Pretty much this.ProfessorLayton said:A tense environment. When nothing scary is happening whatsoever. When you're walking through a silent building and you can swear you saw something run into that room over there but you're not sure if you should go check or not. That makes a good horror game. Games like Dead Space have some startling moments, but nothing to make me sleep with the light on like Fatal Frame.
...ninja'd...ProfessorLayton said:A tense environment. When nothing scary is happening whatsoever. When you're walking through a silent building and you can swear you saw something run into that room over there but you're not sure if you should go check or not. That makes a good horror game. Games like Dead Space have some startling moments, but nothing to make me sleep with the light on like Fatal Frame.
I know I just mentioned Dead Space as not being very scary, but both of those things happen in Dead Space and they were both pretty scary. Like the scenes when you're out in the vacuum of space and just hear your own breathing and couldn't even hear if an enemy spawned behind you so you had to keep checking your back but didn't want to waste time because you were running out of air... I thought that was pretty well done. And the second thing you said has had me sitting there staring at a door thinking about just not opening it because I saw something run in there...C117 said:The silence. When all you can hear is your characters own footsteps, it becomes all the more frightening, because you always expect something to jump out on you.
Or when you see an enemy which then just disappears without attacking you. You just KNOW that if you turn around, he'll be there, staring you right in the face.