I'd like to think most of us of seen a good variety of bossfights in games from the intense 1 on 1 fights in the last stages of fighting games, to big dudes with big guns, to the massive creatures found in Devil May Cry, Shadow of the Colossus, and the like.
But I'm not here to talk about specific bosses, I'm here to talk about their tactics and what tactics make the best bossfights.
There are a lot of different ways to make a boss challenging and test your skill with a game.
.They can have attack patterns which you must memorize to defeat them.
.They can have bullet sponge health which forces the player to study their tactics so they can endure the bossfight long enough to defeat it.
.They can have their minions distract you, or even overwhelm you.
.They can test your reflexes by making you block, dodge, counter, and or use QTEs to eliminate them.
.They can have a timer that forces the player to be aggressive and may have the boss use that aggression against the player in some way.
.They can force the player to adapt by using mechanics not used or not used much in a game or sometimes by adapting to a player's tactics, rendering them useless.
So I ask you, what tactics or combinations of tactics do you believe make the best and most satisfying bossfights?
But I'm not here to talk about specific bosses, I'm here to talk about their tactics and what tactics make the best bossfights.
There are a lot of different ways to make a boss challenging and test your skill with a game.
.They can have attack patterns which you must memorize to defeat them.
.They can have bullet sponge health which forces the player to study their tactics so they can endure the bossfight long enough to defeat it.
.They can have their minions distract you, or even overwhelm you.
.They can test your reflexes by making you block, dodge, counter, and or use QTEs to eliminate them.
.They can have a timer that forces the player to be aggressive and may have the boss use that aggression against the player in some way.
.They can force the player to adapt by using mechanics not used or not used much in a game or sometimes by adapting to a player's tactics, rendering them useless.
So I ask you, what tactics or combinations of tactics do you believe make the best and most satisfying bossfights?