What's Your Favourite Tabletop RPG System?

Recommended Videos

KBKarma

New member
May 14, 2008
189
0
0
Not CRPGs, just good old-fashioned tabletop gaming.

First off, DnD, especially 3.5. It has a special place in my heart because it was the first RPG I learned to play. The rules were rather taxing, though. I mostly loved the Planescape and Eberron settings. The flavour of them, and especially the sense of humour rife through the former, really sold me on the system.

Then we have Paranoia. The only system I've ever run games in. A post-apocalyptic game that ran the gamut from slapstick to satire, depending on your chosen style of play; where everyone was a traitor, while thinking themselves the only ones. A cross between 1984, Catch-22, and the Marx Brothers, where knowing the rules was against the rules (of the 250+ pages in the book, players could only read 26), and accidents always happened to those people who were a threat to you. It was also a wonderfully simple system, requiring only a d20. And mentioning that it's perfectly feasible for the GM to roll for everything the PLAYERS do.

Finally, Unknown Armies. A darkly humourous urban fantasy system, where nothing is free, and the cost is sometimes more than you're willing to pay; where Adepts use powerful but structured magic that grants them power while driving them mad, and Avatars walk the paths of the collective unconsciousness in an attempt to become a god. Where all structured magic is paradoxical, and all magic has taboos; where you can trust no-one but yourself, and nothing is as it seems. A game of power and consequences, where your merest action or inaction may result in losing your memories, your mind, your body, your life, or even your very existence.

What about you? What are your favourite systems and why?
 

NeutralDrow

New member
Mar 23, 2009
9,097
0
0
I'm still fond of the old World of Darkness system. Insanely convoluted overall background story aside (though I rather liked trying to sort it all out), I appreciated the variety and backstory of individual settings (especially Werewolf, Mage, and Mummy), liked the fact that you only use one sort of die (ten-sided), and the fact that the skill system was pretty intuitive.

I've heard good things about the new system, but they did something that annoyed me to no end: they made melee attacks use strength instead of dexterity to hit. I eventually wrapped my mind around how that works in D&D, but I think it makes no sense when the armor system is so different and you already factor strength so heavily into damage anyway...
 

ace_of_something

New member
Sep 19, 2008
5,995
0
0
World of Darkness is the best if your the GM cuz you can make it up as you go pretty easily.

the D20 system all the way though. There is a reason it's the most popular world wide by leaps and bounds.
 

NeutralDrow

New member
Mar 23, 2009
9,097
0
0
KBKarma said:
... Mummy? WoD had a Mummy race? I never knew that.
<url=http://en.wikipedia.org/wiki/Mummy:_The_Resurrection>Mummy: The Resurrection.

Backstory was interesting, expansion in player's guide included Chinese and Andean mummies, plenty of room for both action and roleplay, inherent and acquired powers were fun to use and read about, and most importantly...you can come back from the dead. And even when you're dead, you can still accomplish things as a ghost.
 

Uilleand

New member
Mar 20, 2009
387
0
0
Hmmm...play and enjoy D&D, Rifts, GURPS, White Wolf....love them all...
But, I FLOVE Shadowrun. I think it's the simplicity of the system, and the world itself...
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
6,732
0
0
I like Star Wars SAGA edition, simple and cinematic.

Though I'm looking hungrily over Feng Shui at the moment.

I also love Hollow Earth Expedition.
 

boyitsme95

New member
Feb 26, 2008
293
0
0
I can't remembre the name, but it was a RPG game called Mage or something like that. It had a really cool way of useing magic, in which it was more you have control over fire, now do what ever you want with it. So instead of "Fire Bolt" you just had "Fire". It was more complex then that, but that was basicly it.
Over all, my favorite Tabletop game is Dungeons & Dragons, likewise the 3.5 is my favorite. Just really pops when you have a good DM, one that isn't trying to kill you outright, but rather wants to tell an intresting story.
 

Aedwynn

New member
Jan 10, 2009
294
0
0
I like Call of Cthulhu for it's simplicity.

I like D&D 3.5 for it's intricacy.

I like Dark Heresy for it's grittyness (is that a word?).

I freely admit all of these systems have their warts, though I think the above systems all basically do their jobs; CoCs basic system fits for a game more about investigation and horror. D&D 3.5's rule set was great for heroic action and character archetypes, Dark heresy's gritty and graphic system fits the 40k Universes OTT nature quite well IMHO.

I think a good gaming group should know when to chop & change a system if they don't like some rules. Just make sure everyone agrees to any rules changes...
 

whaleswiththumbs

New member
Feb 13, 2009
1,462
0
0
Well, I've only seenone being played, and so i would have to say the Champion's System(Not sure if thats the name of it, but w/e)
 

McClaud

New member
Nov 2, 2007
923
0
0
KBKarma said:
Then we have Paranoia. The only system I've ever run games in. A post-apocalyptic game that ran the gamut from slapstick to satire, depending on your chosen style of play; where everyone was a traitor, while thinking themselves the only ones. A cross between 1984, Catch-22, and the Marx Brothers, where knowing the rules was against the rules (of the 250+ pages in the book, players could only read 26), and accidents always happened to those people who were a threat to you. It was also a wonderfully simple system, requiring only a d20. And mentioning that it's perfectly feasible for the GM to roll for everything the PLAYERS do.
The Computer loves you too, Citizen. The Computer wants you to know that you've been promoted for saying such nice things about the Alpha Complex, but you were then quickly demoted because you revealed sensative information to potential mutant Commie traitors. You're not a mutant Commie traitor, are you, Citizen? ARE YOU?

