What parts of a game do you prefer to be realistic?

Recommended Videos

Xyphon

New member
Jun 17, 2009
1,613
0
0
For me, I prefer realism when it comes to firearms. I don't know why, but firing a shotgun that has the accuracy of a damn sniper just turns me off. It's the reason I like the Battlefield series more than any other game. The realism in firing a weapon. Instead of the round automatically striking the target (IE. Halo), it takes time to hit and the point of impact depends on how high you aimed due to bullet drop and how far you lead your target.

Any other game, I hate realism in. I highly enjoyed Saints Row 2. Why? Because you could do so much off the wall shit in that game. I really got a kick out of flying a jet upside down through the city.
 

Jandau

Smug Platypus
Dec 19, 2008
5,034
0
0
Oh boy, this is a tricky can of worms. The basic answer that you'll likely get is that people like realism as long as it doesn't hamper gameplay and serve to make the game less fun. Now while it is quite obvious that it would really suck if your character had to stop in the middle of a L4D match due to a sudden bout of diarhea, there are far grayer areas.

The mere concept of health (regenerating or otherwise) is not realistic. Some games try to make your character fragile to approximate, but for the most part, it's a matter of "Roll with it". Inventory systems are often the victims of this, as are things such as Armor or Ammo. These are concessions made for the sake of gameplay and are simply accepted as-is (well, except for regening health, that's just too unrealistic for some people :p )

Naturally, if a game is based on the Real World (past or present), it's always good to see some historical accuracy in weapons and events. If the game is set in the future, using existing science as a basis is also a good step to make it realistic without hampering the gameplay.

However, the biggest problems start when you begin to make shit up. Wierd particle beams, wizards throwing fireballs, photon torpedoes, nazi zombies, etc. are hardly realistic. But in my humbe opinion, even such games can be realistic. This can be accomplished in two ways: Incorporate the "fantastic" and "made up" elements into existing systems and then make sure that everything is consistent. That way, the modifications to the Real World will feel more like enhancments or expansions instead of crap you made up...
 

JC175

New member
Feb 27, 2009
1,280
0
0
Xyphon said:
I don't know why, but firing a shotgun that has the accuracy of a damn sniper just turns me off.
This is pretty ironic, because there's a thread up at the moment somewhere about how shotguns are so unrealistic in games due to their incredibly short range.

But to contribute, I prefer realism in characters (obviously when it's appropriate). One of the main things that turned me off Far Cry was the fact that the game's voice acting and characterisation was terrible, I want real emotions and people in my games.
 

Bored Tomatoe

New member
Aug 15, 2008
3,619
0
0
If it is a realistic shooter, the guns have to look and sound realistic, as well as have the proper weighty feel, I can't stand when a game has a good feeling gun that looks great, but sounds like marbles being thrown into a tin can... ugh...
 

Rhayn

Free of All Weakness
Jul 8, 2008
782
0
0
I'd say stealth/sneaking about.

The Thief series, the two I played at least, did it perfectly, and I loved those games from start to finish. Then however, there are games where you can stealth up to someone in broad daylight as long as they aren't looking exactly at where you are coming from.

But the thing is, if I go out during night and try to sneak up on someone, I'd most likely fail and get arrested. What I'm trying to say is, that a certain amount of realism is always prefered, but usually the realism has to suffer a bit so you can get an enjoyable experience and not a loadscreen-fest like Velvet Assassin.

Edit: Character animations aswell. Jumping and running mainly.
 

velcthulhu

New member
Feb 14, 2009
220
0
0
I like my characters and their motivations to feel realistic, at least within the setting. If my characters are doing things I can't see a real person in their situation doing, then it breaks immersion for me pretty hard. Otherwise, it depends on the game; realism would be totally out of place in, say, a Mario game. On the other hand, if a game is trying to be realistic, and has one aspect that isn't, that can annoy the heck out of me.
 

KeiraZodiac

New member
Mar 25, 2009
79
0
0
To me it has to be the characters, them responding to the situation appropriately. To have someone yell "I should have been the one to fill your dark soul with LIIIIIIIGHT!" just really ruins it for me.

