Deathkingo said:
Daipire said:
marter said:
The atmosphere. Without atmosphere, it's just cheap jump sequences. Those are startling, not scary. There is a difference.
Exactly, and there can be NO breaking of the atmosphere.
That means no loading screens, no health bars, and little inventory organising. It doesn't have to be tremendously detailed, just keep our immersion! load the next level during the previous level if you can, or play a video instead of a "loading".
Eh, no breaking the atmosphere may now be as good as you think. Players need a break at some point, and they need to know at some points they will be safe. Look at the room in SH4, or when you tell Heather to take something out of the toilet and she calls you (the gamer) crazy. Then, when you take THAT away, the element of safety or when the character is less-than-willing to throw jokes about, you know the REAL stuff is about to go down.
What they could do, is get a sort of safe haven, where the next game loads. A room entirely barricaded (and on the last level, it gets invaded! D

, you can reload (the actual reloading method, bullets into mags) and relax, and watch some cartoons. The cartoons can be pretty funny or overly happy at times, which contrast (and emphasises) your situation.
EDIT: And any NPCs can be asleep or sharpening their knives or fixing some molotov cocktails!
EDIT 2.0: Okay, I'm really liking this idea, I don't even play horror games!
It'd REALLY have to avoid cliches, like shopping centres, or little girls crying or try to avoid flickering lights.