What should an epic FPS include?

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BenYahtzeeIsGod

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Jun 21, 2009
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I was pondering over ideas for an FPS, and obviously believe that gameplay should always come before graphics. But what should be included in an FPS? Fantasy guns? Loose women? Space marine armour? Hench men? Realism?
Help me out here...
 

Markness

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Apr 23, 2008
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Epic story but with few cutscenes, unless they are the kind where everything blows up.
 

BenYahtzeeIsGod

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Jun 21, 2009
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But what makes a good story? Like would people prefer a realistic story where we're in the 21'st century, etc or a story which involves guns that shoot rabies?
 

AhumbleKnight

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Apr 17, 2009
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Playability needs to be the most important, followed closely by story. One of my favorite FPS games was XIII. The graphics were average by todays standards (it looked half like a comic book and half game).

Another of my favorite FPS games was AvP2. Again, it was easy to pick up and play and the story was good. The multiplayer in this was awesome (before the evil patch that broke all our fun and danced on the grave of our dead xenomorifc dreams).
 

APPCRASH

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MaxTheReaper said:
How about something different than the same six weapon categories every other game in the genre has?
Lazer, shotgun, sniper, lmg, smg, rifle, pistol, grenade/launcher, mine, rocketlauncher, grav gun-like weapon, melee.

Doubled.
 

AhumbleKnight

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MaxTheReaper said:
How about something different than the same seven weapon categories every other game in the genre has?
If you want different weapons try Oddworld: Stranger. I think that is what it is called. I have not had the opportunity to play it, but i do know that the weapons are... unique.
 

AboveUp

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Personally the 2 most important things are replay value and a good multiplayer.
Too many games focus so much on the story and neglect the gameplay that it might seem like an amazing game the first time around, but you're bored to death the second time you're playing. Not that I don't enjoy a good story, but they're usually a key factor to enjoyable games only being playable once.
 

Piorn

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A lot of interactive environment like for example the climbing in Mirrors Edge, rather for the immersion than as a core mechanic though.
Epic bosses, really big ones.
Superpowers,all kinds of creatively implemented gadgets,powers or abilities. You should neither be overpowered nor a hadouken-flinging madman, but instead be encouraged to use the weapons and powers creatively.
 

APPCRASH

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MaxTheReaper said:
Pistol, shotgun, machinegun (or assault rifle), rifle (sniper, etc), heavy weaponry (grenade launcher, missile launcher, gatling gun, etc,) explosives (grenades and mines), WILD CARD (gravity gun or whatever the "selling point" is.)
I didn't count melee because I meant "guns" rather than "weapons," so that's my bad.
You can't just group them like that! To say all machine guns are the same or similar to an Assault rifle is just blasphemy.
 

McAster

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Jun 21, 2009
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A strong story that unfolds as you play through the game, with events being caused by your actions or you being forced to adapt due to circumstances outside of your control in a believable way.

Level design. It doesn't matter how good controls, targeting, weapons, or graphics are if you're basically running through basic locals and corridors that happen to have a skybox to it. Doom was fine for it's day, but it's never been epic beyond "it was the first big game".
Call of Duty 4, Metroid Prime, Half-Life, these games took level design to be as important as everything else, and we got a lot more out of it because of that.

Weapons. As much fun as a simple Pistol that kills instantly or a BFG to blow up half the planet can be, if they don't fit with the rest of the game it stands out and takes away from it being an epic game.

Replay value, and I don't mean multi-player alone. Have a FPS in which you want to go through it again to see the story in a diffrent way, witness an event (as mentioned before with story) from another point of view and perhaps gain another story path, new weapons that can only be accessed in certain ways.
Imagine playing a West vs East game in which you can only get a certain weapon if you kill a Sniper and take his one-of-a-kind rifle. At which point you can comit an assination yourself or let them go. Have an option to extend the gameplay, create more to the story, and give a nice reward for it.

Co-Op. Playing on your own is fine, playing against others in a death match or against an onslaugh of enemies is another. Playing through a mission that can change depending on what you and your friend/s do? That's something worthwhile there.

Not be the Invasion of Normandy. Seriously, we've been through it enough times we know what happens.

Have James Earl Jones, Patrick Stewart, and Tim Curry voice people.
 

Zersy

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BenYahtzeeIsGod said:
I was pondering over ideas for an FPS, and obviously believe that gameplay should always come before graphics. But what should be included in an FPS? Fantasy guns? Loose women? Space marine armour? Hench men? Realism?
Help me out here...
a moment where you jaw drops so much that you have trouble lifting it off the floor

e.g. 1. The nuke moment in COD4
2. Resistane 2 when you see the leviathon
3. Half life the immerssion factor
4. Killzone 2 the visuals and how intense the battles are
5. Condemed 2 you get scared shitless
6. Battlefield:bad company when you realise you can destroy anything