As in a game that uses all of their experiments. Every one of Valve's games so far has been used to promote a new method of experimentation that the devs try out. Half Life 2 pushed forward physics engines. Episode 1 showed off High Dynamic Range. Episode 2 threw in open areas. Team Fortress 2 established constant patching to use as a testbed for game updates. Left 4 Dead experimented with AI behaviours. L4D2 was a challenge set out to see if Valve could release a full game in under a year. Portal was a continuation of physics with humor added this time.
When do you think Valve will end their testing and release a game that implements all of their little experiments added to their previous games? Their games seem like science projects that happen to be extremely playable. I can't imagine what would happen when they combined all of their tests together.
EDIT.
To clarify, (something I need to do a lot apparently), I recognize that Valve has in fact made games. That much is obvious. I am approaching this topic from the angle that they haven't quite made the game. As in, the game that is the culmination of their genre redefining experiments prevalent in all of their products up to this point.
EDIT #2
Changed the title to better represent what I am trying to convey. I am not slagging off older Valve games because I view them as testbeds for new ideas. I am wondering what a Valve game will look like when all of their experiments are implemented together, like a culminating project of everything they've learned up to the point. Sorry to those of you who interpret this as me bashing older Valve games because they are obviously perfect.
When do you think Valve will end their testing and release a game that implements all of their little experiments added to their previous games? Their games seem like science projects that happen to be extremely playable. I can't imagine what would happen when they combined all of their tests together.
EDIT.
To clarify, (something I need to do a lot apparently), I recognize that Valve has in fact made games. That much is obvious. I am approaching this topic from the angle that they haven't quite made the game. As in, the game that is the culmination of their genre redefining experiments prevalent in all of their products up to this point.
EDIT #2
Changed the title to better represent what I am trying to convey. I am not slagging off older Valve games because I view them as testbeds for new ideas. I am wondering what a Valve game will look like when all of their experiments are implemented together, like a culminating project of everything they've learned up to the point. Sorry to those of you who interpret this as me bashing older Valve games because they are obviously perfect.