I was recently reading another post extolling the virtues of a RPGs combat system. Apparently the game in question had ?better combat than Skyrim?. While that was mostly true, one of the comparisons that someone pulled out in the comment section was ?is it better than Dark Souls??. I recently played Dark Souls and now feel the need to share that experience.
ME: Well the beginning cinematic is pretty cool. Okay except for the name ?Nito?, but not everything can translate well.
ME: Holy crap, are the graphics really that bad?
DS: It?s just character creation, get over it.
ME: Okay. Okay. But seriously, this isn?t even Duke Nukem quality character models.
DS: That?s a low blow. People don?t play this game for the graphics, they play for the challenge!
ME: Fair enough. I mean I loved Alpha Protocol but the graphics were pretty lacking. All right let?s play!
ME: So I lock onto a target. Easy. I face the target. Cool. I?m in range. I attack? the nearest wall. Hm. Excuse me Mr Zombie can you stop stabbing my ass while I figure out why I can?t attack you.
DS: Oh you fell for the ?target lock should do something? trick! (snicker)
ME: Oh very funny. Okay well let?s bash the crap out of this thing without the lock.
DS: Okay, seriously it does kind of help with archery and spells.
ME: Yeah, whatever. So I do a power attack while falling to deal more damage? to myself and die instantly.
DS: (giggles with glee)
ME: Okay, whatever. I fight the big demon thing without insta-killing myself instead.
DS: We never said to follow the hints (snicker).
Several hours later?
ME: You know, i?ve come to a realization.
DS: (losing no smugness whatsoever) Oh really?
ME: If your controls weren?t executed by idiots this game would be really easy.
DS: (starting to look nervous) Um? what?
ME: While the layout makes sense, if my character did what the buttons are supposed to do when I pressed them, this would be no more difficult than Skyrim or Fable. I mean if in Skyrim your character only attacked on every 4th to 6th button click (to keep the player guessing), and blocking meant turning your back to your enemy. Well a skeever would be pretty damn challenging.
DS: No, you don?t get it, it?s not bad it?s challenging!
ME: Yes, but it?s the same kind of challenge as QWOP. You?re not fighting things in the game, you?re fighting the game itself. Which means you?re fighting bad game execution.
DS: Well if you feel that way, why don?t you play a game that wasn?t built by idiots?
ME: Actually that?s a really good idea.
DS: Wait! I didn?t really me?
Click.
To summarize, I can?t get behind anyone saying Dark Souls has ?good? or even ?adequate? combat. The games entire charm is that the combat is bad enough to make the game difficult.
ME: Well the beginning cinematic is pretty cool. Okay except for the name ?Nito?, but not everything can translate well.
ME: Holy crap, are the graphics really that bad?
DS: It?s just character creation, get over it.
ME: Okay. Okay. But seriously, this isn?t even Duke Nukem quality character models.
DS: That?s a low blow. People don?t play this game for the graphics, they play for the challenge!
ME: Fair enough. I mean I loved Alpha Protocol but the graphics were pretty lacking. All right let?s play!
ME: So I lock onto a target. Easy. I face the target. Cool. I?m in range. I attack? the nearest wall. Hm. Excuse me Mr Zombie can you stop stabbing my ass while I figure out why I can?t attack you.
DS: Oh you fell for the ?target lock should do something? trick! (snicker)
ME: Oh very funny. Okay well let?s bash the crap out of this thing without the lock.
DS: Okay, seriously it does kind of help with archery and spells.
ME: Yeah, whatever. So I do a power attack while falling to deal more damage? to myself and die instantly.
DS: (giggles with glee)
ME: Okay, whatever. I fight the big demon thing without insta-killing myself instead.
DS: We never said to follow the hints (snicker).
Several hours later?
ME: You know, i?ve come to a realization.
DS: (losing no smugness whatsoever) Oh really?
ME: If your controls weren?t executed by idiots this game would be really easy.
DS: (starting to look nervous) Um? what?
ME: While the layout makes sense, if my character did what the buttons are supposed to do when I pressed them, this would be no more difficult than Skyrim or Fable. I mean if in Skyrim your character only attacked on every 4th to 6th button click (to keep the player guessing), and blocking meant turning your back to your enemy. Well a skeever would be pretty damn challenging.
DS: No, you don?t get it, it?s not bad it?s challenging!
ME: Yes, but it?s the same kind of challenge as QWOP. You?re not fighting things in the game, you?re fighting the game itself. Which means you?re fighting bad game execution.
DS: Well if you feel that way, why don?t you play a game that wasn?t built by idiots?
ME: Actually that?s a really good idea.
DS: Wait! I didn?t really me?
Click.
To summarize, I can?t get behind anyone saying Dark Souls has ?good? or even ?adequate? combat. The games entire charm is that the combat is bad enough to make the game difficult.