What are your opinions on Red Dead Redemption 2 so far?

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dscross

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I'm sure there's probably already been a thread on this but, for those who have played it, what does everyone think of RDR2. I loved the first one. Is it more of the same but with a bigger environment? I will either get it now or later in the future when it's cheaper based on your answers.

Cheers. :)
 

dscross

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I gave some first impressions starting at the third paragraph of this post [https://v1.escapistmagazine.com/forums/read/9.1056313-How-distracted-are-you-by-new-games#24276897].
 

Yoshi178

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Overhyped game and completely Uninterested.

if it's anything like GTA i'm sure its just as garbage as that series is too.
 

Gergar12_v1legacy

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This is going to sound political, but in a way, it's the most American Game that could be made.

There's the good, the bad, and the ugly.

In terms of good, you see aspects of American progress. Technology progresses, Women's suffrage, and so fore. And yes I happened to be one of the few males that didn't punch the female suffrage people because I live out my dreams in video games, not other people's nightmares which is also why I don't stream video games as I would get no viewers from male-dominated youtube.

The bad of course is poor factory workers, smog, the fact that a bunch of thieves and killers aka your gang want Social Darwinism to reign supreme even if you feel for each of them individually.

The ugly is the bounty system in which if you play like's GTA you will not have a fun time, although by mid-game you have so much cash you can't do anything with it, also native Americans are being purged, CSA south/racists, corruption within the industrial revolution elites in which there is a glided society.

The single player game itself is a 10.

As for people punching women's suffrage, I don't think it's a problem, and youtube shouldn't ban people who like to view this type of thing. Let people live out their fantasies in the virtual world so they don't commit them in the real world when their pent-up frustration is unleashed.
 
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Just about everything about the game is right up my alley.
People complain about the gun degradation, the amount of things you need to do to keep your character and horse in top shape, but I live for that stuff in games.

Of course, if it's done poorly it's a drag, but in Red Dead it takes...seconds. Of course I'm huge into roleplaying in my games, so taking a minute to breath the wild air while I clean my gun or give my horse a few pets while calling him a good "BOIAAAAHHH" is exactly what I'm into.

I was getting a little upset about those people that are saying the game isn't good or is overhyped, but ultimately it doesn't matter. The game is good and it's selling well.

And while I like the main characters from both the Redemption games, I do like Arthur a little more, if only for his charisma.
 

dscross

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Here's [https://www.youtube.com/watch?v=ZVSvlG-Jd_Q] a pretty good collection of tips for anyone playing. I like the one about apologizing to avoid a bounty after bumping into people.
 

Casual Shinji

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It's a massive drag with terrible controls, a couple or so engaging characters, and a handful of excellent moments, that takes fucking forever to crawl past the finish line. Just like with Red Dead 1 I simply stopped playing as I was getting close to the end, because I knew this game was also gonna drag it out over 10 more missions or so, and after 8 days of playing I was so done with the constant boring horse riding and crummy shooting action. I looked up the ending, and like with every Rockstar game, it's pretty underwhelming.


While other developers have learned to craft solid action gameplay and a properly paced narrative in open-world games, Rockstar feels like they're still stuck in the PS2 days.
 

Gethsemani_v1legacy

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As I said in the review thread: When RDR2 is good it is really one of the best games I've played. When it is bad it is atrocious, and sadly it swings between the two with clockwork regularity. As Shinji said, the controls are at best passable and often so clunky that you can barely navigate tight spaces or keep your horse on the road if you are riding at speed and it curves even slightly. Too often you find yourself in situations where the context sensitive buttons locks you into stuff you don't want to do ("Press X to loot Bandit, ok... NO, don't sit by the fucking fire! Loot! No! NO! STOP SITTING BY THE FIRE! WHY ARE YOU PICKING UP THAT HAT?!") and on top of that the button that lets you interact with people is also the same button you use to aim your weapon, so if you forget to tuck away your weapon (or if Arthur does it when you don't want to) have fun watching the guy you wanted to talk to run away in fear.

The hunting is pretty fun, but the game doesn't tell you half of what you need to know and getting some skins (which are needed for upgrades and unique clothing) is pretty much down to save scumming as the only reliable way of getting them. The bounty system penalizes any attempts at being a bandit in the early game, but becomes completely pointless by the mid-game when you start rolling in cash. The story is good, but by good does it drag. The game has tons of things you can do, it even tells you that you can do them, but a lot of them are locked behind arbitrary main story progression, or even finding the correct side quest. Yesterday, after two weeks of playing, I finally found the guy who unlocked the fishing lures I needed to catch legendary fish, something I've been trying to do for two weeks, because the game never told me I needed the special lures I got from that side quest.

