What are the Main Reasons People Enjoy Overwatch?

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Irwin126

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As much as I am willing to do stupid shit, I don't enjoy wasting my money. And I am unsure if I should even care about Overwatch, Due to the fact that not only have a play games like it, I don't think I should spend 30 dollars for it. Or even 60 for that stupid origins edition that console players have to buy in order to play the game.

But, I am open to seeing both sides. So, If you do own Overwatch, Why do you enjoy it?

And please be constructive with it, as it would make it a better conversation then "It's good, Buy it" and "It's not good, Don't buy it".
 

Dirty Hipsters

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I own Overwatch, and I enjoy it, I've put about 100 hours or so into the game.

It's just a well designed shooter, easy to learn, hard to master, lots of characters to choose from all of who are unique, pretty well balanced and all of which play a useful role. No matter your skill level at the game it's always possible to find a character that clicks with you and allows you to contribute.

The best part of the game is also the game's downside, the teamwork. If you have friends who own the game, and you're planning on playing with them, that's great. If you intend to play the game by yourself and solo-queue then it'll probably end up being pretty frustrating. A lot of the game is based on cooperation and communication, and you can't pull off a lot of the high level plays without that.

My friends and I have dropped off from playing recently (usually only get together once a or twice a week or so unless there's an event), but I still find the game to be fun and compelling.

So yeah, there's my recommendation, buy it if you'll have friends to play with, and don't buy it if you won't. It's a multiplayer only game, no one is there to hold your hand and baby you, and if you expect anonymous people online to care about what you want you'll have a bad time, but with friends it's a blast.
 

Mcgeezaks

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It's a good competitive shooter which is why I found it to be fun. Takes alot of teamwork to win, which can be a blessing or a curse, what I'm saying is playing with your friends is almost essential, for me atleast.
 

Silentpony_v1legacy

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Breasts, asses, and I guess the actual gameplay. Played it a few times. Its just Team Fortress 2 with a new coat of paint and bigger breasts.
Lord knows why people paid full price for it...
 

Dirty Hipsters

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Silentpony said:
Breasts, asses, and I guess the actual gameplay. Played it a few times. Its just Team Fortress 2 with a new coat of paint and bigger breasts.
Lord knows why people paid full price for it...
That was my thinking the first time I saw the game, and the reason I didn't buy it immediately (only bought it after I saw some of Ster's videos on it). It's not TF2 with a new coat of paint though.

There's a much larger amount of characters with a much wider range of abilities than TF2, making more unique team combinations. The ultimate abilities change the gameplay a lot in comparison to TF2, and there's a lot more synergy between characters. There's also a much greater competitive focus whereas I always found TF2 to be more about relaxed play and wacky shenanigans.

To say that it's just TF2 with a new coat of paint would be like saying Halo is just Doom with a new coat of paint. Of course they share some basic core gameplay but they're very different games that play differently.
 

TheMysteriousGX

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It's a solidly made and updated hero shooter with a wide variety of character archetypes and gameplay styles. The characters are distinctive and colorful, the audio cues for distinguishing friend from foe and very well done, and there's no pesky leveling system/micro transactions to mess up the actual mechanical balance of the game.

It also makes hilarious people mad on the Internet

Basically, while I'm not sure it was worth $60 at launch, now that's it's had a few updates, added some characters and maps, and looks to add even more in the future, I'd say it's worth it now.
 

Zhukov

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Irwin126 said:
... Due to the fact that not only have a play games like it...
What?

So, If you do own Overwatch, Why do you enjoy it?
I own, I enjoy it.

It's polished to high heaven. Say what you will about Blizzard, they know how to polish. Most of their games aren't my cup of tea but now they've made one that is I can see why they're well regarded.

I like the visual design. I find it both appealing and functional. Some of the character skins annoy me, but that comes with the territory. (Games like this really need an option for me to disable other people's shit taste in skins.)

