Talking about non-combat platformers, more precision based. So basically I'm a beginner programmer working on a basic platformer for learning purposes, and while I don't intend to actually make anything good or even releasable to the public, I'm still curious to know and want to be on the right track.
For people that actually like those kinds of platformers, what do you find the most important? As far as physics, level design, aesthetics, anything. Do you want the challenge to be in completing the level as fast as possible, or in actually being able to complete the level to begin with? How about level size, random elements, etc? When thinking back at the games that have really stuck with you, what was the key element there? What compelled you to keep playing?
For people that actually like those kinds of platformers, what do you find the most important? As far as physics, level design, aesthetics, anything. Do you want the challenge to be in completing the level as fast as possible, or in actually being able to complete the level to begin with? How about level size, random elements, etc? When thinking back at the games that have really stuck with you, what was the key element there? What compelled you to keep playing?