What is it with Rockstar? (L.A. Noire ending spoilers)

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Yossarian1507

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Jan 20, 2010
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So, I just beat L.A. Noire, and while I had a ton of fun with it, and after beating The Witcher 2, I'm going to have another playthrough, I must say I'm pretty disappointed by the ending. I mean

Why Rockstar/Team Bondi? First Red Dead Redemption and now this? Why do you feel that killing your main character is the best way to end a story? Sometimes it work, but in this case - it doesn't. There was no epic showdown, no nothing. You can call it sacrifice, since without his help, Jack and Elsa would've died as well, but come on. Getting flushed by the sewer water? That's your idea of an appropriate death for the protagonist? Instead of sadness for him, I felt only disappointment, because Cole went down in the worst way possible.

Okay, I feel better now. The game's still awesome, I would give it 9/10, but god damn it, that part of the ending sucks (the rest is pretty good and fits the gritty climate of Noir films, especially the irony of
Roy's speech at the funeral).

So what's your take? You liked the ending (and the game for that matter)?
 

Gill Kaiser

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Sep 3, 2008
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I hope you didn't, but you may have just spoiled the ending of LA Noire for me simply by association with RDR's ending...
 

Ubler

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Mar 16, 2011
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Gill Kaiser said:
I hope you didn't, but you may have just spoiled the ending of LA Noire for me simply by association with RDR's ending...
If you don't want it spoiled then don't view the spoilers.
 

Gill Kaiser

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Ubler said:
Gill Kaiser said:
I hope you didn't, but you may have just spoiled the ending of LA Noire for me simply by association with RDR's ending...
If you don't want it spoiled then don't view the spoilers.
I didn't. The title was the spoiler. It used to refer to LA Noire and RDR's endings. I know what happened at the end of RDR, so after seeing this thread's title I had a pretty good inkling of what happens at the end of LA Noire.
 

Ilikemilkshake

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Couldnt agree more, i was thinking this exact same thing myself when i completed it... at least RDRs ending, although a bit of a cockslap felt believable and i somewhat didnt see it coming.

In LA Noire, i pretty much guessed as soon as we switched characters that Cole was going to die, and then when you're in the sewer, just after you get the flamethrower you say something like 'the water is rising' .. at that point i knew at least one of the characters was going to die, and then about 10 minutes later, right before the end it just felt really obvious.

also like was pointed out just by suggesting there's some kind of trend with the ending, you're spoiling it.
 

MiracleOfSound

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Jan 3, 2009
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I agree. I hated the ending.

It didn't wrap up the character's story nicely at all, and was a shitty way to end the story.... literally.
 

Charm Offensive

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May 24, 2011
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I thought that ending was great. L.A Noire had a remarkably deep story and some of the characters were as complex as the motion technology used to create the game.


In short, throughout the game Cole shows himself to be a selfish hypocrite with strong sociopathic tendencies. He has an affair on his wife because during an investigation he clicks with a woman that also had bad experiences during the war. It's a slow process, but eventually she tempers him somewhat.

That his last actions were utterly selfless and made him the hero he had always aspired to be, but cost him his life with a woman he obviously connected with, was poignant and bittersweet.

The game lived up to the Noire in its title.
 

JourneyThroughHell

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MiracleOfSound said:
I agree. I hated the ending.

It didn't wrap up the character's story nicely at all, and was a shitty way to end the story.... literally. Some RDR spoilers, too.
Could not disagree more.

It didn't need to "wrap up" the story of Cole Phelps. There was no wrapping up to his story - a guy who tried to make amends with life for what he did in the war and lost everything he had in the process. It would've been a total, complete cop-out to give it a happy ending - that just doesn't go with the theme of the game.

Unlike, RDR, where Marston went out with fucking fanfares of glory, L.A. Noire does not ufck around. This is how it is - if you work a job like that, you can be gone in a snap of a finger due to just being unlucky.

Yeah, I called the ending when I saw us playing as Jack, too. Gave me an immediate RDR association. Did it make it less powerful? Fuck no.
 

Meggiepants

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Jan 19, 2010
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JourneyThroughHell said:
MiracleOfSound said:
I agree. I hated the ending.

It didn't wrap up the character's story nicely at all, and was a shitty way to end the story.... literally. Some RDR spoilers, too.
Could not disagree more.

It didn't need to "wrap up" the story of Cole Phelps. There was no wrapping up to his story - a guy who tried to make amends with life for what he did in the war and lost everything he had in the process. It would've been a total, complete cop-out to give it a happy ending - that just doesn't go with the theme of the game.

Unlike, RDR, where Marston went out with fucking fanfares of glory, L.A. Noire does not ufck around. This is how it is - if you work a job like that, you can be gone in a snap of a finger due to just being unlucky.

Yeah, I called the ending when I saw us playing as Jack, too. Gave me an immediate RDR association. Did it make it less powerful? Fuck no.
What he said in the spoiler.

Noir fiction is written that way. Often, the dame dies, or a good friend dies, or some other bleak as hell shit happens.

