete expansion and absolutely no patch support for Soulstorm, THQ somehow managed to clutch failure from the jaws of success. Disappointing. Uninstall the last two and be happier.
 

ElArabDeMagnifico

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There is always complaints of balance, but a lot of people practically forget to utilize the specialty of each race.

Most people hate the Eldar because it's hard to play them 'traditionally' - those who love the eldar, use stealth speed, and their amazing high "Clicks Per Minute" skills, and warp spiders to destroy enemies. Just an example.

I do think that giving Necrons such an advantage with being able to get multiple free units, really fucked with the game. The Tau and the Imperial Guard can hold off virtually anything, but the Tau would have a hard time rushing an IG base, instead of the other way around. Tau race is for the patient.

The balance isn't perfect, it's far from it, but I think it's better implemented than most people say it is - Necrons are slow and vulnerable, but very powerful, so when they unleash hell people say "imbalance" - even though they don't realize how easily you can take down a monolith. Nightbringer also seems like a "mario kart blue shell with a dash of Deus Ex Machina" for the Necrons IMO - but hey, at least he's badass.

Anyway, I liked this review, because it was still critical but not just going back and saying "THIS GAME IS OVERRATED! There is too many buildings and shit...I can't believe you told me this was good" - you are fair but critical and definitely hit the games weak spots(I don't remember having to rebuild bases in Dark Crusade though, but in Soulstorm, that is the case, of course, nothing mods don't fix), so I recommend just one thing:

Bookmark this web-page and mod the fuck out of the game. [http://dawnofwar.filefront.com/] Almost every complaint has been dealt with by the community.
 

r3dknight

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You cannot deny the awesome tone the narration speaks with. Over-dramatization is the only way to deliver W40K Narratives.
 

Ultrajoe

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r3dknight post=326.71585.732170 said:
You cannot deny the awesome tone the narration speaks with. Over-dramatization is the only way to deliver W40K Narratives.
I love senior Gargles-razors! he's like the Morgan Freeman of video game narration!

On another note, soulstorm was a kick to the balls, but i have ti say i loved all of DoW, looking forward to 2 so much it hurts me.

Because i play 'Nids, and its about. fucking. time.
 

Dommyboy

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The only part of this review I can agree you with is the SoulStorm part. I actually found the first vanilla Dawn of War and Winter Assault to be mostly terrible. While with Dark Crusade, I loved it, so much that I completed the campaign with every race on hard difficulty. The story was well written to some extent and most of the voice acting was great.
With SoulStorm however, it felt like replaying Dark Crusade with no sound. The 2 new races were like pointless mods somebody made. The SoB felt like Space Marines and IG joined together and the Dark Eldar were just weaker version of normal Eldar.
Dawn of War 2 seems to be made of win and the story so far seems to fit together quite well, hopefully it will revolutionize RTS gaming like some people say it will and not turn into Warhammer Mark of Chaos.
 

GloatingSwine

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The SoB felt like Space Marines and IG joined together and the Dark Eldar were just weaker version of normal Eldar.
Do they bollocks. Neither the Sisters or the Dark Eldar fight anything like the other races. Sisters are a morale disruption army, lots of flamers, laud hailers, and harassment from Seraphim, but with extremely low anti vehicle power (only Celestians, and they're slow as hell). They don't have the firepower of Marines or the vehicle power of Guard, and you can't play them like either race and expect to succeed, and Dark Eldar fight nothing like Eldar, no webways, for a start, which is the biggest thing for the eldar, but also they're the only race to get their vehicle production in tier 1, making an entire alternate early game strategy for them (which currently makes them a little overpowered, Reaver Jetbikes and Hellions are very powerful for tier 1)
 

BlueMage

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ElArabDeMagnifico post=326.71585.731718 said:
Tau race is for the patient.
"The patient hunter, gets the prey." -- Miscellaneous Tau soldier

Also, I love Dark Crusade. SoulStorm I don't love as much.

I'd also say I've found that as Eldar, some folks don't map out and monitor every part of their base - teleporting bonesingers and conjuring up webway gates makes for effective flanking attack opportunities.
 

