With all the talk of weapon balance in various threads, I sometimes think I'm alone in my belief that weapon balance can get stuffed.
One of my first experiences with unbalanced attacks was Sub-Zero in the original Mortal Kombat. While you might play another character because he was cool, the horribly unbalanced slide-kick and freeze powers of Sub-Zero made him the go-to character more often than not.
Doom was my first FPS and I loved the increasingly ridiculous power at your fingertips and it's clear lots of fans loved using that power in MP, too.
The whole MP experience seemed to have changed a lot of games... and not for the better in my opinion. I remember the Quake devs and fans going on and on about the weapon balance in Quake 3, which resulted in a bunch of weapons I had absolutely no desire to shoot. Obliviously, my opinion, but in the great Q3/UT rift, I wasn't alone. The more unbalanced weapons of UT seemed to enjoyed by a different segment of gamer. And I'll flat out say that "balanced" weapons have absolutely no place in a single player campaign. Balance the weapons with ammo scarcity, not by making the rocket launcher slightly more powerful and slower than a shotgun.
So, when I see people complaining about Call Of Duty's insanely popular MP by pointing out how unbalanced the kill streaks are, I seriously wonder if those unbalanced attacks aren't the reason why it's so popular. People love cheap tactics. Sure, it sucks to be on the receiving end of it, but before long you figure out how to do it and start having fun with it.
The Halo fans love to point out the weapon balance in their MP as making it superior... then a couple of minutes later they're lamenting the nerfing of their beloved over-powered pistol from the first game. WOW fans always complain when their favorite attacks (you know, the horribly unbalanced ones) get nerfed. Hopelessly unbalanced attacks were the only thing that made Prototype a blast to play.
I say long live unbalanced weapons and attacks. Who's with me?
One of my first experiences with unbalanced attacks was Sub-Zero in the original Mortal Kombat. While you might play another character because he was cool, the horribly unbalanced slide-kick and freeze powers of Sub-Zero made him the go-to character more often than not.
Doom was my first FPS and I loved the increasingly ridiculous power at your fingertips and it's clear lots of fans loved using that power in MP, too.
The whole MP experience seemed to have changed a lot of games... and not for the better in my opinion. I remember the Quake devs and fans going on and on about the weapon balance in Quake 3, which resulted in a bunch of weapons I had absolutely no desire to shoot. Obliviously, my opinion, but in the great Q3/UT rift, I wasn't alone. The more unbalanced weapons of UT seemed to enjoyed by a different segment of gamer. And I'll flat out say that "balanced" weapons have absolutely no place in a single player campaign. Balance the weapons with ammo scarcity, not by making the rocket launcher slightly more powerful and slower than a shotgun.
So, when I see people complaining about Call Of Duty's insanely popular MP by pointing out how unbalanced the kill streaks are, I seriously wonder if those unbalanced attacks aren't the reason why it's so popular. People love cheap tactics. Sure, it sucks to be on the receiving end of it, but before long you figure out how to do it and start having fun with it.
The Halo fans love to point out the weapon balance in their MP as making it superior... then a couple of minutes later they're lamenting the nerfing of their beloved over-powered pistol from the first game. WOW fans always complain when their favorite attacks (you know, the horribly unbalanced ones) get nerfed. Hopelessly unbalanced attacks were the only thing that made Prototype a blast to play.
I say long live unbalanced weapons and attacks. Who's with me?