When is a game too ''Japanese'' for you?

Recommended Videos

Hades

Elite Member
Mar 8, 2013
2,649
2,031
118
Country
The Netherlands
I think its safe to say that a large group of Gamers have something of an allergy to certain Japanese tropes. ''Weabo'' or ''animu trash'' are words you often hear when it comes to certain games. With things like Loli's, hotspring episodes and the at times shameless fanservice its certainly not always undeserved criticism.

But we can also say that a certain degree of Japanese touch is also appreciated in games. Even if some of them have gone into decline many classic series have their roots in Japan and have only recently became shy about admitting that. That Japanese games tend to be poorly received when they start to Westernise can serve as further proof that some typical Japanese design philosophy's are valued.

When reading discussions about the state of the JRPG its very common to find people saying they used to like the genre until it started taking much more inspiration from anime.

With the release of the crossover between Fire Emblem and Shin Megami tensei I think we have an interesting case study in just how much '''Japanese'' an audience can handle. Fire Emblem has always been inspired by Anime, if you have a problem with that its very hard to be a fan of that series. Shin Megami tensei takes even more inspiration from anime, so much that its one of those games sometimes dismissed as ''weabo trash''.

Yet when the crossover was revealed to have a setting heavily involving the Japanese Idol scene and that another big part of the setting was the typical Japanese high school it were those very fans(me included)which rubbed their noses at the crossover, deeming it to be more otaku pandering and feeling betrayed about their series being ignored in favor of making a coocky anime type of game. As a result the game seems to be turning in a commercial flop.

I find it interesting to see how typical Japanese games can reach a point where they even alienate typically Japanese minded Gamers when adopting to many Japanese tropes.

At what point do you people draw the line when you see series you love adopt more and more Japanese tropes?
 

Barbas

ExQQxv1D1ns
Oct 28, 2013
33,804
0
0
When it doesn't even have subtitles in a language I can understand. I think that's pretty fair.
 

Diablo1099_v1legacy

Doom needs Yoghurt, Badly
Dec 12, 2009
9,732
0
0
High school settings are kinda that line for me, while I'm sure there is a cultural reason behind such things, I always kinda dislike the notion that only young teenage protags are able to save the world and have to do so while still making it to science class.
That and it's High School, how many people actually enjoyed that period in their life's?
 

Fractral

Tentacle God
Feb 28, 2012
1,243
0
0
Shin Megami Tensei X Fire Emblem isn't even out in the west yet, so I'm not sure that being 'too japanese' is causing the poor sales. I'd be curious to find out why exactly it's selling substantially worse than either Fire Emblem or SMT. Is it just a bad game?

In general I've found that the main series SMT games tend not to be too anime inspired, aside from the art style.The 3rd game featured a high school protagonist, yes, but then the world (including his highschool) gets destroyed and he's turned into a badass demon. Persona on the other hand is like playing an anime so I can see how that could put people off.

For me the line is drawn when a game has character designs or outfits that make me uncomfortable. I've got a decent tolerance for stupid anime stuff but I'd rather not play a game if it's making me feel like a child molester.
 

Eclipse Dragon

Lusty Argonian Maid
Legacy
Jan 23, 2009
4,259
12
43
Country
United States
In regard to Shin Megami Tensei X Fire Emblem, I don't think it's what people really hoped it would be.[footnote] Dragons landing on Skyscrapers or a demon apocalypse in a fantastic, war-torn setting, or demon dragons [/footnote] At least from what I've seen of it, it borrows very little of the aesthetics or gameplay associated with either Fire Emblem or main series SMT. It looks like an original IP that's piggybacking off the names of these franchises instead of being a crossover. It looks more like a Persona game to me than anything else and if people want Persona, they'll just play Persona.

Compare that to another crossover Pokemon Conquest (Pokemon + Nobunaga's Ambition), which is recognizable as a Pokemon game (includes Pokemon characters, evolution) and Nobunaga's Ambition (gameplay, feudal setting).

As for when a game is too "Japanese" for me I'm pretty sure Shin Megami Tensei X Fire Emblem is the line. I love both SMT and Fire Emblem but I'm absolutely sick of high school settings, short skirts specifically for panty shots, nose bleeds, ext

Hell for the longest time, the setting alone turned me off of Kill La Kill until someone forced me to sit down and watch it.

Part of me also wonders if Japanese audiences are even getting tired of these tropes.
 

Elfgore

Your friendly local nihilist
Legacy
Dec 6, 2010
5,655
24
13
I'm so far past the line I couldn't see it with the best telescope in the galaxy. Bring on the high-school setting, bring on the short skirts, bring on the moe. I've seen it all before and at a higher level than any game can hope to achieve.