I like the character variety, both in terms of visual design and gameplay. I like that playing, say, Tracer feels massively different to playing Reinhardt. Even characters within the same archtype can be very different. Zarya doesn't have much in common with Roadhog despite them both being tanks.

I like that the ability to click on heads is not the be-all-and-end-all of the game. There are characters that contribute through positioning and timing and coordination instead. This means I can play at a fairly high competitive level despite being a very average FPS player.

So there you go. Make of that what you will.

EDIT: Just checked my stats. I've played about 172 hours. So for me it was well worth the launch price I payed.
 
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I play it with friends mostly. We're all terrible at it together, so it's good for a laugh. It's also the first game of this type I've played, as I previously avoided most competitive multiplayer games like the plague. I think it's good fun, and given how insanely polished it is and how well supported, the asking price seems pretty reasonable to me.
 

Elijin

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Its a window into competitive MP shooters, without being just a competitive MP shooter. Feeling particularly deadly? Time to whip out the sniper or cowboy class. Tired from your long day at work, or getting frustrated at constantly missing that one headshot you need? Time to be shotgun guy, or 'Just sort of hangs around passively healing everyone' dude.

Its an incredibly well tuned and well presented MP title that has more variation in your gameplay experience than the next 10 MP titles bundled together.

I'm not even sure what silly number of hours I've put into it, and I'd completely retired from competitive anything in favour of co-op titles. But it scratches that itch without being the brutal 'headshot or die' format that defines the genre.
 

meiam

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Well overwatch biggest perk is that it's popular so it has a large user base that's extremely unlikely to just vanish.

The downside is that it's pretty heavily skewed toward premade group and heavy amount of teamwork, so solo play is okay but nothing spectacular. The time to kill is very very low, many character can go from top health to death in less than a second. Character ultimate do large amount of damage and can flip situation around very quickly with minimal skill require in random group. All ultimate have some form of counter (i.e. specific character are good at canceling the effect of some ult) but if you don't have that character in your group it can be pretty annoying since you end up losing but it really feel like there was nothing you could've have done.
 

McElroy

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The European server experience. Just kidding, I play my competitive matches on the American server with my 130ms ping thank you.

Elijin said:
Time to whip out the sniper or cowboy class.
They're not classes! It's written on the damn tagline!

Anyway, I got it for 36 euros on Black Friday. Very much worth it. And I'm playing solo. Voice chat is usually pretty chill and often utilized well even in my gold/plat matches.
 

Neverhoodian

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It scratches that team oriented, class-based multiplayer shooter with an appealing art style itch that I used to get from TF2...before Valve turned that game into the bloated mess that it is now.

Blizzard is like the Japanese auto industry; both of them excel at taking existing ideas and polishing them to a mirror sheen. The Overwatch devs were obviously taking notes from TF2's tumultuous journey and have (for the most part) skillfully avoided many of its missteps. New playstyles are given separate heroes instead of multiple weapon unlocks to juggle, matches are more fluid and less stalemate-y, and the item drops are limited to cosmetics only (some of the outfits are pretty garish, but at least you can't mix and match them to make the type of eye cancer [https://teamfortressnerd.files.wordpress.com/2014/04/440_screenshots_2013-01-24_00002.jpg] I've seen on TF2).

Also, Overwatch has waifus. This cannot be understated.



Mmmm, you could give me a house call any time...

...Moving on!

I'm not gonna lie, it's not a perfect replacement. Weapon lethality is too high (I often die before I even know what's going on), there are too many hard counters and ultimates are more frustrating than random crits ever were in TF2. My team shouldn't lose after successfully defending for five minutes just because some jackass High Noon'd all of us in overtime after hiding in a corner for half the match. Also, TF2's hilariously demented mercs have more personality and charm than their Overwatch counterparts.
 

TheSapphireKnight

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Because before anything else it is simply a well polished and fair shooter. When I say fair I don't mean it is free of balance issues, I mean that the mechanics are free of the loadout baggage that dominates most of the shooter market. While the heros may vary there is never going to be an instance where two Soldier 76s with two different rifles or a Genji with two shorter dashes instead of one. You are always going to know what abilities a certain hero has throughout the duration of the match.