Ultrajoe

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GloatingSwine post=326.71585.732251 said:
The SoB felt like Space Marines and IG joined together and the Dark Eldar were just weaker version of normal Eldar.
Do they bollocks. Neither the Sisters or the Dark Eldar fight anything like the other races. Sisters are a morale disruption army, lots of flamers, laud hailers, and harassment from Seraphim, but with extremely low anti vehicle power (only Celestians, and they're slow as hell). They don't have the firepower of Marines or the vehicle power of Guard, and you can't play them like either race and expect to succeed, and Dark Eldar fight nothing like Eldar, no webways, for a start, which is the biggest thing for the eldar, but also they're the only race to get their vehicle production in tier 1, making an entire alternate early game strategy for them (which currently makes them a little overpowered, Reaver Jetbikes and Hellions are very powerful for tier 1)
I agree, Eldar fight with an army of specialists, whereas Dark Eldar fight with pure speed and maneuvers. Much like their tabletop counterparts.
 

GloatingSwine

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Also, I love Dark Crusade. SoulStorm I don't love as much.
Soulstorm is better balanced than Dark Crusade ever was. Even despite RJB spam.

Also, as for the OP's hilarious Winter Assault remeniscence. Sorry, no. The changes made to Dark Crusade, especially hard unit caps and higher population cost means that you can't simply pick your best unit and spam the shit out of it, you actually have to use some kind of tactical approach to army composition based on the force you are fighting. (The Eldar could probably stand to have more expensive stuff capwise though, they are pretty much unstoppable in tier 4, and 30 vehicle cap is a total laugh)
 

BlueMage

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GloatingSwine post=326.71585.732397 said:
Also, I love Dark Crusade. SoulStorm I don't love as much.
Soulstorm is better balanced than Dark Crusade ever was. Even despite RJB spam.
Perhaps so friend, but it just didn't seem as enjoyable an experience as Dark Crusade was. Hence why I'm replaying Dark Crusade and giving SoulStorm a breather.
 

r3dknight

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Well not if it's your first purchase due to your sudden interest. I mean multiplayer wise, you're stuck with 2 races to play with, but single player - Wow. That's quite a lot to mess around with.
 

Blayze

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Buying SoulStorm was like paying for a patch.
More like paying for a mod. Soulstorm's got a bunch of bugs that patches by damn near any other company would have fixed by now (Then again, most - if not all - of the other games are stuck in stupid states, bar the hilarious bugs). Infinite resources for a single race? (SoB) A means of accidentally nuking your own resources to zero with another? (Eldar) A third race, with the ability to end up with an infinite number of real Monoliths instead of Illusionary ones? (Necrons)

Imagine what this does to multiplayer. It's mad. And still no patch. Not even a hotfix.
 

Ixus Illwrath

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I just don't get the WH universe at all. All the territories you fight over in all these games are just apocalyptic wastelands. All the factions fighting over them are zealous, self-righteous fucktards, and none of them have any appeal.

Gameplay-wise, they don't seem as unbalanced as say, C&C games of late, but the one thing that makes me want to claw my eyes out is this:

In campaign mode, capturing some territories grants you access to an 'honor guard' unit. You have to control those areas to maintain that one unit. The computer players, on the other hand, can be backed into their last zone, and still have a retinue of 10-12 honor guard with no zones supporting them. So basically, if you wait through turns to build up the funds to reinforce you guard units or zones, the computer will eventually just spam you with his full guard at the beginning of a battle. There doesn't seem to be any justification for that imbalance.
 

JayDig

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Yes, the campaigns in Dark Crusade and Soulstorm are lacklustre. They're essentially just a bunch of skirmishes, with some upgrades to keep you going. Nevertheless, lots of general improvements were made in those two expansions and without them, I wouldn't still be playing DoW.
Soulstorm has been on my LAN constantly (and DC before that), though I only play co-op against ai, so balance issues wouldn't be as apparent to me.

Ixus Illwrath post=326.71585.741703 said:
I just don't get the WH universe at all. All the territories you fight over in all these games are just apocalyptic wastelands. All the factions fighting over them are zealous, self-righteous fucktards, and none of them have any appeal..
Thats kind of what I like about the 40k universe, as I understand it from DOW. None of the factions are the good guys. Theres some kind of horrible, unending dark age that's turned everyone into jerks. All the armies are motivated by religious persecution, xenophobia or just plain evil. I think it's kind of supposed to be hopeless and depressing.
Actually the Eldar and maybe Tau seem like they're not too bad.
 