For that matter, the Western is also often written with the hero dying, or all of his friends dying, so Marston's death in that was fairly predictable as well.
 

Frotality

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its not so much what happens, but how it happens...

it wasnt poignantly sorrowful, ironic, symbolic, or even dramatic; cole just up and decides to let the sewer kill him. in noir, pretty much any death that happens is to highlight what a shitty place their in, that innocents can die horribly while assholes thrive... in LA noire, coles death highlights errors in sewage treatment. what caused the water to rise? why was this the chosen method of death when not 1 minute ago there was a wonderful opportunity for cole to be flamethrower'd by the wacko he helped create? i was waiting in giddy suspense for that crazy guy to flip out and toast someone...but kelso just shoots him. anti-climax followed by anti-climax. the eulogy was nice and noir-ish, but it seems like rockstar got to the ending and went, "oh shit, this is noir and no main character has died yet! we already did the 'kill the crazy soldier' scene...uh...kill someone with sewage i guess...its all we got left."
 

CRAVE CASE 55

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Jan 2, 2009
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after the end of the game is there free roaming or anything as anoth characte? Because I havent started collection the sheilds, or movie reals.
 

Annoying Turd

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Jul 3, 2009
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Wish I could play the game.

Everything is made for consoles these days. At least I have the witcher 2 :-D.

You should have seen that kind of ending coming, though.
 
Apr 2, 2010
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The ending was unadulterated boll0cks. After all that hard work, ALL THE MAIN BAD GUYS GOT AWAY.

I'm sure it's a very "noire" ending, but seriously- what's the point of playing if there's no way of wining. Games aren't always about winning... but had I known this game was about losing, then I wouldn't have bothered.

The ending should have been influenced by player performance; and your efforts should have been rewarded in the ending. It's fine that Cole died- but the fact that it meant nothing is just utter balls.

I'm with Elsa on this one...
 

Billy Deal

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May 30, 2011
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I'm finding the apologists for the back end of LA Noire pretty insufferable, to be honest. Saying that the final hours of the game aren't a big letdown is a massive disservice to just how expertly crafted the rest of the game is. I really loved LA Noire, but the plot from Vice onward was just bungled. It's obvious that they made cuts to fit the data onto the game media - Cole's affair with Elsa is given almost no poetic justification or meaning, which is not in keeping with the general narrative approach of the game - other, minor characters are given sweeping great opportunities to pontificate on minor plot points, but Cole's decision to cheat on his wife with a woman he's had almost no contact with is represented via a very brief interrogation in the course of an investigation and a glimpsed knock on a door? Pathetic. I'd be fully willing to go along with the twist - it fits and it serves the plot, so I'm onboard - but without any idea of why it happened I had trouble enjoying the rest of the game. And I'm not talking a great long conversation or a love scene - although I think it's a huge missed opportunity for both of these - but even a decent, meaningful look between the two characters as Cole stands in Elsa's doorway would have sufficed - to communicate some longing or loneliness or whatever - but he literally just knocks, door opens, in he goes, fade out. It's useless, and too much of the rest of the plot hinges on that barely-explained encounter.

I had other complaints with the way the final few cases were handled -

Again, it might be symptomatic of sections being removed for storage reasons, but I felt the introduction of Kelso as a playable character was mishandled - alternating between Phelps and Kelso from an earlier point in the game would have made much more sense, and I really get the impression that's what should have happened. For example, in one of the very early narrated case openings reference is made to the rivalry between Kelso and Phelps, but except for flashbacks this rivalry has almost zero relevance until the end of the game, so why include it? It's obvious that we missed out on some stuff.

Finally,

with so much of the game up until that point hinging on solid investigative work and interrogation it rankled me no end that the ending devolved into protracted shootouts with faceless and dubiously explained thugs - Kelso didn't build cases, he just conducted killing sprees - it was weak and generally I felt let down.

The one part of the ending I can't complain much about at all

was the eulogy; it was ironic and evil and carried generally more meaning than anything in the several hours prior. I was happy enough with not all of the bad guys getting their just desserts, although again, I think just why that happened could've been made clearer and more explicit, and generally it felt fitting. Although at the same time, I can't help but think they've passed the torch to Kelso and left some bad guys standing simply so they can do a tech reuse sequel. But hey, I hope I'm wrong.

tl, dr; the game rocks, but for one reason or another the denouement was handled really badly and ultimately did kinda ruin the experience for me. Perhaps I was expecting too much, but the pre-Vice game is comfortably my game of the year; I'm gutted that it all pans out so awkwardly.
 

mornal

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CrazyJuan77 said:
*snip*
I didn't need to have the blow by blow on Cole' tryst with Elsa. We as 3rd party observers know even less about his wife and daughters, because the story focuses on his "work life". I was able to assemble what happened in my head without the story teller holding my hand.
We didn't need the blow by blow, but, in my opinion, we needed more than was given. The only hints that Cole has feelings for Elsa is that he visits her show on his time off. In hindsight, the player could see the connection but it really is flimsy. I loved the game, but this was one of its weak points for me. It prides itself on characters and plot but has one of the biggest plot events come out of almost nowhere.