Even the ultimate abilities have limitations and weaknesses that can be exploited and are not the I win buttons I expected them to be. Despite its Moba aesthetic it is first and foremost a class based shooter. Unlike something like Battleborn which was a moba with an FPS aesthetic.
 

Sniper Team 4

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Neverhoodian said:
I

Also, Overwatch has waifus. This cannot be understated.
Honestly, I think is this a bigger sticking point than a lot of people are willing to admit. Yeah, the gameplay is solid and it's fun to play, but those character designs are nothing to sneeze at.
 

Irwin126

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From what I have seen, the game play feels samey. That and It's a Blizzard title.
I don't know why, but when ever I see Blizzards name on anything, I expect something too "out of this world". Like I enjoy Some of the stories they have, but It feels like it waaay to much for too little. And after the activism buyout, i'm more skeptical now then ever.

That and what's the point of spending money on something that changes nothing?
You can't sell the skins to a market,You can't trade skins, and there is no real reason for skins. You could say the same for Cs:go skins, but at the very least they track kills.

That and I don't seem to get the same enjoyment of sombra killing with a Mac10 then the spy backstabbing people. And yeah, A tank hero is different then a speed hero. Also water is wet,and the earth is slightly round.

And I do think the merchs for Tf2 have more of a personality then the heroes, No matter how many they have and add. Then again, after 9 years, you do have more time.

And Why are we giving a multiplayer only, Always online game of the year? Didn't we hate games that do that?
 

Dirty Hipsters

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Irwin126 said:
From what I have seen, the game play feels samey. That and It's a Blizzard title.
I don't know why, but when ever I see Blizzards name on anything, I expect something too "out of this world". Like I enjoy Some of the stories they have, but It feels like it waaay to much for too little. And after the activism buyout, i'm more skeptical now then ever.
I don't even know what any of this means or what you're trying to say with this entire paragraph.

That and what's the point of spending money on something that changes nothing?
You can't sell the skins to a market,You can't trade skins, and there is no real reason for skins. You could say the same for Cs:go skins, but at the very least they track kills.
You can't buy skins with real money. You can buy lootboxes with money, but those aren't guaranteed to have a skin. So in answer to your question, there is no point to spending money on the lootboxes, so don't do it. No one is making you.

That and I don't seem to get the same enjoyment of sombra killing with a Mac10 then the spy backstabbing people.
I think Blizzard was trying really hard to get away from having abilities that kill people instantly because they really aren't fun for the person on the receiving end when you can't do anything about it, ergo no backstab. Really though, you shouldn't be trying to make direct comparisons between TF2 characters and Overwatch characters. Obviously there are mechanical similarities, but they do play very differently from each other even if they have similar roles.

And Why are we giving a multiplayer only, Always online game of the year? Didn't we hate games that do that?
That's less about how good the game is and more about how much it has affected the climate of video games. There's a reason it's currently the biggest game in the world.
 

Mcgeezaks

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Irwin126 said:
That and what's the point of spending money on something that changes nothing?
You can't sell the skins to a market,You can't trade skins, and there is no real reason for skins. You could say the same for Cs:go skins, but at the very least they track kills.

That and I don't seem to get the same enjoyment of sombra killing with a Mac10 then the spy backstabbing people. And yeah, A tank hero is different then a speed hero. Also water is wet,and the earth is slightly round.

And I do think the merchs for Tf2 have more of a personality then the heroes, No matter how many they have and add. Then again, after 9 years, you do have more time.

And Why are we giving a multiplayer only, Always online game of the year? Didn't we hate games that do that?
The difference is in Overwatch, you get a box that gives you 4 items after every time you level AND it doesn't cost anything to open them. Opening boxes are free and the game doesn't make you feel that need to buy boxes.

