Been thinking about this tonight since I purchased Shadow of the Colossus/Ico the other day. After about an hour and a half trying to locate and then defeat the third Colossus (shut up, I know I suck), I realized that somewhere along the line it'd morphed from a thrilling quest to a tedious slog and even though I was one stab away from beating him I didn't feel like going through the whole process of climb/fall/climb/fall/climb/climb/climb/fall/climb/climb/climb/stab again, so I said "yeah nope" and shut the system off. Maybe I'll give the game another chance, but as a guy with a wife, a job, and a bunch of unplayed Humble Bundle downloads...probably not.
And yet, I was more than happy to play Super Meat Boy for hours and hours, at least until I beat the main game, even though it was probably much more frustrating at times. So what's the difference? I think it came down to:
1: Mechanics: SMB was tight and consistent, while SoTC felt inconsistent and hostile
2: Instant turnaround: SMB is full of failure, but you're right back in the game within seconds after a failure, where in SoTC it's much more of a slog to recover when you mess up.
3. Walkawayability: A word I made up. With SMB you could walk away pretty much any time and return later at nearly the exact same spot. SoTC demands I take however many hours it takes to beat each Colossus with no saves in between. I think this is the biggest factor--I only game an hour or two at a time, so I need a game that can accommodate my schedule, not the other way around.
TLDR: I tend to quit games with bad mechanics that make me replay long sections when failing. What makes you quit or stick with certain games?
And yet, I was more than happy to play Super Meat Boy for hours and hours, at least until I beat the main game, even though it was probably much more frustrating at times. So what's the difference? I think it came down to:
1: Mechanics: SMB was tight and consistent, while SoTC felt inconsistent and hostile
2: Instant turnaround: SMB is full of failure, but you're right back in the game within seconds after a failure, where in SoTC it's much more of a slog to recover when you mess up.
3. Walkawayability: A word I made up. With SMB you could walk away pretty much any time and return later at nearly the exact same spot. SoTC demands I take however many hours it takes to beat each Colossus with no saves in between. I think this is the biggest factor--I only game an hour or two at a time, so I need a game that can accommodate my schedule, not the other way around.
TLDR: I tend to quit games with bad mechanics that make me replay long sections when failing. What makes you quit or stick with certain games?