NeutralDrow said:
I'm still fond of the old World of Darkness system. Insanely convoluted overall background story aside (though I rather liked trying to sort it all out), I appreciated the variety and backstory of individual settings (especially Werewolf, Mage, and Mummy), liked the fact that you only use one sort of die (ten-sided), and the fact that the skill system was pretty intuitive.
Man, I loved the old Mage and Mummy. Mostly because those were systems that required the players to use their imaginations more than any other game I ever played. Mage especially. Coincidental vs vulgar magic, and avoiding Paradox at every turn. Mummy was freaking great, since you had to be careful of where you WERE as well of HOW you managed yourself.

gameking218 said:
I can't remembre the name, but it was a RPG game called Mage or something like that. It had a really cool way of useing magic, in which it was more you have control over fire, now do what ever you want with it. So instead of "Fire Bolt" you just had "Fire".
Mage had a sphere called Forces that allowed you to manipulate just about any elemental force in various degrees depending on your skill at it. I'm thinking you're thinking of Ars Magica, which had such broad brush strokes about fire, ice and death magic that you didn't have spells - you invented your spells and their effects yourself. Ars Magica was awesome in that you actually had a lab that you did research in and created artifacts in. And that your characters basically lived forever if they didn't go crazy first.

My all-time favorite, though, is Legend of the Five Rings. The first or the last version of the game (not official d20 version). Not only does it give you so many options to make just about any kind of character you want, you also have to behave appropriately and politics plays a giant part in the game.

My least favorite is 4e D&D. So much that I don't like about it. I never really liked 3.5, either, but 4e is basically a boardgame with the RPG elements added on as a secondary option. You can add as much role-playing as you want, but it's more for advanced DMs with newer players. It's a good gateway drug to something more complicated and more mature.
 

vxicepickxv

Slayer of Bothan Spies
Sep 28, 2008
3,126
0
0
It really depends on my mood. I just got done with a 3.5 game, and it was pretty good.

Right now it's a toss up between old World of Darkness and 7th Sea. Both are awesome systems.

Shadowrun and L5R are both good systems too.
 

McClaud

New member
Nov 2, 2007
923
0
0
Khell_Sennet said:
Always been a big fan of Shadowrun. The whole runner 'verse was always so awesome. Not as fond of the newer stuff post-Fasa, it's not bad but it just isn't Fasa-level epic. Tried getting into Exalted, nobody wanted to play. Seemed fun. Tried Mechwarrior 2nd and 3rd editions, as great a game Battletech was, Mechwarrior never seemed so great. AD&D 2nd Ed and D&D 3.5 Ed were ok, but 4th Ed killed it for me.
Yeah, Shadowrun has had a lot of problems until recently.

At least now all the jobs (such as the Deckers and their rigs) are equal in gameplay terms. 4th Edition for Shadowrun was necessary, because it FIXED a lot of the old gameplay problems. 2nd and 3rd Edition were virtually unplayable without some major house rules and personal fixes.

I don't think it necessarily got less epic, just that you got less in one book. Which made it feel less epic. Once you own the other two major books for 4th Edition, you'll see that it's still as complicated and epic as the first version.
 

New Troll

New member
Mar 26, 2009
2,984
0
0
Most of me wants to agree with most everyone else here about White Wolf's storytelling system, but the kid in me still can't get over Black Dog's HoL games. All you needed was creativity and a single six-sided die. And if you didn't have the die, then just cheat. Let the fun begin.

By the way, I WAS Captain Wacky. *jingle *jingle
 

McClaud

New member
Nov 2, 2007
923
0
0
New Troll said:
Most of me wants to agree with most everyone else here about White Wolf's storytelling system, but the kid in me still can't get over Black Dog's HoL games. All you needed was creativity and a single six-sided die. And if you didn't have the die, then just cheat. Let the fun begin.

By the way, I WAS Captain Wacky. *jingle *jingle
Oh God. Human Occupied Landfill. The fact that what adjective you added to the noun was what modifier you got. Are you really, really far away, or very, very close? And is it Easier than a Cheap Streetwalker, or Bogusly Difficult?

And the amount of profanity ... it makes for a better read than a real game. Still hilarious, though.
 

Flying-Emu

New member
Oct 30, 2008
5,367
0
0
My friend just introduced me to Pathfinder... it seems like pretty much the greatest thing since sliced cheese. Takes all the mistakes of 3.5 AD&D (except the idiotic complexity level) and fixes them.

But 1.0 AD&D is still the best.