It would be incredibly OP if Sombra could turn invisible AND 1 hit people from behind.

Items have gone too far in TF2, there's just too much and it looks ridiculous most of the time.

''We''? For one, there's no ''we'' and secondly ''we'' didn't give the game GOTY. Also, what's so bad about giving a MP-only game GOTY?
 

Irwin126

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BabyfartsMcgeezaks said:
The difference is in Overwatch, you get a box that gives you 4 items after every time you level AND it doesn't cost anything to open them.
Well yeah, but it's random, and you WILL get repeats. And you can't always buy the skin you want. And Miro transactions in a AAA game. Self explanatory.
BabyfartsMcgeezaks said:
It would be incredibly OP if Sombra could turn invisible AND 1 hit people from behind.
Well, Yeah. I just don't get the same enjoyment of a back stab with a gun. But to be fair it would be a stupid thing.
BabyfartsMcgeezaks said:
Items have gone too far in TF2, there's just too much and it looks ridiculous most of the time. /quote]
To be fair, Tf2 is not as "Serious" As others. And I think that's the charm of it, You will always see something different, With the hat's, You don't get the same feeling by seeing the same skin over and over again. Witch kinda defeats the whole purpose of skins in many game's cases, To see something different every time. And you don't get that with Full body skins and golden weapons.

BabyfartsMcgeezaks said:
what's so bad about giving a MP-only game GOTY?
Giving a Game of the Year to a MP game to me is like handing a bear a child; sure it may be alright now, but it just gives me a bad feeling that something is going to happen after I leave them alone.


Dirty Hipsters said:
I don't even know what any of this means or what you're trying to say with this entire paragraph.
I don't trust Activism. Never have, Never will. And I think blizzard over-writes sometimes.
Dirty Hipsters said:
You can't buy skins with real money. You can buy lootboxes with money, but those aren't guaranteed to have a skin. So in answer to your question, there is no point to spending money on the lootboxes, so don't do it. No one is making you.
Fair point, But it's micro trans actions in a 30 to 60 and above game. While it is convenient for those with more money then time. Why can't we just play the game, earn coins, then buy the skins we want?

Dirty Hipsters said:
I think Blizzard was trying really hard to get away from having abilities that kill people instantly because they really aren't fun for the person on the receiving end when you can't do anything about it, ergo no backstab. Really though, you shouldn't be trying to make direct comparisons between TF2 characters and Overwatch characters. Obviously there are mechanical similarities, but they do play very differently from each other even if they have similar roles.
Again, Fair point. But I think it works better in tf2 because it's more then 12 players in a server, So one hit kills would not be the biggest problem with good teamwork.

Dirty Hipsters said:
That's less about how good the game is and more about how much it has affected the climate of video games. There's a reason it's currently the biggest game in the world.
But still, I Think we have too much multiplayer experiences right now, And if overwatch is the biggest game in the world right now, there will be problems. Like the tracer being gay, witch is a big no no in russia.
 

Dirty Hipsters

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Irwin126 said:
Dirty Hipsters said:
You can't buy skins with real money. You can buy lootboxes with money, but those aren't guaranteed to have a skin. So in answer to your question, there is no point to spending money on the lootboxes, so don't do it. No one is making you.
Fair point, But it's micro trans actions in a 30 to 60 and above game. While it is convenient for those with more money then time. Why can't we just play the game, earn coins, then buy the skins we want?
That is actually how it works. One of the drops that you get in lootboxes is currency, and you also get currency every time you get a duplicate, so you do have to ability to use in-game currency to buy whatever skins you want. You just can't use real money to do that.

The amount of currency you get for a duplicate item is fucking bullshit but that's for a different discussion.
 

kilenem

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At least for PC, the netcode is awesome. You dont get shot around corners. Unless you are killed by road hogs hook you deserved to die. Ive havent had a gaming experince this pleasant since me and my friends would do 16 player lan for Halo 1 PC.

I stopped playing COD at MW3 because I was tired of learning how to compensate for lag