What do you want added into WoW?

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BoredDragon

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Feb 9, 2011
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I was playing on one of my alts the other day and I did a dungeon where you get to turn into an ogre. I thought, "Hey, that would be pretty cool if they were a playable race."

So I ask the community, what new race, class, profession, area, or anything would you like added into your new expansion to WoW?

edit: also want to be able to search for a raid party instead of trying to get my lazy-ass guildmates to get off their asses. I still haven't completed ICC :(
 

Aeshi

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Dec 22, 2009
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BoredDragon said:
I was playing on one of my alts the other day and I did a dungeon where you get to turn into an ogre. I thought, "Hey, that would be pretty cool if they were a playable race."

So I ask the community, what new race, class, profession, area, or anything would you like added into your new expansion to WoW?
In my opinion Ogres should have been the BC race, not Blood Elves.
 

Rayne870

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Nov 28, 2010
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A macro that when activated causes the target's computer construct a hand and smack them in the face when they cause guild drama.
 

PayneTrayne

Filled with ReLRRgious fervor.
Dec 17, 2009
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For me, I want more fun added to the game. Don't know how, don't know why I don't find it fun, but if they could just put liquid joy in there I'd be happy.
 

Xannieros

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Jul 29, 2008
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Raids given the option to be turned into 5-Man instances, no loot, but just for the option to see the content.

Half can't complain they don't get to see content due to difficulty.
Other half can't complain about it because theres no benefit other than seeing it.
 

instantbenz

Pixel Pusher
Mar 25, 2009
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An all-server permanent deletion button. I would pay $15 for an hour of gameplay if they put that on my account.
 

EllEzDee

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Nov 29, 2010
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PayneTrayne said:
if they could just put liquid joy in there I'd be happy.
I've heard you can have that pumped directly into your veins through an IV drip.
 

crudus

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Oct 20, 2008
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Something equivalent to an AA? WA? WAA? Although I would like it to rely less on the skinner box method.

PayneTrayne said:
For me, I want more fun added to the game. Don't know how, don't know why I don't find it fun, but if they could just put liquid joy in there I'd be happy.
It used to be fun back in the days of Vanilla and BC. Now it isn't. It is sad stuff. I think they relied too heavily on Skinner box tricks to get people to play.
 

Hisshiss

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Aug 10, 2010
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I would kill for some sort of in game theme park, like an entire special zone for both faction that includes all sorts of non vital stuff. A place for people to go when they don't feel like running dungeons or battlegrounds, or farming proffessions. It could have cool rides and mini games that use the vehicle and other quest mechanics they introduced in lich king and cataclysm, coming with a special currency you can use like in holidays for pets, mounts, clothes, again, piles of fun non vital stuff.

It would just be a cool place to hang out instead of sitting in stormwind/orgrimmar and a great way to blow off steam, and they could update it all the time to allow people to always have a fun way to relax.

Other than that, an account wide bank would be great, something that allows you to share otherwise soulbound items to other characters, like holiday clothing, and all that other jazz.

And of course, account wide pets, mounts, achievements, etc, I just always hated making new toons cus my main had so many awesome little things to enrich the experience.


And yes, I do have a big thing about the non-combat elements of WoW. They make the actual raiding and pvp that much sweeter :p.
 

Lt. Vinciti

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Nov 5, 2009
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Dal + Shatt being useful instead of barren ghost towns...

Vanilla BC Wrath servers

Balance (Har Har Har)
 

CrazyCapnMorgan

Is not insane, just crazy >:)
Jan 5, 2011
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If I ever got into WoW again, I'd like to see "Trials".

What these are is a sort-of solo instance that tests your knowledge on the gameplay and tactics that surround your class and its builds. These would be Daily quests and would be given to you by your home capital's trainer, but would not count toward your allotted limit of Daily quests. Should you die during this solo, the quest will count as Failed, you get teleported out of the Trial instance and you must wait until the Daily reset to take the Trial again. Gear damage would apply normally after death, though you would NOT receive the stat and health/mana debuff after dying. The Trials are no joke and you will need to be well geared and somewhat versed in your builds in order to complete them, especially as you get to second and third level Trials.

