I've been thinking about this. I played God of War III recently all the way through again, and this feeling became ever stronger. When GoW III originally came out, I remember it being criticized for Kratos' unlikability and undefendable actions, especially the doorstop scene and what happens to Hephaestus. Playing through the game I constantly had this feeling:
But on the other hand...
I can't really convince myself that this theory holds up, because half of God of War III seems to go in the exact opposite direction. The story tries its hardest to paint Zeus as some sort of mob boss who eats babies for breakfast and tortures people for fun. None of the antagonists are even attempted to be made in any way relatable or likable, but are just as, if not more, ruthless, bitchy and detestable as Kratos is. All the stuff with Athena speaking about the world suffering at Zeus' hands seems to try to paint Kratos as some sort of savior figure who will liberate the oppressed from the tyrants. Practically every line of dialogue Pandora speaks in the game is trying to justify Kratos' actions and say ?no, really, the gods aer eyvill and ur da best Kratos!!!!? It's incredibly confusing when you don't really get who the game is trying to depict as the real bad guy.
To my surprise, God of War III was actually written by a woman, Marianne Krawczyk, and the other writing credits include a woman as well. That's quite surprising considering the series' status as the ultimate macho video game fantasy. I can't help but theorise that perhaps the female writers were trying to subvert this notion somehow, like Fight Club: this is what your revenge fantasies really look like, and this is what they will lead to. But then the other writers (Stig Asmussen and William Weissbaum) tried to go in the opposite direction and have Kratos stay the ultimate badass. The result is a mixed script that's very confusing to figure out what it's ultimately trying to say and what its stance on its main character is.
TL;DR: Do you think Kratos was supposed to be unlikable in God of War III, but that point got lost somewhere in the writing process and didn't really come across in the final product? The script seems to be trying to make him both a detestable psychopath as well as some tragic antihero, and those two opposite directions make the characterization and story's ultimate point confused.
What do you think? Do you think God of War III was trying to do more than we think? Got any other theories like this?
Maybe that was the point. Maybe Kratos was supposed to be completely despicable, and we weren't meant to relate to him or cheer him on, but rather shake our heads in appallment at all he does. Many of the characters, like Hephaestus, Hermes and Hera, reinforced this notion, as they all pointed out to Kratos (usually before being horribly killed) that there was nothing to be gained from his path, and all he was going to do was destroy everything. Maybe his futile attempt to save Pandora wasn't meant to be in any way engaging, but like watching a fish flopping on the floor: the last futile, meaningless attempt to gain some sort of redemption before his remains of humanity are gone. Thinking back on other installments in the series, they would seem to support this theory as well.
I've always thought the God of War games' storylines had an underlying theme of loss, and what happens when someone loses everything. I've played through all the games save for Ascension, and they all feature some form of loss or defeat for Kratos: in the first one he loses the chance to forget his past. In Chains of Olympus he loses the chance to be reunited with his daughter. In God of War II he loses his godly powers and his homeland of Sparta. In Ghost of Sparta he loses what is left of his family. And finally in God of War III he loses the only thing that even keeps him moving anymore: his revenge. Kratos' journeys seem to be nothing but an endless spiral of loss and devastation, and every time he's broken a little more.
In God of War III this character path reaches its logical conclusion: Kratos is practically a maniac, slaughtering and butchering with reckless abandon without remorse or restraint. He's lost everything, and does not care for anything. Hell, those words were practically in that one trailer, where he said ?I hope for nothing?. And in the end it is all for nothing. By the end credits of God of War III Kratos has had his revenge, but gained nothing from it. He doesn't feel victorious or relieved as he stares at the world he's destroyed. Even the ending credits theme is not like the others, booming and epic, but slow, melancholic and downbeat.
I've always thought the God of War games' storylines had an underlying theme of loss, and what happens when someone loses everything. I've played through all the games save for Ascension, and they all feature some form of loss or defeat for Kratos: in the first one he loses the chance to forget his past. In Chains of Olympus he loses the chance to be reunited with his daughter. In God of War II he loses his godly powers and his homeland of Sparta. In Ghost of Sparta he loses what is left of his family. And finally in God of War III he loses the only thing that even keeps him moving anymore: his revenge. Kratos' journeys seem to be nothing but an endless spiral of loss and devastation, and every time he's broken a little more.
In God of War III this character path reaches its logical conclusion: Kratos is practically a maniac, slaughtering and butchering with reckless abandon without remorse or restraint. He's lost everything, and does not care for anything. Hell, those words were practically in that one trailer, where he said ?I hope for nothing?. And in the end it is all for nothing. By the end credits of God of War III Kratos has had his revenge, but gained nothing from it. He doesn't feel victorious or relieved as he stares at the world he's destroyed. Even the ending credits theme is not like the others, booming and epic, but slow, melancholic and downbeat.
But on the other hand...
I can't really convince myself that this theory holds up, because half of God of War III seems to go in the exact opposite direction. The story tries its hardest to paint Zeus as some sort of mob boss who eats babies for breakfast and tortures people for fun. None of the antagonists are even attempted to be made in any way relatable or likable, but are just as, if not more, ruthless, bitchy and detestable as Kratos is. All the stuff with Athena speaking about the world suffering at Zeus' hands seems to try to paint Kratos as some sort of savior figure who will liberate the oppressed from the tyrants. Practically every line of dialogue Pandora speaks in the game is trying to justify Kratos' actions and say ?no, really, the gods aer eyvill and ur da best Kratos!!!!? It's incredibly confusing when you don't really get who the game is trying to depict as the real bad guy.
To my surprise, God of War III was actually written by a woman, Marianne Krawczyk, and the other writing credits include a woman as well. That's quite surprising considering the series' status as the ultimate macho video game fantasy. I can't help but theorise that perhaps the female writers were trying to subvert this notion somehow, like Fight Club: this is what your revenge fantasies really look like, and this is what they will lead to. But then the other writers (Stig Asmussen and William Weissbaum) tried to go in the opposite direction and have Kratos stay the ultimate badass. The result is a mixed script that's very confusing to figure out what it's ultimately trying to say and what its stance on its main character is.
TL;DR: Do you think Kratos was supposed to be unlikable in God of War III, but that point got lost somewhere in the writing process and didn't really come across in the final product? The script seems to be trying to make him both a detestable psychopath as well as some tragic antihero, and those two opposite directions make the characterization and story's ultimate point confused.
What do you think? Do you think God of War III was trying to do more than we think? Got any other theories like this?