This is going to be something of a rant. Now when I got the warning out of the way, then please - read ahead.
Okey. Let me get this story from the beginning. Im Twenty years old and was sixteen when I first read the Rainbow Six Novel. Having played both the first game, Rogue Spear and all their expansions at the time, the ending of the novel was abit spoiled, but I still liked it.
What I liked even more was that the first Rainbow Six games was basicly the same deal as the novel. You equip, you plan, you fight. Depending on planning you would take different routes, sometimes only to avoid casulties of your most experienced team members. And you would never go anywhere without a silenced weapon - often leaving you with the MP5 SD
Then came Raven Shield.
It was all we hoped for. Improved AI, Improved Graphics, the "End of the World Plot (What buggery else) was a bit cheesy, but it still worked. It was fun, Bill Browns music rocked, and you still never went anywhere without a silencer exept some missions. It was pure fun, and I still have it on my harddrive when I want to play a Tactical First Person shooter.
Then came Lockdown.
The first thing was that you could no longer plan your entry and tactics, but it was still abit fun. It was still "Breach, Bang and Clear", it was still having move quiet or stirr the hornets nest (even tought you actually did never have to always have silencers on your weapon). It also added more characters from the novel, so while it was not _great_, it was mot very good, but not bad either. I suspect you get the point by now.
Enter the Mockery called Rainbow Six Vegas. A concept that actually from the very beginning breaks the concept of what Rainbow Six actually is.
I installed it, not knowing what to expect really. So I am dropped into something that is Vegas. I stand alone against horde of Enemies with a Mp-5/10.
What the hell went wrong? In most of the previous games, I would have been dead almost at once - and I probably would be in real life too!
I played half the game, and it was all the same. It was a shooter, not a tactical one, but a simple shooter - and not much else.
What went wrong? Why could they just not stick with the concept that actually worked?
Okey. Let me get this story from the beginning. Im Twenty years old and was sixteen when I first read the Rainbow Six Novel. Having played both the first game, Rogue Spear and all their expansions at the time, the ending of the novel was abit spoiled, but I still liked it.
What I liked even more was that the first Rainbow Six games was basicly the same deal as the novel. You equip, you plan, you fight. Depending on planning you would take different routes, sometimes only to avoid casulties of your most experienced team members. And you would never go anywhere without a silenced weapon - often leaving you with the MP5 SD
Then came Raven Shield.
It was all we hoped for. Improved AI, Improved Graphics, the "End of the World Plot (What buggery else) was a bit cheesy, but it still worked. It was fun, Bill Browns music rocked, and you still never went anywhere without a silencer exept some missions. It was pure fun, and I still have it on my harddrive when I want to play a Tactical First Person shooter.
Then came Lockdown.
The first thing was that you could no longer plan your entry and tactics, but it was still abit fun. It was still "Breach, Bang and Clear", it was still having move quiet or stirr the hornets nest (even tought you actually did never have to always have silencers on your weapon). It also added more characters from the novel, so while it was not _great_, it was mot very good, but not bad either. I suspect you get the point by now.
Enter the Mockery called Rainbow Six Vegas. A concept that actually from the very beginning breaks the concept of what Rainbow Six actually is.
I installed it, not knowing what to expect really. So I am dropped into something that is Vegas. I stand alone against horde of Enemies with a Mp-5/10.
What the hell went wrong? In most of the previous games, I would have been dead almost at once - and I probably would be in real life too!
I played half the game, and it was all the same. It was a shooter, not a tactical one, but a simple shooter - and not much else.
What went wrong? Why could they just not stick with the concept that actually worked?