Many people are wanting one game to revolutionize or at least liberate the MMO genre. What do you think it would take for this to happen? Please elaborate.
This man's right, what we need is for companies to stop trying to make huge WoW clones that try to capture the mainstream audience in a deluded attempt to become as rich and famous as Blizzard has(which is never going to happen) This is bad because A) Since they want to appeal to an already existing fanbase they use already existing game mechanics(WoW's mechanics)and this allows no innovation what so ever. B) No WoW clones are ever as good as WoW and they all die rather quickly ( for example SWTOR) and this allows WoW to pretty much monopolize the MMO market except a few other MMOs that actually decided to be different E.G EVE Online.ohnoitsabear said:What we need are smaller projects that don't need 5 million subscribers to be successful. These projects could then afford to take risks, and thus we would actually see innovation in the genre. The massive budgets on current MMOs mean they need to appeal to everybody, and thus we get the same crap that we've already been playing for years.
I really think this is what it needs.Pero said:Action combat... or something like they did in Tera... anything that involves skill (yeah I know being a good mmo player still depends on your 'skill' but this way it would depend more). Maybe everything to be a skillshot?
Friendly Lich said:I personnely really think this is what it needs but a more western style than terra.Pero said:Action combat... or something like they did in Tera... anything that involves skill (yeah I know being a good mmo player still depends on your 'skill' but this way it would depend more). Maybe everything to be a skillshot?
Pretty much this, but phrased this way...ThriKreen said:Me honestly, I'd want them to stop making the worlds so static and require grinding for mats or quests to fill the time inbetween.
If someone misses out on an event, tough noogies. But no, they have to design it with a checklist of quests and achievements and a % value for people to observe. Everyone goes through the same amount of content, if you miss it, just wait a bit for it to come back around. There's no sense of a world when you're player #1,948,423 that defeated the Big Bad.
Thinking something like Battletech 3025 (massively multiplayer, pick a faction and engage in taking over planets of the Inner Sphere). Just remembering hanging out in chat with the Draconis Combine, organizing targeted strikes and purposely attacking one faction, one planet at a time, and seeing the map change in relation to it. I hope MWO designs their meta game with that level of persistence.
I will list my thoughts on the changes needed in order of importance (one being greatest and each subsequent number being less important)Friendly Lich said:Many people are wanting one game to revolutionize or at least liberate the MMO genre. What do you think it would take for this to happen? Please elaborate.