Eclipse Dragon said:
Part of me also wonders if Japanese audiences are even getting tired of these tropes.
I doubt it. They seem to be one of the most static audiences in the world. Just look how many Dynasty Warriors type games have been released and they've barely changed the formula since the start. Not to mention we average two to three harem anime every season.

Hades said:
Yet when the crossover was revealed to have a setting heavily involving the Japanese Idol scene and that another big part of the setting was the typical Japanese high school it were those very fans(me included)which rubbed their noses at the crossover, deeming it to be more otaku pandering and feeling betrayed about their series being ignored in favor of making a coocky anime type of game. As a result the game seems to be turning in a commercial flop.
A commercial flop here or in Japan. Cause if it's only here, they don't care. Probably already made all of their money back on Japanese sales alone.
 

Fractral

Tentacle God
Feb 28, 2012
1,243
0
0
Elfgore said:
A commercial flop here or in Japan. Cause if it's only here, they don't care. Probably already made all of their money back on Japanese sales alone.
It's not out in the west yet, but its opening week sales were poor in Japan at about 23,000 physical copies, or about 20% of the total stock. When you compare that to ~350,000 for Fire Emblem: Fates it doesn't look great. That said, nobody knows that the sales figures for the digital version are yet.

(Source [http://personacentral.com/genei-ibun-roku-fe-debuts-with-poor-sales-in-japan])
 

Johnny Novgorod

Bebop Man
Legacy
Feb 9, 2012
19,347
4,013
118
Fanservice.
Wardrobe.
Katawa Shoujo.
Harem plots.
High school setting.
Gratuitous campy characters.
Vaguely effeminate villains.
Retarded dialogue.
Every second line of dialogue starts by repeating the first line of dialogue.
Panty shots.
Female anatomy.
Female armor.
Hyperdimension Neptunia.
Squad of Elite Strippers.
Passive-aggressive love interest.
13-stage bosses.
7 year old generals.
21 year old "veterans".
Kill God.
Save the World.
CHOTTO MATTE KUDASAI!

Also impossibly difficult, thankless games where style is championed over getting things done, and you're graded based on an average of EVERYTHING, and even though you did impeccably on combo, time and damage you get a C+ because you failed to break your controller while reacting to that one fucking QTE.
 

Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
4,789
1
0
Diablo1099 said:
High school settings are kinda that line for me, while I'm sure there is a cultural reason behind such things
I'm by no means an expert on Japanese culture, but from what I know, many Japanese consider high school the best time of their life in more or less the same way that college often is for us. It's also a time in their lives when they are constantly beaten over the head that everything they do in school can affect the rest of their lives, so high school tends to be the center of their world.

It probably also helps that the high school setting is an easy way to have young, attractive characters and allows for plenty of popular fetishes and tropes.

On Topic: anything filled with moeblobs and fanservice. I can take a little of either, but when a game seems like it's nothing but a way of cramming in as much of one or both as possible, I'm out.
 

happyninja42

Elite Member
Legacy
May 13, 2010
8,577
2,990
118
When it's like Final Fantasy X-2. That's pretty much when my NOPE response kicks in, and I turn the game off.
 

Raddra

Trashpanda
Jan 5, 2010
698
0
21
Johnny Novgorod said:
Fanservice.
Wardrobe.
Harem plots.
High school setting.
Gratuitous campy characters.
Vaguely effeminate villains.
Retarded dialogue.
Every second line of dialogue starts by repeating the first line of dialogue.
Panty shots.
Female anatomy.
Female armor.
Squad of Elite Strippers.
Passive-aggressive love interest.
7 year old generals.
21 year old "veterans".
Kill God.
These are my big ones, adding on

32 year old people who are classed as 'old men/women' (I sometimes think Japan has a very warped and crazy idea of age in general.)

...but the '7 year old generals' trope is the utter worst of the lot. I stopped playing Star Ocean the Last Hope because of it. The important mission for the last hope of mankind? Better assign a 7 year old girl as the important liason.

https://youtu.be/EbQlN5VYJRs?t=9m56s

I quit out of the game, haven't looked back since and I don't think I've played a JRPG since. it was that bad.

Its like.. I don't remember it ever being so bad before. I love JRPG's. Reasonable and responsible ones. I don't recall that level of insanity in Phantasy Star 4 or Final Fantasy 7 or any of the old greats. It seems to be a more recent thing in the last decade, its like they've slipped and the industry have been collectively sniffing glue or something.
 