If you succeed, you'd get a piece of Trial gear of your choosing, which would be slightly less powerful than the standard 25 man tier gear but slightly more powerful than the 10 man tier gear stat wise, however, it will have some set bonuses that tier gear would not normally have. It would also be unique in its appearance, kind of like the old tier gear of vanilla days of yester-decade and the color of the lettering to signify that it is Trial gear will be cyan, much like Borderlands' pearlescents. The gear would consist of Head, Chest, Waist, Hands, Legs, Feet, Shoulder, Wrist, Off-hand/Shield and Main Hand/Weapon. To obtain the weapon for the complete Trial set, you would have to complete all of the trials for that level of Trial gear AND complete either a 10 man or 25 man raid and obtain an item dropped by the end boss for that raid. The quality of the weapon obtained would be determined on which level of instance was completed. As WoW has normally had three levels of Tier gear, the same would apply for Trials as once you complete the first level of Trials, you can work towards getting the next level of Trial gear, with the challenges presented to you increasing in difficulty from one level of Trials to the next. All gear obtained through Trials will have, at the very least, one socket for gems. When a Trial is completed, you can choose what gear you get for whatever build you desire. For example, if you complete a Paladin Trial and the gear you get to choose from are all Chest pieces, you can choose between a Prot Chest, a Ret Chest or a Holy Chest. The set bonuses from the Trial gear will also reflect the build you have chosen, as well, such as added health/defense for Prot pallies or added mana/spellpower for Holy pallies. The set bonuses will be given at the even number intervals, with the complete set bonus being a considerable boost to a talent or having a unique activation upon an event. Once you complete a Trial and receive the piece of gear, you cannot "redo" the Trial for a different piece of gear, meaning if you choose Prot pally gloves, you cannot take a Trial for another set of gloves, so choose wisely!

Also to be included in these trials, exclusively, is the slight chance to receive items related to professions upon succeeding a Trial! Be it Blacksmithing, Enchanting, Tailoring, etc., the item would be yours to learn should you possess that particular profession. The item for learning how to make it would be Bind on Account; however, the item itself would be Bind on Equip, meaning that you would be able to sell, or give away, what you've made. Enchantments learned in this manner would also mean that you could enchant other people's gear as well as sell them on vellums.

This would encourage people who do not wish to raid all that often to have some chance at getting quality gear, as well as the Trial exclusive profession talents, on their own without the need for depending on others and having to fight over gear. This would also test the player's skill and knowledge with their class' abilities so that they would gain a greater understand of what their class and builds are capable of instead of "make this build" "spam these moves" kind of tactics. To ensure this, the Trial instances would be varied to the point where different builds would be more effective for the current Trial than others. The trainer will offer a skill point reset, at no charge, before each Trial begins and give the player an overview of what he/she can expect so that if a reset is needed, the player has an idea of what to expect and prepare accordingly.

With this, the player would get a sense of accomplishment through their own abilities, add to their knowledge of the uses of their builds (potentially) and to be capable of performing well in end-game content without going through heroics and depending on others for the chance at gear that they might receive, though having heroic gear for Trials wouldn't hurt in the least.

EDIT: Just thought of something else to add to this - by completing all levels of the Trials, you get an achievement called "Mastered Exploder", a completely decked out fast mount from your home capital's mount trainer (cyan lettering with this one, can have one passenger) and a miniature version of yourself in full high level Trial gear as a companion, aptly named "Mini You".

(WHEW, that gave me arthritis twice typing all of that.)
 

NeutralDrow

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Mar 23, 2009
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The ability to play a neutral race.

If that were to come about, my one-man, world-spanning commercial empire would be complete. As is, I found out the hard way that it's impossible to trade items across faction lines without employing outside aid.
 

BoredDragon

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Feb 9, 2011
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Rayne870 said:
A macro that when activated causes the target's computer construct a hand and smack them in the face when they cause guild drama.
I would abuse that so much :D
 

BoredDragon

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Feb 9, 2011
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NeutralDrow said:
The ability to play a neutral race.

If that were to come about, my one-man, world-spanning commercial empire would be complete. As is, I found out the hard way that it's impossible to trade items across faction lines without employing outside aid.
So like a mercenary faction?
 

Kenko

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Jul 25, 2010
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The ability to whipe every character worldwide would be awesome I think. Tabula Rasa'n'all that jazz.