I was having this lengthy discussion with a dude on Youtube (that char limit does not make things easy, lemme tell ya) about how Gameplay in a game itself can invoke emotion, without relying on cutscenes. Eventually we got to a tangent of discussing what a cutscene is, anyway... So allow me to bring up three separate sets of scenarios from three separate (sets of games) and then ask a question.
1) We've all come across segments, in games....where you have to press [forward]. aaaand that's it......just forward. why? because you're just progressing through an area (by pressing [forward]) and are expected to check the area without actually "doing" anything. Stand outs include the "Trip down Crime Alley" segment from Batman Arkham Asylum; The Opening sequence from Mass Effect 2; The "Microwave room" from MGS4 (which I haven't played; but i have seen videos of this section).
2) Many cutscenes are just people talking. GTA, Halo.etc. Similarly in Mass Effect (Someday I'll stop talking about this game.......maybe) there are a ton of segments where people just talk, while being framed in a very cinematic camera angle, with film like movements.etc.....BUT WAIT! What is this being round thing that is helping You, the player, interact with this cinematic screen? They don't have that in the movies?
3) Okay I'm getting tired of being dramatic, and this OP is getting really long so..... the On-Rail Segments in Black Ops (and other games I don't know about) where you can't control your movement (being...you know..on rails) BUT can control where you are looking.
So my question is this: Which of these do you consider "cutscenes"? What exactly IS a "cutscene" to you? And which kinds of cutscenes do you like?
1) We've all come across segments, in games....where you have to press [forward]. aaaand that's it......just forward. why? because you're just progressing through an area (by pressing [forward]) and are expected to check the area without actually "doing" anything. Stand outs include the "Trip down Crime Alley" segment from Batman Arkham Asylum; The Opening sequence from Mass Effect 2; The "Microwave room" from MGS4 (which I haven't played; but i have seen videos of this section).
2) Many cutscenes are just people talking. GTA, Halo.etc. Similarly in Mass Effect (Someday I'll stop talking about this game.......maybe) there are a ton of segments where people just talk, while being framed in a very cinematic camera angle, with film like movements.etc.....BUT WAIT! What is this being round thing that is helping You, the player, interact with this cinematic screen? They don't have that in the movies?
3) Okay I'm getting tired of being dramatic, and this OP is getting really long so..... the On-Rail Segments in Black Ops (and other games I don't know about) where you can't control your movement (being...you know..on rails) BUT can control where you are looking.
So my question is this: Which of these do you consider "cutscenes"? What exactly IS a "cutscene" to you? And which kinds of cutscenes do you like?