What is most essential to a game's plot
Is it the charicters?
is it scenery?
is it the art style?
what do you guys think
Is it the charicters?
is it scenery?
is it the art style?
what do you guys think
What's that go to do with what the writer put to paper?David Abrams said:is it the art style?
For most developers these days the answer seems to be:David Abrams said:What is most essential to a game's plot
This. Also don't make it too repetitive. Prince of Persia(the PS3/360 one) I'm looking at you for this. Same bs over and over again. Run to this area, defeat enemy, make girl orgasm to fix the land, rinse, lather, repeat. I like having some exploration.....and a good story I can immerse myself into. But character development would be my most important.Mackheath said:Character development. If I'm going to be invested in a game-financially and emotionally- I want them to get from beginning to end by making them relatable, flawed and-above all else-have a personality.
Despite how basic a concept this is, 8/10 games nowadays don't utilise it.
On the flip side you have Mass Effect 2 where the writers focused solely on the characters leaving us with very little plot and a glorified fetch quest.EternalNothingness said:For a game's story to be good, it needs to be well-paced, neither being too fast as to be abrupt, nor too slow as to be boring, tedious, and stale. Meanwhile, the characters, whether they're playable-heroes or non-playable quest-givers, also need to be balanced, neither being too nice as to be total softies, nor too tough as to be ass-holes. That doesn't mean you can't have a varied cast, though, as it's okay to to resort to the four temperaments to create a good cast of characters.
However, not all video games need a good story to be good, or any story at all. Think, for example all those 4X strategy-games like Civilization, platformers like the Super Mario franchise, or simulation-games like The Sims. These games lack actual storylines, so that in-turn you could create your own instead.