I was reading a couple different game reviews, and then a sort of "review of the reviewing process" article, and I was struck by how a lackluster multiplayer section was enough drop a game in the standings. Even for the game that got a 10/10 (I forgot the name, unfortunately, it's the new shump on XBLA), people in the comments were saying "it can't be perfect, since the reviewer mentions problems with online multiplayer. It got me thinking. Even if we ignore that we've made game review numbers almost meaningless, and become fidgety about how we score. People argue that any score about an eight or nine is a "must buy", but that's a cop out. If there's no difference between 9.9 and 9.8, why use numbers at all?
But, I digress. We would never consider grading a Mario game down for not having multiplayer. When Zelda tried it (and largely failed), it was at least hailed as innovative. Is it only the games that make a good attempt at multiplayer, and come up short, that we bemoan, or has it become completely standard to have multiplayer (especially online multiplayer)? Is this a good thing, or should some games be allowed to be without multiplayer, and still be perfect for what they are?
But, I digress. We would never consider grading a Mario game down for not having multiplayer. When Zelda tried it (and largely failed), it was at least hailed as innovative. Is it only the games that make a good attempt at multiplayer, and come up short, that we bemoan, or has it become completely standard to have multiplayer (especially online multiplayer)? Is this a good thing, or should some games be allowed to be without multiplayer, and still be perfect for what they are?