What do you think makes a good game?

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jaeman

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Aug 11, 2009
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I though it would be a good idea to ask a big community like this one here on the escapist what you think makes a good game. What works, what doesn't, what's fun, what's boring...all that kind of stuff.

Speaking myself, i like turn based strategy/RPG games, but i don't think ive actually played one that i *liked*. Talk about oxymorons. my point being they're much too slow-paced, there's too much pre-fight screwing around (especially when i believe you should be ready for anything), and i shouldn't have such a big character roster if im only allowed to have 5 or 6 people out at the same time.

But, im just a guy with a head full of ideas and dreams who plays too many games. That's why i ask the community. What say you?
 

migo

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Jun 27, 2010
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It really depends on the type of game, so it's probably easier to look at a great game and point out what it does right.

Super Mario Land - the level design is excellent, it has a great difficulty curve, and given the game runs in 4 shades of green the levels and worlds are quite distinctive and give something of an immersive feel. The music is also quite good and suits the worlds. Game play is excellent, Mario does exactly what you tell him to do, which is completely unlike almost every other platformer out there, and it has neat touches like being able to collect coins with the power ball.

Geometry Wars Retro Evolved 2 - it's pure gameplay, you're playing a shape fighting another shape, no story, just each shape has its own patterns. The difficulty curve is also good, everything starts easy and gets hard, so it's actually perfect for anyone who's remotely interested in the game.

What they both have in common is a uniformly increasing difficulty curve, excellent controls and a pure emphasis on gameplay.
 

Radeonx

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Apr 26, 2009
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There was a thread on this just a few hours ago. Please try to use the search bar.
OT: Fun factor, and Gameplay. If a game is fun, it's doing what it was created to do, and being able to have good and intuitive gameplay is very nice.
 

MakeLoveNotWar

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Jul 8, 2010
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The sad thing is, I as a gamer can't dislike much. Oh! Except boss fights. Games that don't have boss fights are 100% better!
 

Thunderhorse31

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Apr 22, 2009
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Aside from the obvious "fun" or "gameplay" answers, for me a good game needs a good story, and one of the most important aspects of having a good story is a good antagonist.

Most of my favorite games of all time are those with memorable, well-written villains.
 

L4hlborg

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Jul 11, 2009
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I see it this way: if a game does what it's supposed to do it's usually a good game, atleast from someone's perspective.

If the game is supposed to have a good story, and it has one, it's a good game. If the game is meant to be a full on multiplayer shooter, and it's fun to play online, it's a good game. If a game is supposed to make nice cars drive around in circles, and it does that, it's a good game.
 

Shameless

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Jun 28, 2010
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short answer : if it's fun to play but not short

Long answer: if it has a level design that is long but not too long that drags out, if it has a cool engine that is not broken or full of bugs,if it has responsive controls, has a well written story and little bit of creativity won't hurt and yes if it was also fun.
 

kingcom

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Jan 14, 2009
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If the story is not engaging, and the characters interesting, i lose interest.
 

Shadow-Phoenix

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Mar 22, 2010
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well not seen a decent game with balaced everything since maybe Metal Gear Solid 4 and that franchise had a lot going for it.

really what a game needs is good character developement, good pace of action and drama, somewhat decent graphics, decent in game or cinematic lip syncing, voice actors who actually put a soul into the game, roughly balanced gameplay, decent soundtrack that could be quite memorable and for the love of god a decently balanced multiplayer... its been a long time since i ever saw a decent balanced multiplayer probably since MGS4 itself.
 

SmellyBoy88

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May 16, 2010
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As weird as this is going to sound, I like it when a game is like a book (stay with me on this) in the sense that there is a plot that you can follow, and makes sense etc, and strong characters you can become attached to, and actually have genuinely good back-storys and motivations. Take for example, the God of War and Kratos. I grew very attached to him, even he was the kind of guy to put Jason Vorhees' body count to shame. The plot, while occasionally tripping, was very strong and always had some sort of little twist to keep you wanting it.

That's what I think makes a good game, but things like good gameplay, graphics, and even voice acting make games great.
 

