This was inspired by the news that there will be a greater variety of weapons in Assassin's Creed 2, mainly that you can steal things like halberds, tridents and axes from your opponents.
While I am interested in seeing counter-kills with the different weapons that we'll be able to take off your enemies, I would have preferred that the game left it with the minimalist weapon package (long blade, short blade, hidden blade, throwing knife) it used in the first game; that was one of the things that made Oni and Shadow of the Colossus so amazing, as compared to other adventure games. In my opinion, it gave the gameplay a certain type of purity. In an adventure game, I don't want to have to go hunting for that one particular weapon that does such and such and find I've wasted 7 hours just so I can see a particular animation. If I wanted that I'd just grab one of my RPG's and stick it in the machine.
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I'm wondering what everyone else thinks.
While I am interested in seeing counter-kills with the different weapons that we'll be able to take off your enemies, I would have preferred that the game left it with the minimalist weapon package (long blade, short blade, hidden blade, throwing knife) it used in the first game; that was one of the things that made Oni and Shadow of the Colossus so amazing, as compared to other adventure games. In my opinion, it gave the gameplay a certain type of purity. In an adventure game, I don't want to have to go hunting for that one particular weapon that does such and such and find I've wasted 7 hours just so I can see a particular animation. If I wanted that I'd just grab one of my RPG's and stick it in the machine.
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I'm wondering what everyone else thinks.