Overall, it is a fun game, but if you've got a low frustration threshold in games, you should probably pass. It is a game that basically demands you love to immerse yourself in a beautifully realized pastiche of the dying west, but also demands that you don't try to go off the rails too much. It is, quite honestly, a game best played with a game guide next to you so that you can avoid a ton of frustration that comes from the game not telling you how stuff works.
 

dscross

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Casual Shinji said:
It's a massive drag with terrible controls, a couple or so engaging characters, and a handful of excellent moments, that takes fucking forever to crawl past the finish line. Just like with Red Dead 1 I simply stopped playing as I was getting close to the end, because I knew this game was also gonna drag it out over 10 more missions or so, and after 8 days of playing I was so done with the constant boring horse riding and crummy shooting action. I looked up the ending, and like with every Rockstar game, it's pretty underwhelming.


While other developers have learned to craft solid action gameplay and a properly paced narrative in open-world games, Rockstar feels like they're still stuck in the PS2 days.

While the controls and mechanics could definitely use improving, to me there?s too much else to it to dismiss it based on that alone. I?m sure a lot of people don?t care but hell, just seeing what this guy [https://www.theverge.com/2018/11/10/18080374/red-dead-redemption-2-npc-character-routines-rockstar] observed over the course of a day is enough to make me want to try that with every character in the game. But I?m a sucker for attention to random details, even if they have nothing to do with the core gameplay.

Besides, several YouTuber?s have still shown the game to be highly playable even with its current quirks, although hopefully it?ll be patched for improvements soon.
 

Casual Shinji

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hanselthecaretaker said:
While the controls and mechanics could definitely use improving, to me there?s too much else to it to dismiss it based on that alone. I?m sure a lot of people don?t care but hell, just seeing what this guy [https://www.theverge.com/2018/11/10/18080374/red-dead-redemption-2-npc-character-routines-rockstar] observed over the course of a day is enough to make me want to try that with every character in the game. But I?m a sucker for attention to random details, even if they have nothing to do with the core gameplay.

Besides, several YouTuber?s have still shown the game to be highly playable even with its current quirks, although hopefully it?ll be patched for improvements soon.
The only things I'll give it credit for is the conversation mechanic, which feels like an arcade version of a dialoge system. It's one of the few things in the game that feels organic. And the other thing is the stranger side quests, where the game's best moments happen. I had more emotional connection to some of these random folk I ran into than anything in the main storyline.


Besides that this is really nothing new or even outstanding (besides technically). There's tons of details, but those only add the game's exessive need to force you to sit through those details, rather than letting you freely explore them on your own.
 

Mcgeezaks

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It's great and very immersive, however it suffers from the same ''problem'' that the first game did where you'll spend most of your time just riding your horse around and it gets very tiring. It's why I gave up on the first game because there was so much downtime, I haven't given up on RDR2 though because at least this time around you can run into some pretty wild stuff.

My biggest issue, however, is how being a bad guy, robbing trains and stores etc just isn't worth it because you can't get away with it. Masks do NOTHING in this game so I'm not even sure why you can equip one because people know exactly who you are and will put a bounty on you faster than lightning.
 

dscross

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Casual Shinji said:
hanselthecaretaker said:
While the controls and mechanics could definitely use improving, to me there?s too much else to it to dismiss it based on that alone. I?m sure a lot of people don?t care but hell, just seeing what this guy [https://www.theverge.com/2018/11/10/18080374/red-dead-redemption-2-npc-character-routines-rockstar] observed over the course of a day is enough to make me want to try that with every character in the game. But I?m a sucker for attention to random details, even if they have nothing to do with the core gameplay.

Besides, several YouTuber?s have still shown the game to be highly playable even with its current quirks, although hopefully it?ll be patched for improvements soon.
The only things I'll give it credit for is the conversation mechanic, which feels like an arcade version of a dialoge system. It's one of the few things in the game that feels organic. And the other thing is the stranger side quests, where the game's best moments happen. I had more emotional connection to some of these random folk I ran into than anything in the main storyline.


Besides that this is really nothing new or even outstanding (besides technically). There's tons of details, but those only add the game's exessive need to force you to sit through those details, rather than letting you freely explore them on your own.
With how much they put into this game [https://www.gq-magazine.co.uk/article/red-dead-redemption-2-interview], I wouldn?t be surprised if people will be finding things out years from now; even moreso than GTAV. The main story thread might run straight through the middle of the game but it also appears to be graciously flanked by an unbridled sense of discovery.
 

Silentpony_v1legacy

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The principle is okay. What they wanted to achieve, to experience, was great. What they have...its buggy. Its slow. Its clunky. I shouldn't have to spend a few minutes maneuvering my man between a photo, a letter, a cup and a bed to get him to highlight going to sleep.
It's a classic two steps forward, one step back kinda thing, and they dared to take 1000 steps forward. So we took a shit load back.
 

dscross

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BabyfartsMcgeezaks said:
It's great and very immersive, however it suffers from the same ''problem'' that the first game did where you'll spend most of your time just riding your horse around and it gets very tiring. It's why I gave up on the first game because there was so much downtime, I haven't given up on RDR2 though because at least this time around you can run into some pretty wild stuff.