Shadow-Phoenix

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Mar 22, 2010
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Bear in mind with this but looking back on old games i realised the fun times Capcom had with doing the english voice actor and cutscene work with the very first Resident evil.

http://www.youtube.com/watch?v=1LwuT3MffEw
 

JackRyan64

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May 22, 2010
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A consistent difficulty curve, something that constantly throws different types of challenges at you so it doesn't get repetitive, a good story, and perhaps a good co-op mode.
 

Dexiro

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Dec 23, 2009
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Fun, immersive and a good sense of progression.

Fun and immersion are must haves, I like to get sucked into a game and have a great time. Variety and all that are needed to keep the fun fresh, too much repetition is never a good thing.

As for the sense of progression I like to feel like I'm getting somewhere in a game. I don't want to feel like I've spent 10 hours on one level of Tetris or spent ages in one location on an RPG. It's nice to get the feeling that you're moving forward, away from those tutorials and towards the ultimate goal.
 

jaeman

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Aug 11, 2009
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Radeonx said:
There was a thread on this just a few hours ago. Please try to use the search bar.
OT: Fun factor, and Gameplay. If a game is fun, it's doing what it was created to do, and being able to have good and intuitive gameplay is very nice.
I had noticed that thread earlier, which i felt was a little to simple to express the true in depth complexity of how a game works. I want to be a game designer (someday...), and i though it would be a good idea to directly ask people who play games what they like best about them, or if they have something better.

someone mentioned how they don't like shooters that don't let them aim down the sights. Thats what i wanted to see. People's actual gaming preferences. migo mentioned that he prefers games with a balanced difficulty curve. Very good idea. when a game offers you constantly evolving challenges, you gotta adapt, learn, change your play...huh, maybe thats why they call Geometry Wars 2 'evolved'.

Dexiro has a good point too. I remember playing blue dragon last Christmas when i got my Xbox. It was fun for the first few hours, until i learned how little the classes truly differed once you started merging skills, and how god damn easy it was.
 

Thaius

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Mar 5, 2008
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jaeman said:
Thats what i wanted to see. People's actual gaming preferences.
Well that makes writing this a lot easier, since now I don't need to account for different preferences and values in gaming. Thanks!

To me, a good game is one that tells a good story, taking advantage of the interactive advantages that gaming has over other storytelling mediums. The gameplay is simple at its core, but complex if you really want to take advantage of its true depth and complexity. I don't care so much about difficulty because, when you're playing a game for the story, it's really frustrating to need to try the same area over and over again. What I do want is increasing complexity throughout the game (as well as increases in the power of my character), making you change up your strategy throughout the game even if that does not make it too much more difficult. The soundtrack will be beautiful and fitting, the dialogue will be well-written, and the story will throw me for a loop now and again. It will keep focused on its story, only sidetracking from it for optional sequences with good rewards. I will name two examples (my two all-time favorite games) and how they apply. A beautiful visual style is a huge plus, but its absence will not mark a game down in my book.

Final Fantasy VII. This one had a story that started small, but not so small you expected it had to get much bigger. But as it grew in complexity, it eventually became one of the most epic tales I have ever seen, with much at stake and a lot of well-done personal and relational drama. It is a truly amazing fantasy tale. The gameplay grew in strategy, at first consisting of attacking and the occasional magic attacks, but eventually becoming incredibly deep, with enemies that had all sorts of different strengths and weaknesses and the brilliant Materia system allowing the player to customize their characters in countless different ways. Many times, it took advantage of player control, including some brilliant and impacting uses of interactive inevitability (giving the player control even though they cannot stop something from happening; letting them try despite the fact that they will fail). The dialogue was a bit stiff, but mostly due to translation issues, and the soundtrack is one of Uematsu's best (that is to say, one of the best soundtracks ever to exist). All in all, an absolutely amazing game.

Mass Effect 2. This story wasn't so complex, but it had some great surprises, and it really shined in its characters. Each character had complex and intriguing stories that the player can find out if he/she is willing to put the time and effort into it. The gameplay can be extremely simple, but as the game progresses the player can get more used to using biotic and tech powers in effective, creative, and just-plain-awesome ways. The game was incredibly well-written, and the soundtrack, while not being one of the best I've heard, fit the game perfectly and was used well. But this game's greatest achievement is the most player choice-centered storytelling I have yet seen. It managed to tell a great story with great characters that, despite being the same metanarrative regardless of choice, managed to make each player's experience feel like their own, unique from anyone else's. A truly brilliant game.