Maximum Bert

New member
Feb 3, 2013
2,149
0
0
I dont believe I have ever played a game and thought this is too Japanese or too American or too British etc. I tend to judge games on a case by case basis and when I like or dislike one I dont really feel the need to analyse it to closely as I dont see any point I like what I like and vice versa.

Thats not to say I havent jumped to conclusions a lot of times as I just dont have enough time to try or research every single game. I must admit though it would be interesting to see how in general Japanese gamers view American games and vice versa since there is a lot of cultural difference. Wouldnt be surprised if in general they thought all Amercian games were shooters following the same tired template and story with a heavy dose of needless violence while Americans thought all japanese games were mostly RPGs following the same tired template and story with a heavy dose of sexualisation. (yes I am generalising heavily and no I have not done research but that is what my money would be on).
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
24,759
0
0
When it's in Japanese. I mean, there are Japanese games I probably won't play (not into the erotic scene), but I don't dodge a game specifically because it comes off as Japanese.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
20,519
5,335
118
A flashy anime visual style tends to scare me off. I don't mind anime visuals per se, like the Ghibli styled games and Valkyria Chronicles, but the current Final Fantasy and the Tales games stand for everything I hate about anime visually.

As for the ever popular high school setting, I don't think I ever played a Japanese game that actually took place in one. I know I hate it in current anime, but I never got a taste of it in games.
 

Erttheking

Member
Legacy
Oct 5, 2011
10,845
1
3
Country
United States
Tsunderes are when. I think I'm in the minority here but I'm of the humble opinion that the Tsundere trope can go die in a fire. I've seen like one or two examples that I actually liked (Ironically the only one in recent memory that I can remember that made me roar with laughter like the trope is supposed to is Undyne during her date scene. I mean what else do you call someone who declares that you're going to be besties and then chucks a spear at you three seconds later.) I think part of the problem is that making a character act like an asshole and then making me like them is a very delicate art. Severa from Fire Emblem everyone adores but personally I can't STAND her. Oh, she has insecurity issues, that explains why she's rude and insulting to EVERYONE. Characters need more than a sob story to turn around and suddenly be likable thank you very much.
 

WhiteFangofWhoa

New member
Jan 11, 2008
2,548
0
0
Like most above, my primary turn-off is too much fanservice below my age group. A bit is okay, but when it's abundantly clear that nearly every aspect of a game is designed to bring raging stiffies to the male Otaku demographic, you start to wonder how much faith the developers had in the rest of the game. If you're going to make a hentai, make a hentai. Don't mix it with a game. So you can probably tell which kind of game I avoid.

I used to also dislike the overuse of cutesy status honoriffics, believing it impossible that anyone would actually communicate that way, but apparently they are actually used IRL. It can be used both for affection and as a sign of respect. I do like that and wish the English language had something like it (not 'brah' or 'sir' or 'dude'), though apparently the use of the wrong one is considered very rude.

I'd say the most fanservicey game I've ever played to completion would be Persona 3. You're mired in high school, there's a hot springs scene, creating relationships is an important factor. Probably a beach scene somewhere in there too, I can't remember. But it never took me away from the main game which is still enjoyable, and as with the Devil Survivor games which I enjoyed far more, you can just develop relations with whichever characters you personally like and want to learn more about.

I remember seeing footage of Xenosaga with a fanservice pack, but that's DLC. If it's your thing to have Shion and KOS-MOS fight battles in bikinis, fine. Let the people who actually want that download it. Also I'm sure KOS-MOS' giant cannon could be considered fanservicey, but she only uses it a few times when there is a threat present that warrants it. Where else on a humanoid body would you hide something that big? I can think of one place, but that would be even more lewd.
 

SquallTheBlade

New member
May 25, 2011
258
0
0
JRPGs has always been just as "anime" as they are now. The only difference is that you couldn't really see it graphically in game. Many of the boxart of localized games were changed to not look as "anime" as it was in japan. And lastly, not all of the games ever left japan. We are seeing more localized games than ever so of course all the niche titles will show up too.

So when is a game too ''Japanese'' for me? Never I guess. Haven't seen one like that. I play games without that much prejudice and judge them for myself. If the gameplay is good, then it's good. I couldn't care less about setting, characters, story or graphics at that point. Of course some japanese games have simply sucked and I have dropped them because of that but never because of their "japneseness".
 

NPC009

Don't mind me, I'm just a NPC
Aug 23, 2010
802
0
0
I usually draw the line at underaged girls wearing "clothing" that covers less than a bikini and games that revolve mostly around fanservice. Some games manage to do both, and I just kinda slowly walk away from those. Aside from that I have a very low tolerance for severe otaku pandering, like badly written moe bullshit. I like cute things as much as the next person, but I prefer my braincells alive and kicking.