Alright, so with PR's blessing, I've decided to direct the next lynching/detective style RPG. Essentially, expect more of the same from the last one but in a new locale with new people and maybe an arbitrary plot twist somewhere along the line.
Now, the rules will remain the same as last time untill I decide that I can play God and totally shift things so my nefarious scemes come to fruition or something evil sounding like that. The killer will still be picked by a dice roll as well as the victim. The only choice we will make is who we want to vent our pent up frustration at as the supposed killer. Expect it to follow something like this:
1) The mood is set and people get their characters. Feel free to mingle around and add your own twist on the story. So long as it doesn't completly circumvent the rules and result in you becoming the Emperor or something, then feel free to do it. Stay in character and it stays fun. just specify when you need to say something out of character.
2) Somewhere along the lines(about a day or so into the game) I'll use my magic dice to decide who dies first. I'll alert the killer by PM and then leave subtle clues about their identity in the narratives. Don't rule out anyone, just because I was the fiend last time doesn't mean I'm not doing this just for my own enjoyment.
3) Using the brilliant logic of a mob, we will decide on who gets lynched. You get it right, I end the game with a nice finale and then we move on. You get it wrong, more people feel the cold, icy hand of my dice coming up with their number.
This hopefully will continue until there is an epic showdown at the end in which the killer and the last couple of survivors battle it out. But this all depends on how you vote.
Alright, the classes are as follows:
Adeptus Mechanicus staff (typical cybernetic scientists and engineers.)
Inquisitorial emissary (Me, PR and Possum got the roles as the lead Inquisitors, first-come-first-serve is a cruel mistress, but additional staff like psykers and whatnot are fairgame.)
Original Crew Member (please specify what kind you want to be[not navigator of course])
Port Maw Guardsmen (again, anything reasonable I can work into the story).
Current Players:
Me (Inquisitor)
Easykill
Possum-Man (Inquisitor)
Purple Rain (Ingquisitor)
Irishdelinquent (Daemonhost)
The Sorrow (Ship's gunner)
[HD] Rob Inglis (Requisitioned Sniper)
Larenxis (Tech-priest)
The Reverend (Kasrkin Officer)
Zen5887 (Commissar[I'll tie in the Catachan part later])
Pie (Guard Weapons Spec.)
Jakeb Smith (Crew member of the piratesque type)
Saskwach (Inquisitorial acolyte)
Blackadvent (Enginseer/Tech-priest)
Kikosemmek (Guard CC spec.)
Singing Gremlin (Sentinel Pilot)
Wolvaroo (Ogryn)
Ugainius (Vindicare)
Now, the rules will remain the same as last time untill I decide that I can play God and totally shift things so my nefarious scemes come to fruition or something evil sounding like that. The killer will still be picked by a dice roll as well as the victim. The only choice we will make is who we want to vent our pent up frustration at as the supposed killer. Expect it to follow something like this:
1) The mood is set and people get their characters. Feel free to mingle around and add your own twist on the story. So long as it doesn't completly circumvent the rules and result in you becoming the Emperor or something, then feel free to do it. Stay in character and it stays fun. just specify when you need to say something out of character.
2) Somewhere along the lines(about a day or so into the game) I'll use my magic dice to decide who dies first. I'll alert the killer by PM and then leave subtle clues about their identity in the narratives. Don't rule out anyone, just because I was the fiend last time doesn't mean I'm not doing this just for my own enjoyment.
3) Using the brilliant logic of a mob, we will decide on who gets lynched. You get it right, I end the game with a nice finale and then we move on. You get it wrong, more people feel the cold, icy hand of my dice coming up with their number.
This hopefully will continue until there is an epic showdown at the end in which the killer and the last couple of survivors battle it out. But this all depends on how you vote.
Alright, the classes are as follows:
Adeptus Mechanicus staff (typical cybernetic scientists and engineers.)
Inquisitorial emissary (Me, PR and Possum got the roles as the lead Inquisitors, first-come-first-serve is a cruel mistress, but additional staff like psykers and whatnot are fairgame.)
Original Crew Member (please specify what kind you want to be[not navigator of course])
Port Maw Guardsmen (again, anything reasonable I can work into the story).
Current Players:
Me (Inquisitor)
Easykill
Possum-Man (Inquisitor)
Purple Rain (Ingquisitor)
Irishdelinquent (Daemonhost)
The Sorrow (Ship's gunner)
[HD] Rob Inglis (Requisitioned Sniper)
Larenxis (Tech-priest)
The Reverend (Kasrkin Officer)
Zen5887 (Commissar[I'll tie in the Catachan part later])
Pie (Guard Weapons Spec.)
Jakeb Smith (Crew member of the piratesque type)
Saskwach (Inquisitorial acolyte)
Blackadvent (Enginseer/Tech-priest)
Kikosemmek (Guard CC spec.)
Singing Gremlin (Sentinel Pilot)
Wolvaroo (Ogryn)
Ugainius (Vindicare)