My biggest issue, however, is how being a bad guy, robbing trains and stores etc just isn't worth it because you can't get away with it. Masks do NOTHING in this game so I'm not even sure why you can equip one because people know exactly who you are and will put a bounty on you faster than lightning.
That?s not the full story though from the sounds of it. [https://www.reddit.com/r/reddeadredemption/comments/9ry44i/i_did_it_i_figured_out_how_to_rob_stores_without/] The problem with such big, complex games often ends up being hastily laid judgment, especially if people have a lower tolerance for them.

Ironically for as good as the sound is said to be in this game, the low volume has been my biggest issue with it early on. I have to almost double my volume setting for this game to be as loud as others for some reason. Hopefully this will also be patched, even though it?s not all that critical of an issue.
 

Dirty Hipsters

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BabyfartsMcgeezaks said:
My biggest issue, however, is how being a bad guy, robbing trains and stores etc just isn't worth it because you can't get away with it. Masks do NOTHING in this game so I'm not even sure why you can equip one because people know exactly who you are and will put a bounty on you faster than lightning.
People recognize you by more than just your face. If you're wearing the same cloths and riding the same horse and of course they'll know it's you regardless of whether you cover your face.

To get away with heists you need to have a "heist outfit" and a "getaway horse" that is different from what your character normally wears and rides in addition to the mask.
 

Mcgeezaks

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hanselthecaretaker said:
BabyfartsMcgeezaks said:
It's great and very immersive, however it suffers from the same ''problem'' that the first game did where you'll spend most of your time just riding your horse around and it gets very tiring. It's why I gave up on the first game because there was so much downtime, I haven't given up on RDR2 though because at least this time around you can run into some pretty wild stuff.

My biggest issue, however, is how being a bad guy, robbing trains and stores etc just isn't worth it because you can't get away with it. Masks do NOTHING in this game so I'm not even sure why you can equip one because people know exactly who you are and will put a bounty on you faster than lightning.
That?s not the full story though from the sounds of it. [https://www.reddit.com/r/reddeadredemption/comments/9ry44i/i_did_it_i_figured_out_how_to_rob_stores_without/] The problem with such big, complex games often ends up being hastily laid judgment, especially if people have a lower tolerance for them.

Ironically for as good as the sound is said to be in this game, the low volume has been my biggest issue with it early on. I have to almost double my volume setting for this game to be as loud as others for some reason. Hopefully this will also be patched, even though it?s not all that critical of an issue.
Dirty Hipsters said:
BabyfartsMcgeezaks said:
My biggest issue, however, is how being a bad guy, robbing trains and stores etc just isn't worth it because you can't get away with it. Masks do NOTHING in this game so I'm not even sure why you can equip one because people know exactly who you are and will put a bounty on you faster than lightning.
People recognize you by more than just your face. If you're wearing the same cloths and riding the same horse and of course they'll know it's you regardless of whether you cover your face.

To get away with heists you need to have a "heist outfit" and a "getaway horse" that is different from what your character normally wears and rides in addition to the mask.
That never worked for me, I tried changing everything before robbing a train and I still got a bounty after me in the middle of the robbery. I also just robbed a back room of a store with a new outfit on and as soon as the cops saw me they knew it was me.

Even if this was 100% true, what are the chances that someone knows exactly who you are 100% of the time only because of the horse you're riding? It doesn't make much sense. The game also NEVER explains this to you, seems like an important thing to know but hey, at least I know how to fish!

Another thing that's stupid, I don't know how many times I've gotten a bounty on me because I killed someone in self-defense, or how my character pulls out a gun by himself sometimes.
 

Casual Shinji

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undeadsuitor said:
Casual Shinji said:
I looked up the ending, and like with every Rockstar game, it's pretty underwhelming.
That's a shame. The ending of RDR1 was pretty much the most memorable thing about it outside of the weird guy who might be satan or god.
You shouldn't take my word for it, I'm sure others will love it. Rockstar endings just always land with a thud for me, because the stories are so unfocused and dragged out. Kinda similar to Assassin's Creed, where it starts with a singular goal, but then it turns out there was more to it, new antagonists are introduced and disposed of, certain allies turn out to be traitors, and so it goes on and on till you're wondering what your motivation even is anymore other than making it to the end.
 

Samtemdo8_v1legacy

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Casual Shinji said:
undeadsuitor said:
Casual Shinji said:
I looked up the ending, and like with every Rockstar game, it's pretty underwhelming.
That's a shame. The ending of RDR1 was pretty much the most memorable thing about it outside of the weird guy who might be satan or god.
You shouldn't take my word for it, I'm sure others will love it. Rockstar endings just always land with a thud for me, because the stories are so unfocused and dragged out. Kinda similar to Assassin's Creed, where it starts with a singular goal, but then it turns out there was more to it, new antagonists are introduced and disposed of, certain allies turn out to be traitors, and so it goes on and on till you're wondering what your motivation even is anymore other than making it to the end.
GTA San Andreas. Starts with you being a street gangsta in da hood doing street gangsta things.

Devolves into having said Street Gangsta raiding Area 51 to steal an experimental Jet Pack.