The current thread on the upcoming revival of 90's style shooters really drove home something that is fairly prevalent here on the Escapist, something that gets on my nerves; the idea that any game that fails to be art fails as a game. It seems like at some point gamers went from thinking "hey, maybe games have the potential to be art, when the medium is used in the proper manner" to "if a game isn't artistic enough, it fails as a game." Think of how many posts we get where games like Serious Sam, Duke Nukem, and Doom are brought up, and someone inevitably complains about the lack of story. Since when did a good game even need a story? It's like complaining that your game of Monopoly or Risk doesn't tell a good story. We see the same mentality, to an extent, with some of the common complaints against multiplayer focused games, specifically that they don't have a story, and they do nothing to advance gaming as an art form. That mentality strikes me as snobbish, and forgetting that these things are called video games for a reason -- but then there's that great wall banger that occasionally pops up, where someone says "you know what, we need a new term, sort of like comic books became graphic novels."
Now, I'm not saying that games can't be artistic, or that they can't have a story and still be good. Far from it, since I grew up on titles like Final Fantasy VII and Metal Gear Solid. But I also grew up on titles like Doom, Rise of the Triad, Descent, and to break out of the FPS list, Sonic the Hedgehog. Every one of these games is a milestone in gaming, even if RotT is mostly forgotten today. Every one of them is an excellent game, which holds up as a great experience even today. Yet none of them would be considered so much as acceptable if all games had to be art. Why is that? And more to the point, why do we forget how much fun a game with absolutely no story outside of the blurb in the manual can be?
Now, I'm not saying that games can't be artistic, or that they can't have a story and still be good. Far from it, since I grew up on titles like Final Fantasy VII and Metal Gear Solid. But I also grew up on titles like Doom, Rise of the Triad, Descent, and to break out of the FPS list, Sonic the Hedgehog. Every one of these games is a milestone in gaming, even if RotT is mostly forgotten today. Every one of them is an excellent game, which holds up as a great experience even today. Yet none of them would be considered so much as acceptable if all games had to be art. Why is that? And more to the point, why do we forget how much fun a game with absolutely no story outside of the blurb in the manual can be?