Pretty self explanatory, In a game that allows for skill progression of a specific start (or even more specific a skill rating for each weapon subclass) do you like level up systems that have you put in skill points to raise said stats or do you prefer to have your in game actions determine your character's growth.
Example, my character keeps killing his enemies with his sword and doesn't use his bow, ergo his sword stats are very high on account of its constant use.
Games that use the second method of leveling up that I can think of off the top of my head: Fable, Borderlands, Hunter the Reckoning: Redeemer
Example, my character keeps killing his enemies with his sword and doesn't use his bow, ergo his sword stats are very high on account of its constant use.
Games that use the second method of leveling up that I can think of off the top of my head: Fable, Borderlands, Hunter the Reckoning: Redeemer