What makes a game. Graphics that arent so bad you cant "feel" the world. A round hat with square sides is quick to unimmerse you. A storyline without predictability. At least par voice acting. I hate to admit it but games such as Gears of War, and Left 4 Dead have such well done voice acting. Another example is Army of two. The voices are necsesary to give the character substance and personality. To make this group of pixels someone you hate or adore, or cant seem to comprehend. Next, an esay button layout. Games like Bioshock where if you are trying to cycle to a weapon there is no back button you gotta cycle all the way through. I did this quite frequently. Variety. Whether its in weapon choices, vehicle choices no one wants to be stuck with basic layouts. Example, noone would play the Sims if you only had 10 objects to play with. Challenging AI. If i set it on easy i expect to be able to go John Rambo with my pistol, but if i set it on hard i dont want to be able to go John Rambo, just with less HP. Get my drift. I want the enemy to try to flank me, or lob grenades and come rushing through their dust cloud as cover, ya know? Finally a long storyline WITHOUT side quests. I personally got really pissed when i got Fallout 3 and realized I could be it within the scope of 5-10 hours. Personally, i could give two shits about side quests. I want a long main story line, with plenty of time to sink my teeth in. Let me be punished for bad deeds or rewarded for good ones. I just want Kingdom Hearts play time i guess is what im saying. 98 hours sunk into that game first go round. Maybe 20 hours with Fallout 3 and thats with doing every side quest i can find. Well thats just my opinion.