I actually prefer violence when it's over the top, like Painkiller, one shot blows a man apart in gory awesomeness :-D
 

Katherine Kerensky

Why, or Why Not?
Mar 27, 2009
7,744
0
0
Xyphon said:
For me, I prefer realism when it comes to firearms. I don't know why, but firing a shotgun that has the accuracy of a damn sniper just turns me off. It's the reason I like the Battlefield series more than any other game.
what battlefield games have you been playing? All i see is sniper range duels with shotguns. that never miss me. :|

I also like realism when it comes to the firearms. So I chose CoD 4 (And Grudgingly CoD: WaW)
 

walls of cetepedes

New member
Jul 12, 2009
2,907
0
0
Xyphon said:
For me, I prefer realism when it comes to firearms. I don't know why, but firing a shotgun that has the accuracy of a damn sniper just turns me off. It's the reason I like the Battlefield series more than any other game. The realism in firing a weapon. Instead of the round automatically striking the target (IE. Halo), it takes time to hit and the point of impact depends on how high you aimed due to bullet drop and how far you lead your target.
You should play 'Sniper Elite' then. The whole thing is basically a sniping simulator. It takes into account: distance and gravity, wind speed and direction, stance and pulse rate.
 

WrongSprite

Resident Morrowind Fanboy
Aug 10, 2008
4,503
0
0
JC175 said:
Xyphon said:
I don't know why, but firing a shotgun that has the accuracy of a damn sniper just turns me off.
This is pretty ironic, because there's a thread up at the moment somewhere about how shotguns are so unrealistic in games due to their incredibly short range.
Hah, that was my first thought too.

OT: I love realism in Arma or Flashpoint because its what defines the game. I'd hate realism in something like Saints row, because its what defines the game. See?
 

Xyphon

New member
Jun 17, 2009
1,613
0
0
JC175 said:
Xyphon said:
I don't know why, but firing a shotgun that has the accuracy of a damn sniper just turns me off.
This is pretty ironic, because there's a thread up at the moment somewhere about how shotguns are so unrealistic in games due to their incredibly short range.

But to contribute, I prefer realism in characters (obviously when it's appropriate). One of the main things that turned me off Far Cry was the fact that the game's voice acting and characterisation was terrible, I want real emotions and people in my games.
Apparently you've never played RSV2 where the spas12 has really fucking huge accuracy. Somebody managed me headshot me behind a fucking wall from across the damn map.
 

StormShaun

The Basement has been unleashed!
Feb 1, 2009
6,948
0
0
Enviroment
Explosions
violence
and
the characters (Emotion,speaking,etc)
 

Sporky111

Digital Wizard
Dec 17, 2008
4,009
0
0
For me, sounds have to be realistic in a game. Having footsteps too loud, or bad voice acting, or low quality weapon sounds is really annoying to me.

Also, I don't usually want realism in the visual department (you don't play games to see what you could in real life) but realistic injuries and gore are kind of needed. Arms should not fly off when shot, blood spatter should not look like a red cloud, and when shot in the leg things should stop running. I even find it annoying when you have to fire several shots into someone's head before they die, especially point blank.
 

SomeLameStuff

What type of steak are you?
Apr 26, 2009
4,291
0
0
Xyphon said:
Instead of the round automatically striking the target (IE. Halo), it takes time to hit and the point of impact depends on how high you aimed due to bullet drop and how far you lead your target.
Jandau said:
The mere concept of health (regenerating or otherwise) is not realistic. Some games try to make your character fragile to approximate, but for the most part, it's a matter of "Roll with it".
Man are you guys gonna loooove Red Orchestra. Sniping has to account for distance, wind speed, movement, all sorts of stuff. And damage and effects range from where is hit. Like lungs = slow death, wrist = accuracy impared, leg = movement slowed and of course head = dead.

I do like it when guns are realistic. But when it gets too realistic (Far Cry 2 weapon jamming system. My gun blew up at the worst times) then its no fun any more.