BlueMage

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JayDig post=326.71585.741770 said:
Thats kind of what I like about the 40k universe, as I understand it from DOW. None of the factions are the good guys. Theres some kind of horrible, unending dark age that's turned everyone into jerks. All the armies are motivated by religious persecution, xenophobia or just plain evil. I think it's kind of supposed to be hopeless and depressing.
Actually the Eldar and maybe Tau seem like they're not too bad.
The T'au are quietly-xenophobic communists with the technology to waste just about everyone else. The Eldar are a dying race full of bitterness that their glory day is passed and now they just want to shake their walking sticks and tell the kids to get off their lawn - pity those walking sticks fire burning electric death.

The Orks just wanna party. And by party, I mean kill you and everyone else around you. For the fun of it. WAAAAAUGH!!!

The Dark Eldar want to do the same, but more slowly and more painfully. Because they like pain. Giving and receiving.

The Necrons are even more bitter than the Eldar, but can't express it due to being cold metal. And before you can cry "EMO!" at this misunderstood kids, remember they can (and will) flay you and drape your skin over themselves.

And of course, the various humans...

The Imperial Guard is filled with meatshields, wearing nothing but a flak jacket and packing a flashlight shaped like a rifle. Doesn't matter how many die, plenty more squeezed out every day. And you know, executing your own men does wonders for improving fighting spirit!

The Adepta Sororitas take everything awesome about faith, and turn it into flamer fuel. They like to burn and burn and incinerate and burn. Don't worship the Emperor? BURN!! Refuse to bow to the Ecclesiarchy? BURN!! Think we should go left instead of right? BURN!! Bitches.

The Hordes of Chaos - demons aside - are pretty much the same, but replace BURN with GUT THEM ALL, and just change every other word to BLOOD!!! and a bit of FOR THE BLOOD GOD just for good measure. Wackos.

And finally, the sole hope for the Imperium and all Humanity - the Adeptus Astartes. Space Marines. Finest of the Imperium. Pity they're a bunch of over-zealous man-boys with big guns and the poor sense to shoot first and not even bother with the questions.


So yeah, nice and bleak. And great for a little bit of escapism.
 

GloatingSwine

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Ixus Illwrath post=326.71585.741703 said:
I just don't get the WH universe at all. All the territories you fight over in all these games are just apocalyptic wastelands. All the factions fighting over them are zealous, self-righteous fucktards, and none of them have any appeal.
The point is to choose which set of zealous self-righteous fucktards you prefer, and set about stomping all the others into the ground in the name of the Emperor/Greater Good/Chaos/A Good WAAAGH!. (In Tabletop Epic I prefer the IG, in Dawn of War the Eldar)

In campaign mode, capturing some territories grants you access to an 'honor guard' unit. You have to control those areas to maintain that one unit. The computer players, on the other hand, can be backed into their last zone, and still have a retinue of 10-12 honor guard with no zones supporting them. So basically, if you wait through turns to build up the funds to reinforce you guard units or zones, the computer will eventually just spam you with his full guard at the beginning of a battle. There doesn't seem to be any justification for that imbalance.
Computers always need a helping hand in videogames, because they are invariably thick as two particularly sturdy short planks. The AI in Dawn of War has an honour guard to try and prevent you rolling over it at the start of a map (doesn't work, it's honour guard are just normal units, yours are buffed and shiny versions).
 

Blayze

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Actually the Eldar and maybe Tau seem like they're not too bad.
The Tau are attempting to fold every other species in the galaxy (Well, the ones they don't kill) into their little club (They call it the "Greater Good"). Naturally, it's all under the dominion of the Ethereals.

The Eldar are as xenophobic as any other species, considering a single Eldar life worth the sacrifice of Humanity. If a problem that affects the Eldar can be averted at the cost of anyone else (Which Hive Fleet was it, again? And then there was Armageddon...), they'll gladly let the mon-keigh lay down their lives.
 

PhantomEnigma

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If you have got nothing else to do then Its always there to entertain.

The different races are fun but once you have played them all over and over again you have to leave the game for a while and find alternative amusement before you play it again another time.
 

Syntax Error

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Hmmm...

Tau
Space Marines
Chaos
Necrons
Eldar
Dark Eldar
Imperial Guard
Sisters of Battle
Orks

And to think way back during the late 90's people were telling Blizzard that they can't make a game with three races.

Since I don't have a gaming rig of my own, I can't comment much on the games. But the time I spent with the Necrons were fun enough. At late game even their most basic units are powerhouses.