Hey.
Okay, so I like Left 4 Dead. I like it quite a bit. That having been said, I feel like there are some fundamental flaws in the idea behind the game that take away from what it could and should be.
Being that I'm a huge zombiephile I was really hoping for the quientessential zombie film experience when I heard about L4D, but it has left me wanting.
Then again, maybe I'm missing the point, maybe L4D is not supposed to be quite what I was hoping for. Maybe this is another game to be made another time.
In any case, this is what I felt like really missed the mark in L4D:
1) I don't feel rushed. I feel like if my group and I take down most of the zombies in an area we can chill for a few minutes, heal, plan, clear corners and nooks and crannies, etc. without having to worry too much about any more zombies turning up. The whole point of zombie movies is that there is no such thing as "safe." You should never feel as though you are safe. The Resident Evil Series was awesome in this respect, at least on the first time through. You never knew quite what to expect. A zombie video game should have the players running from one end of the stage to another with zombies constantly on their heels.
2) These are zombies. They should be EATING me. Not kicking me while I'm down like a bunch of angry gang bangers. In the movies, zombies eat people. That's their joi de vivre, their raison d'etre. So, why do these zombies live to kick me? it makes no goddamned sense.
3) Again, zombies. A single bullet to the head and ONLY a single bullet to the head should take them down. Nothing more, nothing less. So why can several shots to any part of the body take these guys out? Apart from, that is, the developer's backpedaling story revisions that cite some mutated form of rabies as the culprit.
So, this all leads to the burning question: Is it possible to create a zombie game that accurately represents what we have all experienced in the movies? I think it is possible, but not without a great endeavor by a developer to change the formula by which they make their games. In a perfect zombie movie scenario the players would have to constantly stay on the move, firing at zombies only when they feel they must and seeking out the elusive headshot. Failing to connect with the bullet to the head would only necessitate further running.
If L4D had these elements, I would be playing right now instead of thinking of a better zombie game. Not that L4D is bad; as I said, I like it quite a bit. It's just not complete. On a less critical note, it does need some more levels and a patch or two to fix some issues, like parts of stages that can be skipped entirely.
Thoughts?
Okay, so I like Left 4 Dead. I like it quite a bit. That having been said, I feel like there are some fundamental flaws in the idea behind the game that take away from what it could and should be.
Being that I'm a huge zombiephile I was really hoping for the quientessential zombie film experience when I heard about L4D, but it has left me wanting.
Then again, maybe I'm missing the point, maybe L4D is not supposed to be quite what I was hoping for. Maybe this is another game to be made another time.
In any case, this is what I felt like really missed the mark in L4D:
1) I don't feel rushed. I feel like if my group and I take down most of the zombies in an area we can chill for a few minutes, heal, plan, clear corners and nooks and crannies, etc. without having to worry too much about any more zombies turning up. The whole point of zombie movies is that there is no such thing as "safe." You should never feel as though you are safe. The Resident Evil Series was awesome in this respect, at least on the first time through. You never knew quite what to expect. A zombie video game should have the players running from one end of the stage to another with zombies constantly on their heels.
2) These are zombies. They should be EATING me. Not kicking me while I'm down like a bunch of angry gang bangers. In the movies, zombies eat people. That's their joi de vivre, their raison d'etre. So, why do these zombies live to kick me? it makes no goddamned sense.
3) Again, zombies. A single bullet to the head and ONLY a single bullet to the head should take them down. Nothing more, nothing less. So why can several shots to any part of the body take these guys out? Apart from, that is, the developer's backpedaling story revisions that cite some mutated form of rabies as the culprit.
So, this all leads to the burning question: Is it possible to create a zombie game that accurately represents what we have all experienced in the movies? I think it is possible, but not without a great endeavor by a developer to change the formula by which they make their games. In a perfect zombie movie scenario the players would have to constantly stay on the move, firing at zombies only when they feel they must and seeking out the elusive headshot. Failing to connect with the bullet to the head would only necessitate further running.
If L4D had these elements, I would be playing right now instead of thinking of a better zombie game. Not that L4D is bad; as I said, I like it quite a bit. It's just not complete. On a less critical note, it does need some more levels and a patch or two to fix some issues, like parts of stages that can be skipped entirely.
Thoughts?