This is something that's been bugging me for awhile. Call me old school but I liked it better when could carry every weapon in the game. But now it seems a game can't make it out the door without the whole you can only carry 2 guns at a time. Resistance 2, Killzone 2, the Halo franchise are all example of this. Some games are more forgiving like the F.E.A.R games with 3 guns in the first one and 4 in Project Origin.
I can understand how this can make the game a challenge and how it does add some realism to the game, but at the same time it feels like the creators were lazy and in order to hide the lack of challenge in the game they limited what you can carry.
So my question is when did this become popular, was it a game franchise, a random feature that caught on, or did a bunch of fanboys with "We want more realism" signs get together? I'm curious.
I can understand how this can make the game a challenge and how it does add some realism to the game, but at the same time it feels like the creators were lazy and in order to hide the lack of challenge in the game they limited what you can carry.
So my question is when did this become popular, was it a game franchise, a random feature that caught on, or did a bunch of fanboys with "We want more realism" signs get together? I'm curious.