What really scares you? (A Survival Horror Genre discussion)

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Nythengayle

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I don't really know about anyone else on the forums, but I know I LOVE Survival Horror as a genre, and hate to see it become as heavily watered down as it has. (Shout out to Extra Credits here!) The Guys and Gal behind EC actually made several extremely important and almost visceral points on the matter. Horror is all about the psychology, not being able to tell what's coming after you, or even sometimes, not being able to tell what's gnawing your right leg off. It's what we don't see, or more importantly, what we feel that makes something truly and utterly Terrifying.

As a case in point, I'd like to bring up somethings that maybe (if I'm lucky and don't judge the public too horribly) some developer somewhere who happens to stumble on here might see, and maybe, just maybe they'll take our (our being collective and entirely subjective as to whether or not someone else replies to this rambly monster that I'm currently generating.) advice.

Now, Horror isn't always what jumps out of a closet and yells "BOO!" at the top of it's lungs right into your face. While it's true that things like this, especially if they are unexpected, can be horrifying; it's my opinion (mind, it's just an opinion)that the true horror in a situation is being totally alone, not seeing or sensing or hearing anyone or anything near you. It's the dark visceral (yes, I like this word)sensation that something is waiting, just around the corner, breathing heavily, waiting for you to step forward and it will tear you apart, not just physically, but emotionally and spiritually before it's done with you. An excellent example of this is Silent Hill 2. While yes, you're not entirely alone in the foggy mist shrouded town, even when you're with someone, or some horribly misshapen being is lumbering towards you waiting to turn you into an unidentifiable puddle of chunky salsa, you feel utterly alone. The game managed to get inside your mind and make you feel something. That's true horror.

So, cutting a long winded story short, I'm gonna post up a few games to consider, and I want to see what you guys (Again, being collective here, not excluding other women who like to play games) think. What makes a game scary to you? What makes the hairs on the back of your neck stand on end, and what makes it hard to sleep without a light on?

Personally, Silent Hill 2, Fatal Frame, Resident Evil 2, and Fatal Frame 2 are on my list of games I dread playing at night, because I know I won't sleep well. What are yours?
 

saintchristopher

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What scares me most is that people still use the term "Survival Horror." It's redundant. Like, aggressively redundant.

Also, I love it, but can we maybe stop talking about Silent Hill 2? Or think of another scary game for us all to fellate for a while?
 

Doclector

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Spiders. I am so freaked out by them, that even the ones in "40 winks" on the PS1 give me the creeps. On the other side of the scale, the ones in resident evil games have been known to reduce me to girly screaming.

On a more advanced side of things, it's definately the anticipation of a scare than the scare itself.

Games like condemned, resident evil, and silent hill do this the best in my opinion.
 

Worgen

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Whatever, just wash your hands.
flooding and tornadoes, not sure how you could do a horror game out with those
 

further

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Abandoned towns/cities/houses/HOSPITALS. If anyone remembers the medical level from the first Bioshock? That scares me...
 
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The most I've ever been 'scared' in a game was during Resident Evil 4. Those damn Regenerators, their slow ambling pace and hoarse breathing, paired by the fact that you were fucked if they got close enough absolutely terrified me. Especially before you got the thermal goggles.
 

Tehlanna TPX

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The part in Silent Hill 3 where you're going through a haunted house, and a red light chases you, and if the light touches you, BLAMO. Panic mode stuff like that gets my heart racing.

In general, shit jumping out of the dark randomly, loud noises, etc. Typical scary stuff. Oh and Aliens. I have a phobia there. /shudder.
 

dlawnro

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The scariest thing for me is when the game is set up in such a way that you see an area and immediately think "There's gonna be a monster there". So you end up creeping slowly forward, ready to run or fight at a moment's notice...only to take ten minutes to get out of the area and realize there was never any monster there at all. That anticipation...god, that kills me. Kinda like a twist on Hitchcock's bomb theory, I guess.
 

Danzaivar

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Long claustrophobis corridors. Especially if enemies can grab you from the walls or are in the room (Resident Evil 1 had dogs burst in a corridor through the window, RE2 had a corridor where zombie arms poked through windows). Hell even if nothings in the corridor, just being cramped enough is scary as hell.

Also when an enemy is behind you and you know that it's behind you, and it just stands there til you move. Even better if you can tell it's just stood there (Mirror, reflection on glass, their shadow, something). Bioshock 1 did this at one point and that feeling of dread which makes you pause before turning around to face it...brilliant stuff.
 

