So Watch Dogs 2 on PC came out earlier, and I was admittedly a bit excited to get my hands on it. So far, it runs a hell of a lot better than the first game did, it looks much nicer, and I like the characters far more even if it is a little pandering.
But I was mostly curious about its implementation of Co-op. Ever since the game was announced, Co-op and seamless multiplayer was a big deal to Ubisoft when marketing the game, that you can connect with anyone "seamlessly" and do just about anything together. "Missions" being the one that caught my attention the most. I thought, "Awesome! I can play through a 20+ hour story campaign with my brother and pretend we know anything about hacking at all!"
We were both very disappointed. The multiplayer is very much still "there", but co-op is designated to simply co-op specific missions only, and free roam.
Now, I do sort of get it. The campaign missions weren't necessarily hand tailored to more than one player, with the exception of the aforementioned co-op specific ones, but even still, if you took the time to implement fully compatible multiplayer anyway, would it really hurt to make it so you can experience the story together?
You can argue that it technically wouldn't be as polished as the co-op specific missions, but it's still another way to enjoy and play the game. I love co-op campaigns, even shitty ones.
Perhaps I've answered my own question, but I still feel like it should have otherwise been a feature. Cutscenes don't have to feature the second player, I know of many multiplayer games that have the co-op player completely absent from cutscenes (Dead Rising 2 for example) and still functions just as well.
But I was mostly curious about its implementation of Co-op. Ever since the game was announced, Co-op and seamless multiplayer was a big deal to Ubisoft when marketing the game, that you can connect with anyone "seamlessly" and do just about anything together. "Missions" being the one that caught my attention the most. I thought, "Awesome! I can play through a 20+ hour story campaign with my brother and pretend we know anything about hacking at all!"
We were both very disappointed. The multiplayer is very much still "there", but co-op is designated to simply co-op specific missions only, and free roam.
Now, I do sort of get it. The campaign missions weren't necessarily hand tailored to more than one player, with the exception of the aforementioned co-op specific ones, but even still, if you took the time to implement fully compatible multiplayer anyway, would it really hurt to make it so you can experience the story together?
You can argue that it technically wouldn't be as polished as the co-op specific missions, but it's still another way to enjoy and play the game. I love co-op campaigns, even shitty ones.
Perhaps I've answered my own question, but I still feel like it should have otherwise been a feature. Cutscenes don't have to feature the second player, I know of many multiplayer games that have the co-op player completely absent from cutscenes (Dead Rising 2 for example) and still functions just as well.