The thing with GTA is that I don't ever pay attention to the story, even if it's gone into all this 'gritty realism' phase. There is still all the crazy GTA fun, it's just wrapped in a brown and grey package.
totally agree. I did enjoy vice city, but gta4 is just so dull and takes itself too seriously. the only fun part left of gta4 is the radio stations.Mr. Google said:Every time i ask some one this question i get the same response, "The story is really fun and good". I have played lets say the first 5 hours of the story and it defined repetitive and annoying. Follow the car for 20 minutes oh shoot you got 5 inches too close restart from the beginning, alright you got done with that now go into this random warehouse and kill everyone. YAY you win congrats! [b/]The story itself was nothing special in my eyes their was no time when i felt like i needed to keep playing.[/b] When i point this out to my friends they always say oh well good point i guess it wasnt that good when i think about it. Then they have nothing left because the online was sub par at best. But they always seem to say Free Roam and even thats repetitive you get to shoot civilians the cops chase you, you run away, repeat. So tell me is there something here that i am missing?
[Edit] I already said that the story was nothing special it wasnt interesting at all it was stupid and cliche do i have to bold it for you people? And to add i would have liked the game more if every single character had died they all were so annoying and the cousin would call me every 5 minutes to "hang out" im sorry you just told me to go on a mission why would i want to go bowling!
I played GTA partly for the story too, I loved San Andreas and it's wacky characters (Catalina I love you forever!). I cheated my way through the insane difficulty spikes just so I could see what happened in the end.Furburt said:[
It is, actually. Once again, our powers of having almost totally diametrically opposed viewpoints stay intact. It's odd, because I've never actually met anyone who played GTA games for the story, everyone I know would just do what I do, put some cheats on and go mental. Strange, I didn't actually even think there was an audience for the story or atmosphere.
Well, now I know. I'm trying to think of a way that Rockstar could reconcile both audiences. Difficult.
I see where you're coming from and I have seen that first Extra Credits video, and it was pretty good.Keltrick said:I had to stop at this comment. I have no ill feelings to anyone here but this comment took me by surprise. The game-play is a part of the story as well. If I'm playing a game, and I kill a boss, the boss's death is part of the story is it not? Same for a horror game having me explore spooky hallways. The character is continuing the story. Without the game sequences, then the story wouldn't make sense. Sure I was in control, and the game-play was front and center but the actions I took are still part of the story.JourneyThroughHell said:You're complaining about the gameplay. Not the story.
The story is the cutscenes, the dialogue, the voice acting.
If game-play is repetitive then the story is repetitive. "What is my characters motivations for doing the SAME thing over and over?" one might ask. Anything you do in-game is part of the world and the story you're telling. Game mechanics are a part of that. If the game mechanics are all about finding ways to kill your enemies in new gruesome ways, then it tells a very gruesome story. If its doing the same things over and over, that's a very boring story to experience, in some people's eyes.
I know NOTHING about GTA games and the series, but I do know we shouldn't be so quick to limit the story to ' the cut-scenes, the dialogue, the voice acting.' because even when those haven't take over, the story progresses.
(didn't we just have the first 'extra credits' talk about this?)
Well, they do. On a yearly basis.Furburt said:Well, now I know. I'm trying to think of a way that Rockstar could reconcile both audiences. Difficult.
Oh, how I disagree.MiracleOfSound said:John Marston was a much more likeable character than Niko Bellic (most of the time anyway, I wanted to punch him when he kept calling everyone 'freind')
I'm not quite interested in the story, and I really don't know what I was waiting for in GTAIV. I guess new technology advancements from GTA:SA (the way you drive over people or if you shoot at people). But Multiplayer was fun. I just loved cruising with my friend (in a helicopter, of course), killing everyone in sight (other players), and whenever they get a chopter, we kill them, too. Those were good times. And maybe it's just me (I did the same with SC2), but I didn't even start the last mission once i saw how it ended (while my bro was playing).Mr. Google said:Every time i ask some one this question i get the same response, "The story is really fun and good". I have played lets say the first 5 hours of the story and it defined repetitive and annoying. Follow the car for 20 minutes oh shoot you got 5 inches too close restart from the beginning, alright you got done with that now go into this random warehouse and kill everyone. YAY you win congrats! [b/]The story itself was nothing special in my eyes their was no time when i felt like i needed to keep playing.[/b] When i point this out to my friends they always say oh well good point i guess it wasnt that good when i think about it. Then they have nothing left because the online was sub par at best. But they always seem to say Free Roam and even thats repetitive you get to shoot civilians the cops chase you, you run away, repeat. So tell me is there something here that i am missing?
Hurr, so do I, actually.Furburt said:I think the best so far was probably Vice City. It managed to have a good, unoriginal maybe, but fun story, lots of imaginative missions, a great atmosphere, and loads of fun places to shoot people. Plus, you could be chased by the entire army while flying around the city in a tank.