Durxom

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Doclector said:
Spiders. I am so freaked out by them, that even the ones in "40 winks" on the PS1 give me the creeps. On the other side of the scale, the ones in resident evil games have been known to reduce me to girly screaming.

On a more advanced side of things, it's definately the anticipation of a scare than the scare itself.

Games like condemned, resident evil, and silent hill do this the best in my opinion.

But ya, spiders, and freaking snakes.
The first time I played Resident Evil 4, I was scared shitless, because I was just going around breaking boxes and stuff for ammo and herbs, then all of a sudden I break one and this happens.."Hmm, whats that?..Jesus freaking CHRIST, snake jumping at my face!!!"

I thought there weren't going to be any in RE5, but now...now I have to deal with HD quality spiders, snakes, and uhh...Reapers.
 

Nythengayle

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saintchristopher said:
What scares me most is that people still use the term "Survival Horror." It's redundant. Like, aggressively redundant.

Also, I love it, but can we maybe stop talking about Silent Hill 2? Or think of another scary game for us all to fellate for a while?
What else would you title the genre then? "Action/Adventure"?

Also, there is a reason that more than one game is mentioned at the end of my ramble on the genre as a whole, but if I had put something else in the ramble itself, no one would have gotten it since most of the games I play are either Japanese, entirely obscure (Fatal Frame being one of them), or horrendously difficult to find.

Moving on from this. A personal terror of mine falls in with more of a scene setting than actual game play. Music in games scares the hell outta me, and I'm not talking just the orchestral kind. General sound effects (or occasionally lack there of) add to the build up of me going "Holy Crap! What's gonna pop out at me from this closet?!". There was actually one moment in Fatal Frame 1 that got me pretty good, and nothing really happened. There was this one room that you go in to, and all of a sudden, the closet to the character's right started making strange sounds...Heavy breathing, growls, snarls, and the occasional sound of something ripping and someone crying. The character herself just stood there in the room, occasionally looking warily at the closet, so I decided to be brave (That's a lie, my friends dared me to do this) and open the closet AND THEN...nothing happened. But I was so creeped out that I had to step away from the game for a good hour to calm down. I don't know if this kind of thing would scare anyone else, but as an avid fan of a certain author (*coughStephenKingcough*) I like his approach to the scares, and adore video games that seem to get the same point. Yahtzee had it right in his review of Silent Hill Shattered Memories (I've never played this game, and probably won't 'cause I hate the Wii. It's evil and the controllers always hate me.). A Nameless Faceless evil is always scarier than an evil with a face, especially a human one.
 

Steam Colossus

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When some thing dies and I haven't saved in a long time and it's not dead and it kicks my low health magical ass.
 

Kryzantine

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The scare is in the atmosphere itself. Doesn't even have to be loneliness. FEAR has quite a number of intelligent human enemies and it was scary as hell.

I'm going to take probably the most frightening moments from FEAR, Condemned and Condemned 2, and explain why atmosphere is the key to all of them.

FEAR - The entire waste water treatment plant. It's dark, it's got tons of corners and awkward industrial buildings, and it's a disaster waiting to happen. You don't know if you're going to run into an enemy ambush around the next corner or a supernatural occurrence. Then there's the creepy sections, like an impaled guy still alive and Alma popping out of nowhere; not to MENTION Janikowski's ghost patrolling the area. The game frightens you by putting you alone, and then "satisfying" that loneliness by putting in people you really don't want to see at that point. You want to go back to being alone.

Condemned - The mansion. Condemned has like 3 really scary levels in it, but I'm going to go with the mansion because it's really creepy. This is similar to the point above, you're in the same house as TWO serial killers (although you know one of them is probably fucked), and you're in this mansion which is otherwise actually quite low in enemies, and the atmosphere is getting to you. This place screams horror and times its presentation very well. This is the more classic example of scary.

Condemned 2 - The motherfucking bear. Similar to the first game, you have a scene where you're in a house that is otherwise abandoned except for a motherfucking, 900 lb rabies infested bear that is out to get you. You can't kill it conventionally, and you're being chased around this house looking for the right way to get rid of this monstrosity. And you see a staircase, and you're thinking, "Oh, bears can't climb up stairs", and you look back, and it's climbing the fucking stairs, breaking them as it goes up. It's an example of a supernatural enemy you can't kill, only run from.

So really, the scariest thing is atmosphere. Everything has to fit.